A new damn fine uLink, 1.5.5 (2013-08-12).

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Aidin Abedi

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Aug 12, 2013, 8:28:28 PM8/12/13
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Dear Creative and Passionate Developers!


I’m very happy to announce a shiny and even more elegant uLink. I especially want to thank the UnityPark community for helping us by having reported the below issues. 

It's a pleasure serving you and

without you none of this and honestly MuchDifferent in general would not be possible!


This one is for you :)



uLink 1.5.5 Lina (2013-08-12) [Windows] [Mac] [Linux (tools only)]





Improvements:


  • The advanced low-level uLink.Network.config API is now also accessible and configurable via uLink’s “Edit Settings...” editor window (in the "Advanced Configuration" section). These options can now as well as all other uLink settings be easily changed, saved and tweaked (even at runtime) without having to write any code.


Fixes:


  • Fixed the annoying non-critical "!IsPlayingOrAllowExecuteInEditMode()" error message in Unity 4.2.

  • Fixed the "Failed to bind to port" error, caused by the Unity Editor on Windows launching (during the first play mode) the Android adb.exe process and thus it inheriting Unity’s current resources which can in turn prevent uLink from completely closing it’s internal socket.

  • Fixed bug in Network.HasPublicAddress() and NetworkUtility.IsPublicAddress(), regarding IP range 172.17.0.0 - 172.31.255.255 (which wasn't correctly being determined as private). This should solve the issue that some have experienced on certain network setups with the P2P Handover & Redirect feature (which uses that functionality).


Changes:


  • Updated uLink’s official running MasterServer instance address/hostname to “unityparkdemo.muchdifferent.com:23466” (the previous default values also work).




Cheers,

Aidin

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