Hi,
Thanks for releasing the beta early!
One issue I'm seeing straight up when starting a server is:
Private RPC (uLink internal rpc type AllBufferedRPCs) was not sent because a connection to Server was not found!
This error is being thrown during an Instantiate call to instantiate some NPCs using the Instantiate(T proxyPrefab, T serverPrefab, ...) method.
Also, on exit I'm getting a related error:
Private RPC (uLink internal rpc type DestroyInGroup) was not sent because a connection to Server was not found!
If I ignore these errors, execution continues and the NPCs are still instantiated.
Any thoughts on what might be causing this?
Daniel.