Carlos Fernandez Musoles
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Hello!
Good news seeing the newest version of uLink being released! I've been trying it out and have experience an issue, and I am not sure it has to do with the new patch.
I am unable to join more than one player to my servers, when before I had no problem setting games for 4 clients. I've read there are some changes in the proxy-owner-creator paradigm, so I was wondering whether the uLink.Network.Instantiate method has changed accordingly. I used to have two prefabs, one for the proxy and another one for owner and creator. Could this now lead to some difficulties in the instantiation of network objects?
Thank you in advance.
Carlos.