It seems the issue is not at all related to uLink (whether 1.2 or 1.3). But instead has generally to do with Unity 4.0's standalone x64 builds on VMware +
Windows Server 2008 R2. Below are the different configurations of the 64-bit standalone players:
A: Unity 3.5 + uLink 1.3
B: Unity 3.5 + uLink 1.2
C: Unity 4.0 + uLink 1.3
D: Unity
4.0 + uLink 1.2
E: Unity 4.0 + simple script (targetFrameRate = 60; runInBackground = true), no uLink
F: Unity 4.0 + simple script (targetFrameRate = 60; runInBackground = false), no uLink
G: Unity 4.0 + uLink 1.2, (stripped away Camera, GUI, all code but calling Network.InitializeServer)
We strongly encourage you to contact Unity Technologies, or at minimum just file a bug report, regarding the issue. I've attached the simplest Unity project (F), with it's simple script (which only calls "Application.targetFrameRate = 60;").
Sincerely,
Aidin