Render real objects as 3D objects

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Pulkit Budhiraja

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Jun 18, 2014, 4:26:32 PM6/18/14
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I want to render real world objects that I see through kinect as 3D objects. As of right now, I can see the RGB data from the kinect on a 2D surface. I wish to render those objects as 3D using the depth map. Has anyone done anything of similar nature before? I am relatively new to Unity. As far as I could understand, I'll need to write shaders to do this. Basically create a mesh from the depth data and warp the rgb data as the texture on top of that mesh. 

Am I heading in the right direction? Any tips, tutorials or advice to do this would be really appreciated. 

Thanks

Rodrigo Pérez Fulloni

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Jun 26, 2014, 1:45:42 PM6/26/14
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Not need of shared. You'll need to generate a mesh from the info you get from the depth. How to do this: http://docs.unity3d.com/Manual/GeneratingMeshGeometryProcedurally.html

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Rodrigo Pérez Fulloni - http://www.rodripf.com


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Pulkit Budhiraja

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Jul 3, 2014, 3:32:08 PM7/3/14
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Thanks Rodrigo. I am trying to do something similar along the lines of what you have described. This post has some helpful information to start with. I'll post my code once I am done. 

Chop Labalagun

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Oct 3, 2016, 12:35:47 PM10/3/16
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Thanks for this reply!! its something i did not know :)
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