Hi folks, bit of basic one this, I know, but is confisung the hell out of me.
I have 2 issues (sometimes) when importing graphics.
1. I have created a basic cube shape which I am using as a wall in my game. On this I have added a material which is a stone/brick effect. There are 4 of these walls and some of them, when I run the game, flicker while playing. Not all, but always the same one. Any idea on what might be the issue?
2. As far as I can gather the scale in Unity is 1 unit = 1 metre. However if I import a 3D graphic, say a bowl of fruit, which the graphic program says is 30cm wide, it comes in as a massive object, more like 15m. The scale on the imported obect is set to 1 so it's not that. Generally also, any imported objects have the same issue as above, flickering on the screen.
thanks
Paul