Hi All,
I'm very new to Unity and just playing around with it, trying to get a feel for the software. I have designed a very simple (so far) scene where I basically have a walled garden with a Sphere moving around inside. This is constantly moving forward and you control direction using left-right arrow keys. The main camera does a smooth follow and it's all working fine. However if I select the 'Is Trigger' check box on the sphere, the left-right controls suddenlt become very lethargic. My Turnspeed which is normally set at 10 has to be 100 to get the same effect as when the 'Is Trigger' is off. Am very curious as to why this may be?
This is the code in the PlayerController script (very simple stuff)
void Update()
{
rigidbody.AddTorque(0, Input.GetAxis("Horizontal") * TurnSpeed * Time.deltaTime, 0);
rigidbody.AddRelativeForce(0F, 0F, MovementSpeed );
}
thanks
Paul