Hi all,
I'm working on upping my game (pun intended) and part of that is higher quality teaching.
So, from now on I'm going to release notes and commented source for each workshop/presentation.
I have added comments to all of the scripts that I created at the intro last night, and fleshed out those scripts with some extra features.
Download the full project source: http://wiredgaming.eu/workshop/Workshop_20120531.zip
There are a lot of assets in the project, but if you'd like to get to the juicy parts all you need to check out are the scripts in the Assets/Scripts folder. I've linked directly to them here, for reference:
http://wiredgaming.eu/workshop/PlayerComponent.cs
http://wiredgaming.eu/workshop/DamageGiverComponent.cs
http://wiredgaming.eu/workshop/DamageReceiverComponent.cs
http://wiredgaming.eu/workshop/LifetimeComponent.cs
These scripts are attached to the PlayerPrefab, FrigatePrefab and Bullet#Prefab prefabs, all of which can be found in the Resources/Prefabs folder.
Sean Nicholls kindly recorded the full session, this should be available within the next week. I'll post out a notice when it's online. Also, if you want to know what's happening in the Dublin startup scene, follow him on Twitter: https://twitter.com/#!/sean_nicholls
I'll be doing follow on events over the coming months.
I'll also be teaching a game development evening course (covering developing/programming a game from start to finish) in Ballyfermot College (www.bcfe.ie) from September. More information on this in the next week (when it's officially announced by the college).
All the best,
Mark
@WiredMark