SceneView, EditorWindow and no MouseUp events

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John Grden

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Jun 2, 2011, 7:49:42 PM6/2/11
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hey has anyone found a solution where we can get MouseUp events in the OnSceneGUI calls within an EditorWindow?

The delegate gets called and I can see MouseMove, MouseDown but no MouseUp events.  I'd seen a post in a search whereby someone said that MouseUp wasn't dispatched unless you were releasing an handle of a tool on the scene. 

Is there a way around this or another solution I can use?

Thanks in advance - John

    static void Init ()
    {
        // Get existing open window or if none, make a new one:
        MyWindow window = (MyWindow)EditorWindow.GetWindow (typeof (MyWindow));
       
        SceneView.onSceneGUIDelegate += window.OnSceneGUI;
    }
   
    public void OnSceneGUI(SceneView sceneview)
    {
        if( Event.current.isMouse )
        {
            //Debug.Log("HANDLE ON SCENE GUI: " + Event.current.type + ", button: " + Event.current.button);
        }
    }

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Andy Zupko

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Jun 2, 2011, 8:23:54 PM6/2/11
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There is a mouseup - i use it in my projects.

Event.current.type == EventType.MouseUp

gl hf!

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John Grden

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Jun 2, 2011, 11:16:54 PM6/2/11
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well, yes, but that doesn't work :)  Note that I'm using a EditorWindow object, and the way I'm even getting the OnSceneGUI events is by subscribing to the SceveView delegate.

I  get mouseDown, mouseMove and other events, but no MouseUp.
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Yilmaz Kiymaz

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Jun 3, 2011, 10:29:19 AM6/3/11
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I believe this is because of the currently active tool (move/rotate/scale) consuming it before it gets to you. There is a Tools editor class (or a variable/enum of an editor class) that you can set to None to prevent that from happening.

Yilmaz

John Grden

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Jun 3, 2011, 2:36:48 PM6/3/11
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haha awesome Yilmaz!  I'll try that - and btw, it was your post on the request site for Unity ( and the reply about OnSceneGUI delegate ) that tipped me off to that little gem ;)

I seriously hope they work that out - I could think of quite a few tools that would require access to manipulating the scene and getting feedback

Thanks man,

John
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