We're using wheelColliders in a project (using the JCar framework) and when the vehicle is driving on static colliders of any type, all is well. If I add in an active rigidbody to a collider (for example, If I wanted to drive over a see-saw / teeter-totter), the wheels will jitter, shake, and sometimes and pass through the collider as its driving on the rigidbody, as if the wheel colliders don't respect that collision every frame.
Any ideas?
--
You received this message because you are subscribed to the Google
Groups "Unity3D Developers" group.
To post to this group, send email to unity3d-d...@googlegroups.com
To unsubscribe from this group, send email to
unity3d-develop...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/unity3d-developers?hl=en