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Thanks to both you! I'm on the beta so If you do find those emails please pass them along!
Thanks again,
John
Sent from my iPad
On Jan 31, 2011, at 11:36 AM, Elliott Mitchell <e...@vermontdigitalarts.com> wrote:
Hi,
Thanks for asking John and thanks for answering Jake.
I'm about to release for Mac App Store myself. I think I remember reading on the beta list that you do need custom patches from Unity. I'll try to dig up those emails today.
Cheers,
Elliott
On Jan 31, 2011, at 12:29 PM, Jake Haas wrote:
Hi,
I got my app submitted and approved using this tutorial:
http://technology.blurst.com/unity-games-and-mac-app-store/ <http://technology.blurst.com/unity-games-and-mac-app-store/>
You will need to get the appropriate patches from Unity Tech, I'm not sure if these are available outside the beta lists. Check the forums or send them an email.
Hope this helps,
Jake
On Mon, Jan 31, 2011 at 11:28 AM, John Grden <jo...@infrared5.com <mailto:jo...@infrared5.com> > wrote:
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So you're saying that the latest IDE had what I need, I don't need the additional files from unity?
Would I be able to assume that open feint should work just fine?
Sent from my iPad
On Jan 31, 2011, at 12:02 PM, Cliff Owen <cli...@swiftcreekgames.com> wrote:
The current 3.2 bits are more than sufficient. Anything b3 or later should suffice. You just need to follow the directions Jake sent you to make sure your info.plist and bundle is created properly.
It’s actually quite a bit easier to do than an iOS submission... It must be. I was approved first time.
On 1/31/11 9:55 AM, "John Grden" <neor...@gmail.com <mailto:neor...@gmail.com> > wrote:
Thanks to both you! I'm on the beta so If you do find those emails please pass them along!
Thanks again,
John
Sent from my iPad
On Jan 31, 2011, at 11:36 AM, Elliott Mitchell <e...@vermontdigitalarts.com <mailto:e...@vermontdigitalarts.com> > wrote:
Hi,
Thanks for asking John and thanks for answering Jake.
I'm about to release for Mac App Store myself. I think I remember reading on the beta list that you do need custom patches from Unity. I'll try to dig up those emails today.
Cheers,
Elliott
On Jan 31, 2011, at 12:29 PM, Jake Haas wrote:
Hi,
I got my app submitted and approved using this tutorial:
http://technology.blurst.com/unity-games-and-mac-app-store/ <http://technology.blurst.com/unity-games-and-mac-app-store/> <http://technology.blurst.com/unity-games-and-mac-app-store/ <http://technology.blurst.com/unity-games-and-mac-app-store/> >
You will need to get the appropriate patches from Unity Tech, I'm not sure if these are available outside the beta lists. Check the forums or send them an email.
Hope this helps,
Jake
On Mon, Jan 31, 2011 at 11:28 AM, John Grden <jo...@infrared5.com <mailto:jo...@infrared5.com> <mailto:jo...@infrared5.com <mailto:jo...@infrared5.com> > > wrote:
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