Can't think of any others at the moment.
-Alex
--
Alex Schwartz
gtproductions.net
Boston-area Gamedev
Boston Unity Group Organizer
Technical Artist - Seven45 Studios
--
> --
> You received this message because you are subscribed to the Google
> Groups "Unity3D Developers" group.
> To post to this group, send email to unity3d-d...@googlegroups.com
> To unsubscribe from this group, send email to
> unity3d-develop...@googlegroups.com
> For more options, visit this group at
> http://groups.google.com/group/unity3d-developers?hl=en
>
--
--
You received this message because you are subscribed to the Google
Groups "Unity3D Developers" group.
To post to this group, send email to unity3d-d...@googlegroups.com
To unsubscribe from this group, send email to
unity3d-develop...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/unity3d-developers?hl=en
Very very cool, man there's a ton out there - iAd and GameCenter support is very cool
On Fri, Oct 29, 2010 at 12:57 PM, GrouchoDuke <br...@acceleroto.com> wrote:
Prime31 has some good plug ins for iPhone games: http://prime31.com/unity/
Bryan Duke
http://acceleroto.com
--
You received this message because you are subscribed to the Google
Groups "Unity3D Developers" group.
To post to this group, send email to unity3d-d...@googlegroups.com
To unsubscribe from this group, send email to
Dropping this stuff into my project was unbelievably trivial and it all
integrates separately, no conflicts. There are some things that you still
need to consider, such as iAd is only available on iOS 4.x and so you need a
fallback mechanism... But you need a fallback for other platforms as well.
The iAd support required work to ensure rotations behave properly on the
iPad. Fortunately this was the same fix for Landscape right on iPhone which
the app handled but the plugin didn't. It's certainly baffling to tell it to
put the ad on the top and it continues to show up on the bottom. :(
The Media Player plugin behaves differently on OS 3.1, OS 3.2 (iPad), OS 4.0
and OS 4.1. Sometimes you cannot play your own audio effects when music is
playing, sometimes you can. On the iPad, sometimes (20% of the time) the
music plays nearly 2x (ala Alvin and the Chipmunks), and on all OS 4.1
devices I have (3) the music stops after 2-3 seconds and you have to hit the
play button 3 or 4 more times to get it to resume (with errors dumping to
xcode console). After it resumes, it seems to continue without any more
problems.
No comments on the store kit or the etcetera plugin yet.
The big question is: How long will it take me to find and fix these
problems? These code snippets simply aren't well tested across a range of
devices and OS versions where they can actually be deployed.
I have submitted these as bugs, but it's really too soon to know if there is
any customer support or if response times are reasonable (which I would
consider to be 72 hours I guess).
Is the Game Center stuff still working well?
--
You received this message because you are subscribed to the Google
Groups "Unity3D Developers" group.
To post to this group, send email to unity3d-d...@googlegroups.com
To unsubscribe from this group, send email to
unity3d-develop...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/unity3d-developers?hl=en