Gday

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JasonS

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Oct 12, 2011, 3:30:54 AM10/12/11
to Unity3D-Australia
Hey Guys,

Just joined the group and thought i'd say Gday.

I'm based in Cairns and work with my artist and programmer brothers to
create iOS games. We have just submitted our second game for
approval.

You can check out the trailer: http://www.youtube.com/watch?v=t-pU_HNWcQ0

Let me know what you guys think. Maybe we should have a showcase
type discussion for peer reviewing?

Regards,
Jason

Seon Rozenblum

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Oct 12, 2011, 4:06:09 AM10/12/11
to unity3d-...@googlegroups.com
Hey Jason,

Welcome. 

Seon Rozenblum | Director & Code Monkey, 3 Sprockets 

"we make cool stuff for web, desktop and mobile devices"

JasonS

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Oct 12, 2011, 9:49:53 PM10/12/11
to Unity3D-Australia, se...@3sprockets.com
Thanks for the welcome Seon :)

If you don't mind me asking, what is on your marketing checklist when
you release a game? I see you've got a lot of expierence in the
industry and in fact, i played turret wars quite extensively in the
past, as our first game Bowloon was a trajectory based 3D shooter.

So our new game was just approved this morning! :) but before we
release it, I want to make sure we do everything right as far as
marketing goes this time around. Currently i have:

- press release written- I will submit to gamespress.com and other
free news outlets when we work out a solid release date
- A media kit with screenshots, logos, promo art, etc.
- Website is up
-youtube vids
- i've hit every game and bmx forum i could find
- i'm about to send emails out to reviewers asking them if they want a
promo code.


But thats all i've got. I've also thought about paying for banner ad
space on some gaming sites, but i'm not sure which ones i could
afford.

One more Question? Do you think having a free version released
simultaneously is a must?

any insight you can give would be muchly appreciated.

Thanks again.

Jason.
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