Big Parasol is relatively "new", being released two years ago (2020), since the Sword/Shield's Darkness Ablaze set. It was an essential tool for many GX and V Pokémon to be able to face head on against the "Single Prize" decks that were causing a lot of headache, such as Decidueye DAA 13 and Altaria CPA 49, which were immune to their attacks.
The most famous deck that uses Float Stone BKT 137 is the Ultra Necrozma CEC 164 Garbodor BKP 57 deck, which with its Garbotoxin ability, if it is attached to any tool, it cancels out Pokémon abilities that are in hand, in play, and in the discard pile of all players.
This one is basically a type of enhanced Computer Search BCR 137 just for the Pokémon V and this way they can use the VStar ability as if they were a VStar Pokémon. Another correlation is that this tool is similar to the Star Birth ability of the famous Arceus VSTAR BRS 123, only a bit more limited when it comes to how many cards you can search.
I believe this tool will play well with control decks, specially the Trevenant & Dusknoir-GX PR-SM SM217 deck, as it has a relatively high life and in case your opponent deals a damage that isn't enough to Knock it out, this tool is perfect for it.
With this versatility, being able to absorb all types, it can combo and complement 90 damage attacks with this tool, being able to triple the damage, which can reach powerful 270 damage for just 3 energies.
Trigger's PC is a tool designed for legit purposes. There really aren't enough tools for legit-play out there sadly. However, note it does extend some of the boundaries of the game to increase replayability and customization.
I've never had a problem getting the Colosseum Bonus disk to work for me. The Regi dolls also aren't that unobtainable. I know I posted a save file of Ruby on this site a couple weeks ago that had the regi dolls in it. I also scanned them into an Emerald save and that's on another forums. I'll be using this tool quite a lot now that I know it exists. I'll report to you any problems or bugs I might find.
I just wanna note. The Japanese Pokemon are from a tool, the Spanish Collection are from Suloku's save I think. The ones I wanted to keep private were my shiny Teeter Dance Pichu egg and my Feebas. The Metagross are also both public already.
Edit: Any chance you'd ever be willing/able to add Pokemon Box support? That would be a godsend! It's so tedious to write files to my GBA carts or my MCBackup folder for my SD Media Launcher and try to test them out to find out which save is which. I was able to use save editors to rid myself of all my Colosseum/XD save clones but I still have several Pokemon Box saves I have yet to identify. Pokemon Box is an amazing tool but it would be so much quicker to just do everything on my computer.
The only reason I'm able to read Colosseum and soon files is because of the source code from PkmGCSaveEditor. So I have no information on the Pokemon Box save file format. However, if you're able to give me your Pokemon box saves and give me pkm files for certain pokemon in the box. (I'll also need the X, Y of the pokemon's position and the number of the box they're in). With this info I may be able to work with the format, however I'm worried there may be some kind of encryption I can't break.
ALSO I have one question: Is it possible here to evolve pokemon that use some specific items for trading and evolving then? My shiny Scyther wants to become Scizor :3 but I don't know if it is possible so I ask
6) I'm not too concerned about that. It still wouldn't obey. The people who would do that are the people who would most likely use actual cheating tools instead. It's totally possible to cheat with this tool since you can mess around with the saves from the file system.
Edit: So far, I really love this tool to death. Honestly, I could deal without being able to move multiple Pokemon at once, as tedious as it is. The only thing that irritates me to no end. When you're moving Pokemon to the app for storage: You have to select the box you're depositing them to every single time. It starts on box 1 every single time you move a Pokemon so you have to click through the boxes for every single Pokemon you move.
Edit: Also if something causes a crash on startup it would be helpful to try removing the tool's PC files temporarily. If that fixes it then try temporarily removing your tools saves from Settings.xml. Now if that fixes it it's crashing when trying to read a save and not the tool's data.
I've been digging through some of my old files and found a bunch of tools and resources I used on my hacks, some of which the links seem to have been lost since. I thought I'd compile a list of some of the tools I've used in the past as well as a couple others that I thought might be useful. If a developer has his/her tool listed here and doesn't want it to be, let me know and I'll take it off.
The titles of the tools/resources act as the download links. I've tried to add the authors of the tools wherever possible but I don't know all of them. I'm also happy to add any suggestions to the list.
PPRE is the quintessential hacking tool for Gen 4, allowing you to edit Pokémon, trainers, scripts, overworlds, wild Pokémon and more. However there are some issues with script compilation, particularly with movement commands that cause freezing ingame in HGSS. In these cases you may be able to simply save the map again in an older version of PPRE to compile the script correctly.
PokeDSPic is a tool that allows you to look at graphical assets such as Pokémon sprites and export and import PNGs to modify them. I'm not really sure where this tool came from but I know I used it to modify some sprites in HG/SS. There are two versions included in the download - one is for Diamond and Pearl only, and the other for PtHGSS only. With that said, the DP one is needed for some graphics in HG/SS such as trainer backsprites. (Thanks, Hiro!)
Trainer editors for BW and B2W2, though they are separate files. KazoWAR made the BW tool which was later extended by Kaphotics to support B2W2. Allows editing of any trainer's Pokémon, items held, Pokémon formes used etcetera. A 1000 slot version is also supplied for developers who append further trainer files onto the NARC than what is originally in the game.
An all around tool for Black and White, allowing editing of species, moves, encounter slots and evolutions. Be warned that Pokémon ROM Changer works on absolute offsets, so any sort of extensions whatsoever will stop the program from working if the offsets it's targeting are shifted. May be best used on a fresh ROM to edit what you want, then transplanting the NARCs to your overall project. Unsure who the original developer was but Andibad provided the translation for English users.
SDSME is a map editing tool for DPPtHGSSBWB2W2 as well as an alternative to PPRE for some things such as trainer Pokémon and wild data. Unlike PPRE the wild Pokémon areas aren't named directly and you must cross reference IDs with the maps listed on the main screen to find the correct area. Trainers are listed normally, however. I can't comment much on SDSME as I haven't used it and I definitely haven't tried the map editing parts. Tips should be available in any threads about it, though development of SDSME has since been discontinued.
ANDT is a tool by Andibad composed of a few different features, some of which work on both Gen 4 and 5. According to the description it is deprecated but I wasn't able to find a more recent version. ANDT has the ability to modify movesets, evolutions and experience tables on Gen 4 and 5, wild encounters on DPPt and Hidden Hollow encounters on B2W2. As far as I know this is the only Hidden Hollow editing tool out there, so I would recommend this tool just for that. I've not personally used it but I believe I've used a standalone version of the hollow tool before (which no longer exists) and it worked great.
crystaltile2 is an all-purpose DS editing tool. I admittedly don't really know the extent of what it's capable of but it has a very convenient way of importing and exporting NARC files into the ROM by clicking the little DS looking icon near the top. There are other ways to pull NARCs in and out but this is one of the most convenient. It was made by Chinese developers, hence why a large amount of the tool isn't written in English.
This is an all purpose tool for NDS hacking. You can look at the file structure and import and export files and NARCs. It has a very basic hex editor. You can view, import, and export images, models, textures, et cetera. There's so much more this can do too. This is a very powerful tool for the graphical side of NDS ROM hacking.
This is another NDS hacking tool like Tinke, that's pretty powerful and has a lot of features. This one is specialized for editing Mario Kart DS, but it has some useful functions for us. It's really good at editing single frame textures, but not animations. There's a function for splitting and rejoining texture files and models. It's very specific, but I used it to pull the protagonists sprites from the Magnet Train animation. It also has a decent converter for graphic files.
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