The armor set can be obtained at the conclusion of the Dark Brotherhood side quest "Locate the Assassin of Old." The quest is given by Olava the Feeble, and can only be accepted if the bonus requirement of "Breaching Security" has been met.
The armor itself can be found on the corpse of an assassin inside a secret room behind the throne in Hag's End. While Hag's End can be accessed before accepting the quest, the pull chain to open the secret door will not appear until Olava has been visited.
This can be bypassed by activating the Ritual Stone ability while next to the wall with the secret door, then proceed to sprint out of Hag's End. Upon arriving outside the Dragonborn will be surrounded by undead followers. Kill the Assassin of Old, and loot his body for the ancient shrouded armor. This can be repeated multiple times by leaving the location and waiting a few days. This allows one to obtain multiple sets of the armor.
This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100. This can be achieved by using enchanted items and/or blacksmithing potions to fortify Smithing.
First off I will admit I love the look of the Daedric Armor. It just fits the chaotic destruction build while at the same time a nasty assassin style player. I plan on rolling a Dark Elf for his +10 to Destruction and +5 to Sneak (for the x6 weapon / x15 dagger assassin kills). My question is the heavy armor penalty for sneak, will the Muffle Movement perk help at all or will it hinder my ability to assassinate single target enemies while causing chaos (Destruction) in rooms with more then 2 enemies?
Forgot to ask, do I spec in Thief or Mage Stone at the beginning of game? I'm thinking Thief Stone to speed up the sneak/assassin style play for dungeon crawls and just let the mage spells level as I go.
There's also a Sneak perk that allows you to quiet noise from armor by %50. You could also use armor pieces with an enhance sneak enchantment. You could do it. Skyrim is the best RPG I've ever seen for mixing different skills and making a widely varied character.
I use heavy armor/sneak in my character build and it works fine once you put a few perks into sneak (including the 50% noise reduction from armor). However, early on, you will get detected almost all of the time. Firing arrows from sneak and backing off so that the enemies can't find you is a good way to level sneak while wearing heavy armor.
Once you get sneak up to 100 you can basically disappear in a room full of enemies. Using Magic is a sure way to draw attention though.. unless you download some wussy "stealth magic" mod like Dave did for Oblivion.
With a few perks helping your sneakiness, you won't have much of an issue at all. Sneak enchants shouldn't be necessary once you get the skill fairly high. Mana regen enchants would help, or you could just stack -% magicka cost enchants and cast stuff for free.
Yea it works perfectly fine. Things to note tho:
it's hard to sneak in heavy armor initially, but it basically doesn't matter later on
going for stealth kills is more of a style choice rather then any great gameplay benefit, since you can just as easily just kill things normally
while stealth benefits from magic, magic doesn't really benefit from stealth
We were given a new avatar. That avatar was the spider Zath. If you look at the Zath alter, it has black spider eggs that look like black orbs. Not only that, you can craft black spider orbs on the alter.
If you think about it with the fact that the DLC came out before Siptah, could it have been a funcoms way of hinting at the fact they were thinking of bringing out the Zath god? With so many busy with the other DLCs and new things, this could easily be missed.
As for the other sets the Guardian Armor is a an Aesir set and the Bear Shaman armor is a pictish armor that took place after they were introduced to smelting metals by an outsider and why it has metal on it.
That is really not true even slightly. Uniforms are useful in most contexts. They can immediately inform everyone around them what that person is and what they should be doing. As far as militaries, uniforms were instituted to reduce killing your own people. Yeah, if you identify yourself as a soldier from faction X, faction Z will know to shoot at you, but also your allies from your own faction will know not to shoot at you. Even aircraft that shoot each other down at ranges that make it impossible to identify by sight send out identification signals so they know who is friend or foe.
Typically, a uniform either serves as an indication that the wearer belongs to a privileged class, for example, the military or priestly, or indicates a person responsible for a certain field of activity (the uniform of railway workers, for example).
By definition, people of a criminal nature - the mafia, criminals, assassins, etc. - cannot have uniforms. If they went to serve the state, then they are no longer murderers, but soldiers. But even government spies or agents cannot have a uniform in principle.
The creators simply did not have any imagination for the name of this armor set, or they simply treated it carelessly.
As I stated after that: Uniforms do of course make a lot of sense, which I gave some examples for. Adding more to that is welcome 'n all, but not a contradiction! The question is a rhetorical question that I answer myself.
Ancient Shrouded Armor is the chest piece of a set of armor found on a dead assassin in Hag's End. Alongside this piece, this set of armor also includes boots, a cowl, and gloves. It shares its appearance with regular Shrouded Armor. However, Ancient Shrouded Armor has a superior armor rating, lower weight, and higher gold value than the normal version of this armor. Additionally, this armor's enchantment provides 100% of poison resistance, versus the 50% of the common variant. Tempering Ancient Shrouded Armor requires a piece of leather and the Arcane Blacksmith perk.
Completing Breaching Security by killing Gaius Maro in a hold capital will result in Gabriella giving you Olava's Token. This token can be given to the eponymous Olava the Feeble, who will read your future. After making some various predictions, she will say: "...Wait! There's something else... A potential for adventure, and wealth. It is a ruin, ripe for the plunder. Deepwood Redoubt. Far to the northwest... Through there is... Hag's End. The last resting place of an assassin of old. A Dark Brother, who bequeaths his ancient earthly possessions... to you." This prediction will add a handle behind the throne in Hag's End, which will open up a wall to the final resting place of the assassin in question, and this equipment set.
Note that this is the highest level muffle achievable without crafting your own boots. The value between level 32+ Nightingale Boots and level 19+ (second highest) is over 5000 septims, meaning that at the highest level the Boots are the most valuable thing a Nightingale wears. This also makes the Nightingale Boots one of the best boots for ANY stealthy character.
Pick whatever armour suits your character the best, or make your own. This is just to let you see the stats of all the different Thief/Assassin armours before you spend an hour getting some stuff you won't use.
I don't use full, complete sets, but use bits from different sets. I use light armor, mostly. Heavy armor, if you're not skilled with it, it will never get you anywhere as a thief or an assassin. You don't need to worry about having a high armor rating if your good at staying unseen.
A shrouded hood, can be obtained by doing the start up quest for the Dark Brotherhood (choose either side) and while you're in the sanctuary, its somewhere :P (its been a while) if you do decide to join the DB I suggest using that until you kill or save Cicero and get it then. The shrouded hood adds 25% better sneaking. Cicero's hat makes you 35% better at sneaking. Extremely useful. For my boots, I stick with any of them that make you move silently. The one I use, is DB, so another use of DB for great sneaking. For my gloves, I wear the (yet again, DB stuff saves the day) and use the DB gauntlets. Now for the fun part of my armor. for my chestplate... brace yourself... I use Ebony Mail. Yes, yes I know I made a point of how heavy armor (such as Ebony Mail) - I strictly said it was a bad idea. But this Daedric artifact is a totally different story. It makes you pitch black while sneaking (which if you go through the coding carefully, you will find). It makes you a little better at sneaking, during the day out of shadows. but at night, or in shadows yo get about 15%. in addition, unlike most heavy armor, almost silent. it has one more irresistible trait.
As an assassin, thief, or someone who just likes to sneak around, you will notice that with low armor ratings if you get caught in the middle of an overwhelming situation, which you can't control, cause you're not sneaking, and daggers (I will get into weapons) don't really do much if you're not hidden. But this armor, if you're being attacked, will poison all nearby hostiles. To top all this off, I have an insanely good ring. I found looting some ruin, a peerless ring of sneaking, which means I sneak, 40% better.
I use Mehrunes' Razor, with about the same base stats of a Daedric dagger, its one hell of a weapon with its small chance to kill something in one hit. I use this with my dragon bone dagger (craftable with DG DLC). For skills (perks) make sure to get 5/5 of the stealth skill (do remember, this checkpoint wont be reached until you are a level 80 sneaker, which will take up many hours of your life) make sure to get assassins blade perk, and basically focus yourself on the sneak tree in general.
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