Black On Both Sides Genius

0 views
Skip to first unread message

Orestes Hardy

unread,
Aug 3, 2024, 11:05:04 AM8/3/24
to unichtremcen

Garnets of the losers of the death matches would be discarded as opposed to the previous seasons, where it was given to the winner of the death match. Both players would have to hand in their garnets to the dealers for them to safeguard, and the winner of the death match would have his/her garnets given back to him/her.

Season 3 showcased a new addition in the garnet pool: Black Garnets. Players that had won a death match would receive a black garnet. It may also be used like a garnet (such as in trading and/or deals with players) but may not be used in biddings (with the use of garnets). In episode 10, each black garnet was converted to 2 garnets (worth 2,000,000 won or 2,000 USD).

Players that had 3 black garnets (either gained through death matches or received from other players) could choose to challenge a Black Mission, if they had been chosen for the Death Match. There were 3 different Black Missions in the entire game, which were: Observation, Memory and Mathematics. Should the player succeed in the Black Mission, he/she may choose another player to play for him/her in the Death Match instead. If the player had failed in the Black Mission, he/she must carry on to the Death Match.

The player will memorize 12 bus stop names and their order within 1 minute. The cards will then be shuffled and only their number (order) will be displayed. The player must read out all 12 bus stop names in the random shuffled order that was shown.

Each player is assigned two fruits to sell. In each of 4 rounds, they will be secretly setting their price for each of their assigned fruits, and trying to be the lowest price in order to selling them. Only the player(s) who set the lowest price (from $1-$5) for each type of fruit can sell that fruit. The number of fruits sold equals to the number of people assigned the fruit. E.g. If 5 apple players all set their price as $5, they all will each sell 1 apple and earn $5 each. But if one player underbids them at $4, he/she steals the entire sale, selling 5 apples and getting $20 alone. If there are several player with the same lowest bid they split the total earnings for that fruit between each other. E.g. if 3 apple players set their price at $4 instead, each of them gets $20/3=$6. The final price for all fruits and the earnings shares from each fruit are shown after each round.

Each player can use a Change ability and Secret ability once during the 4 rounds. If a player uses Change, he/she change one of the assigned fruits to any other fruit. If a player used the Secret ability, he/she can obscure the price and earnings for a fruit of their choice for that round.

Player(s) who earned the most after 4 rounds win the game and the player(s) with least money loses. If there are more than one loser, the winners select one of the losers to go to the death match. If there is only one winner, he/she also get an extra token of life to give to anyone, except the elimination candidate. The elimination candidate can only pick his/her death match opponent among players who didn't win and don't have a token of life.

This game is similar to the game "Resistance" with citizens and criminals. Players draw their secret roles - citizens, citizen leader, criminals or criminal boss. Criminals know each other, but don't know identity of their boss. Citizen leader knows who criminals are but also does not know the criminal boss.

In each round, a jury is appointed. All players then vote to approve or disband this jury. If approved, the jury then anonymously vote "Guilty" or "Not Guilty". All jury players must vote Guilty to reach a "Guilty" verdict; else it will be a "Not Guilty" verdict.

Players first vote anonymously who will pick his/her game role last. This player can in turn choose the preceding player to pick his/her role and so on. All players pick a role based on this order, and each role has different abilities. The goal of Middle Race is to finish in the middle of the pack, with the first and last finishers losing and going to the death match. Players are given a set of 4 "move cards" numbered 1-4. On their turn, they submit one card and move their piece on a board that number of spaces. When player is out of cards, only then can they replenish their set of cards.

Roles have unique abilities which can influence movements (or movement cards). Some roles have active offensive abilities, e.g. pushing someone away from the middle with the goal of making them first or last. Some roles have passive abilities that can activate even when it is not their turn. E.g. When a player lands on a place already occupied by Push, Push can move that player one space forwards or backwards. Another example is that Union can move players who land 1 space in front of them back 1 space to the same space as them.

Teams are given limited number of cards with swords, dual swords, shield or bare hands on them. Each player "equips" these cards for both right and left hands. These picks are not visible to other team.

Team then start taking turns exchanging blows. Attacker announces who they are attacking using sword(s) and in what hand. Player in defending team can try to challenge attacker and call bluff on him/her having a sword in the first place. If attacker didn't have a sword, they die. If attacker didn't lie, then the doubter dies.

Player receiving the attack can then declares if they will defend with a shield in right or left hand. Attacking team can now similarly challenge the defender on that claim as above. Shields, real or imaginary, can take 3 hits before becoming unusable.

When a team's leader dies, that team loses. All players in the winning team receive a token of life plus an extra one which they can give to someone in losing team. They also pick the player for the death match.

To trade, players queue to enter the dealer's room one by one. Once inside they have up to 40 seconds to sell any shares and then buy any shares at the prevailing rates. It is possible to time the visit to the dealer's room so that the prices update during the 40 seconds. The player can then capitalize on the changing prices instantly by selling rising stocks, or to buy stocks that just dropped before the dealer runs out of these stocks.

Players need to collect different colored stars to complete these constellations:- 3 red stars make Aries (2 points)- 4 yellow stars make Sagittarius (3 points)- 5 blue stars make Cassiopeia (5 points)- 6 green stars make Lyra (7 points)- White stars can be used as wildcards in any constellation. Black stars are "bombs".

If a player manages to complete 3 constellations, the game ends and he/she wins. The player with the least stars loses and goes to death match. Alternatively, if someone collects 3 black stars, they also lose, and the winner is the one with the most points.

Players have cards with numbers from 1 to 5 on them. They present these cards to dealer back side up. After all players put their cards down, cards are flipped revealing the numbers. Players who picked the same numbers don't get anything. The remaining players take up to as many stars as it says on their card, in order from lowest value to highest, i.e. player with 1 is the first to take a star, but they can only take one, player with 2 goes second and takes 2 stars and so on.

Players are each given an initial sum of money. In each round players enter dealer's room one by one and give (or not) some money up for investment and/or donation. Player who invested the highest amount gets the "Top Investor" badge. If there are more than 1 player who invested the same highest amount amount, they get nothing while the player who invested the next highest amount gets the "Top Investor" badge. All player who donated the least amount gets the "Miser" badge (but any who also received the "Top Investor" badge are exempt).

This is an updated version of the main match in episode 3, with some rule changes and new roles and abilities. E.g. Union ability is no longer passive. Each player has invited a guest partner as an additional player, and if the guest wins, it is also equivalent to the player winning. So some of the new roles are more supportive in nature, to help the partnerships.

Each player gets a tile with a hidden number on it. Then they get 4 more tiles with numbers and mathematical operators through auctions. The goal is to make a math expression with these tiles. The result is calculated according to the order of operations and fractional parts are dropped. The goal is for the result to be closest to 10, with a maximum score of 20 being awarded for reaching 10, and less points the further from 10 the result is.

Before revealing their expressions, each player also submits their guesses of what other players' hidden numbers are. Any player who guessed correctly gets 3 points added and the 3 points are taken from the score of the player whose number was correctly guessed.

To compete in auctions, players are given 20 coins initially. Bidding goes in clockwise order based on the players' seats. The player that bid the most gets the first pick of auction's selection. Second to pick is the player right before winning player and so on (picks go in counter-clockwise order).

Guests are playing game of yutnori among themselves, and win by getting both their pieces to the end of the yutnori board. To move their pieces they use a special die with 10 sides. 8 sides of the die denote the number of spaces to move, while 2 sides have "Bust!" which means that a piece moved back to the starting point. Guests take turns to roll the die and only they see their own rolls. They announce their roll and if no one doubts it, they can then move their pieces according to their claim.

Players participate by doubting and betting. After a guest announces his/her roll, player can doubt it. If the guest was telling the truth, the player leaves his garnet on a table. If they caught a lie, the guest's piece is moved back to the starting point and the player takes a garnet from the table (if there are any). The winner of the yutnori race also takes the remaining garnets on the table (up to 10 garnets, with surplus going to the finale prize pool).

c80f0f1006
Reply all
Reply to author
Forward
0 new messages