Start by offering up the guiding light to the candlestick at the entrance to remove all the purple gas. Check both ends of the path for sparkly spots before heading down. You'll get a Dracolyte on one side by the way. You're now on B1. Make your way around the path to the right until you find the hole you can drop down to reach B4.
There's a treasure chest at the dead end just above where you started. Defeat the Pandora's Box to receive a Seed of Skill. Turn back a bit and there should be a blue crystal on the wall you can harvest from. Push west towards the campsite or you can climb back up to B3 and collect a few sparkly spots. There's not much else up there though. Rest, save and check the corner further west for a Molten Globule before using the rope to go all the way down to B8.
There's only one way to go on this level so shimmy across the ledge and continue to B9. Follow the path here until you spot the blue crystal, then take a right after you've harvested the items from it. Waiting at the dead end is a treasure chest with a recipe book Sacred Styles for Saintly Ladies.
Pushing south, you'll find a puff-puff girl on the path. Speak to her and follow her to receive a rather intense puff-puff session. Head to the center of the area and look under the incline to find a treasure chest with an Agate of Evolution. Go on up to the main section of B8.
Here, head for the dead end to the east to find some Molten Globules, then go the other way to another dead end to the southwest. On the way you'll find a blue crystal where you can harvest some Densinium and waiting at the end is a chest with a Brain Drainer shield. Return to the middle once again and move up a floor to B7.
Check the north dead end for a Dracolyte before going and circling around to the west. Along the way, you can pick up Gold Nuglets from the sparkly spots, until you spot the small alcove at the far left. There's a treasure chest here with a Bad Axe inside. Onward to B6.
Head west until you find a mountable Dragooner that you can defeat and have a ride on. Fly over to the lone platform on the left and open the chest for the recipe book Brace Yourself. Continue up to the Overlooked Cavern where the Orichalcum is hidden.
This area is located deep within Mount Huji, beyond the door marked as Entry Forbidden on the map. Speak to Miko's maid in Hotto to get the key to unlock the door into The Crucible. Offer the Guiding Light to the volcano and the forge will appear.
Ortega is a character who debuted in Dragon Quest III: The Seeds of Salvation. He is the father of the Hero and a famous hero in his own right. He departed from Aliahan at the king's request that he slay the archfiend Baramos before his evil machinations bring chaos to the world. By the Hero's 16th birthday, Ortega was believed to have fallen into the Great Pit of Giaga and died, and so the Hero set out to finish their father's quest.
When Erdrick was just a newborn, Ortega bid farewell to his beloved wife and left on a quest to destroy the archfiend Baramos. He is shown in an intro movie in III, fighting a dragon on top of a volcano which ends with both of them falling in. The intro is further expanded in the Super Famicom and Game Boy Color remakes, showing Ortega travelling the world on his quest before finally reaching the volcano and the fateful battle.
Prior to this, Ortega visited nearly every town and significant location that his offspring later would, fostering a reputation as an incredible hero. Of particular note is his time spent in Mur after being discovered unconscious outside the village, where the children were in awe of him and gave him the nickname Peredvizhnik ("wanderer"). One such youth, Petya even viewed him as a surrogate father figure. Touched by the kindness of the children, Ortega left Petya Ortega's Helm as a keepsake.
After falling through the mantle after his volcanic skirmish, Ortega found himself in Alefgard without his memories. Learning of the plight of the people, he made his way to Rimuldar and took upon himself the quest of defeating Zoma, eventually making his way to Zoma's Citadel and confronting one of Zoma's underlings, King Hydra, just moments before his child arrives.
The fight with King Hydra would be Ortega's last, his body so badly burned that he was unable to see nor hear and begins speaking to the Hero as he senses someone is near. In his final moments, he regains his memory and with his dying breath tells the Hero that he is Ortega of Aliahan and if they ever travel there, to tell his wife and child what happened, that he's sorry he failed, and that he couldn't be there for them.
As Ortega is a non-playable character, the fight between Ortega and King Hydra is fully scripted. This fight cannot be won by Ortega, however through randomization, it can last for upwards of five minutes, and ultimately will end regardless once Ortega is out of MP . In the original NES Version of Dragon Quest III, after being killed by King Hydra, a special "Ortega's Death" theme played. However, this song was removed from subsequent ports of Dragon Quest III.
If the Hero and party defeat the dragon goddess Xenlon, they are offered a wish to bring Ortega back to life. If this wish is granted, Ortega is restored to life outside of Aliahan and stays at the house with the Hero's mother. This only applies in the remake versions of Dragon Quest III, as Xenlon does not appear in the original release.
Ortega has no memory of his death in Zoma's castle or his time spent in Alefgard, but is happy to be home. He states how proud he is of the fine young man/woman his child has grown into, and declares that it is time for the new generation to take care of the worlds plights while he hangs up his sword--though he does admit he'd love to adventure with his child but cannot bear the thought of leaving his wife alone again after so long. Ortega will also quietly ask if there is a way to get his wife to ease up on the blabbering as she fills him in on what he's missed.
All Aliahan NPC dialogue, save for the Mini medal collector and old man by the well, is affected by Ortega's revival. Even the King of Aliahan snaps out of his depression when news of Ortega's return reaches him, but insists that he rest before meeting with him about Zoma's declaration of war.
Ortega appears as a playable character for the first time in the mobile phone title, and with the exclusive vocation of Hero's Father. He can be recruited by the player in the Dragon Quest III scenario prior to the battle with King Hydra. He can be spared his fate thanks to the player's actions and his clothing is also available as cosplay gear.
When the hero was just a baby, Ortega left on a quest to destroy the archfiend Baramos. He is shown in an intro movie in III, fighting a monster (a dragon in the original release) on top of a volcano which ends with both of them falling in. The intro is further expanded in the Super Famicom and Game Boy Color remakes, showing Ortega travelling the world on his quest before finally reaching the volcano and the fateful battle.
Prior to this, Ortega visited nearly every town and significant location that his offspring later would, fostering a reputation as an incredible hero. Of particular note is his time spent in Mur, where the village children were in awe of him. One such youth, Petya, even viewed him as a surrogate father figure. Touched by the kindness of the children, Ortega left behind his helmet, orinally received as a farewell gift from the pople of Aliahan, as a keep sake.
The fight with King Hydra would be Ortega's last, his body so badly burned that he was unable to see clearly nor hear. He regains his memory as his life fades and with his dying breath tells his child that he is "Ortega of Aliahan and if you ever travel there, to tell my wife and child" what happened, that he's sorry he failed, and that he couldn't be there for them.
Thanks to one of the magical wishes granted by the dragon Xenlon, the Hero can return their father Ortega back to life and transport him to Aliahan. All of Aliahan was rejoiced by the fact, even moving the king out of his depression. Ortega decided to stay behind with his wife, having full confidence that his child would succeed where he failed. He did however grew a little tired of the non-stop talking of his delighted wife.
Veronica contributes to battles as an attacker equipped with various attack spells. Weapons she can equip include two-handed staffs and whips. In addition to being able to increase the power of specialty spells with two-handed staffs, she also specializes in unleashing strong blows to groups of enemies with a whip.
Senya specializes in recovery spells and is responsible for healing the party. Weapons she can equip include sticks and spears. Senya can contribute to battles in a variety of ways. For example, equip a stick to further enhance her ability to protect her allies, or wield a spear to take on the role of an attacker.
A village lined with Japanese-style buildings at the foot of Hinonogi Volcano. People live sturdily under the leadership of a shrine maiden. Blessed by the volcano, the village thrives in iron manufacture and smithing, and also has a steam bath house.
Rocky Wilds is a location and field area in Sword of Mana. It's part of the mountain region of Rocky Wilds at the world's further northwest. It's connects to the southwest with the Rocky Wilds Armory and to the northwest with the entrance to Subland River, close to the Rocky Wilds Hot House.
After the events in Lorimar, the heroes receives a clue that to go to Subsea Volcano, where the Mana Sword is, they must venture through the Rocky Wilds to reach the volcano, so the two depart on their way, the Hero with Lester or the Heroine with Willy.
Isn't it too mountainous and maze-like? And seems a bit smaller than VIII's?
I can barely see sprawling fields.
The horseback riding gameplay did show fields though but not the as far as the eye can see (the PS4 can render) type though.
I hope there's an "alternate" version of this World Map ala Dark World.
VIII's World Map is also mountainous but there are more wide open spaces compared to XI's.
[EDIT] I tried watching the gameplay video over and over again and I now feel like this will be a bit similar to The Witcher III when you talk about the scaling of towns, villages and dungeons in relation to the world map.
The fields only look a lot less wide than VIII's -- only on the map. But scale-wise, this game looks definitely massive! Likely more than twice the size of DQ VIII's World Map!
I do hope it's gonna be like The Witcher III where there are no loading screens between towns/building/dungeons! If it is, then this will be the best DQ World Map everyone will get to explore!