Ravenhearst Key Locations

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Darnell Rempe

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Aug 4, 2024, 11:52:06 PM8/4/24
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Mystery Case Files: Ravenhearst" is a spooky hidden object game released by Activision in 2007 for both the PC and Mac. In the game, you must search Ravenhearst Manor for the lost pages of Emma Ravenhearst's diary. Accomplish your goal, and you will reveal a tragic love story. The manor contains more than 32 rooms, hiding thousands of items.

In order to complete the last stage of "Ravenhearst" and finish the game, you need to get into the cellar. This is easier said than done, as the lock on the cellar door requires seven skeleton keys hidden throughout the manor (which lengthens overall playtime by making you do significant amounts of backtracking).


The first step is to click on your map. You will notice that a number of tabs are highlighted. These are the different locations you need to return to in order to obtain all the keys you need. However, the order in which you search for keys is very important---you must work your way downward from the top of the manor (and if you find a key out of order you will have to restart the puzzle from scratch).


You only need seven skeleton keys, but there are far more than seven keys hidden throughout the manor. The trick is knowing which keys are the right keys. Some keys may be fake, and the way to learn this is to keep checking your basement tab on the map---if it turns off at any point, you've taken a fake key. So basically, check your map every time after you take a key to know if you have the right one or not. If you don't, keep searching that floor until you do.


First, search the tower until you find a "real" key (remember to click on map to double-check). Locations where you can find a key include the widow's walk (next to the wire clippers) and beneath the window of the attic.


Only after you have found the key in the tower, move down to the third floor and find a key in one of the following locations: master bedroom (next to the chest, against the window, or in the wardrobe), nursery (next to the dolls), study (under the toy car), or library (fireplace).


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This painting was used to give an overall look & feel for Ravenhearst Manor and the surrounding environment. While many details seen in the painting correlate with locations seen in the final game, the upper cavern doesn't really fit with anything found in the final. The lower cavern was intended for a scrapped location.

Strangely, this painting was used (and modified) in Mystery Case Files: Fate's Carnival's Bonus Game for a puzzle.


A rough version of the Manor's entrance, with notes about some possible animation details. Although the rocking chair and raven animations would've been nice (and spooky), the final game doesn't include them, and the space their hotspot would've taken up was instead reserved for moving between locations. The windchime was moved to the left side in the final version, and the mailbox was changed into a doorbell.


Concept art for the garden entrance. The female statue present in the final version hasn't been created yet, and the male statue is described as having "opening eyes", probably as another spooky background detail. Also of note are the other possible versions; Haynie wanted a "secret garden" feel from the area to "make it more interesting".


The Central Chamber (or Main Hub) looks very different aesthetically: the room is darker, and the floor and ceiling are different. The structure of the room is similar to the final's, though. The pipes dispensing green liquid are also not present.


This artwork for a maze is quite interesting: there's nothing like it present in the final game at all. There's also very little information available about it; one of the rough drafts mention a "Labyrinth Maze", so this might have been it. It may have also been scrapped early in development, or not even used at all.


Sketches of the pathway leading towards the Manor, when Haynie was experimenting with different angles to see what he liked. While the other drawings aren't too interesting, the bottom sketch seems to be an even earlier version of the Central Chamber, with suits of armor beside the doors instead of sculpted faces above them.


Some drawings of Rose's living quarters, with some possible details noted. The mannequin with the dress was either changed to be the one seen in the final's Beauty Parlor, or to be the one inside the adjacent bathroom's tub. The mentioned bear rug and food trays aren't in the final game either.


Various sketches for Gwendolyn and Charlotte's house, along with the final image for comparison. The oddly-shaped door was seemingly present through most of the rough drafts, but was changed to a more typical shape for the final, along with the Rules sign being changed to a smaller evil-looking clown. The detail of eaten parts of the house was instead transferred to a gingerbread man for the final painting.


A mockup of Charles' hometown, presumably built by Charles himself. The concept may have been retooled into Roseville for the final game; the idea of visiting various reconstructed places from Charles' life would later be used in Mystery Case Files: Escape from Ravenhearst, three years after the release of this game.


The actual Sunken Garden is a grotto of sorts, with a raising statue of Charles in the center of a pool. The foot of the statue would have contained a puzzle, accessible via stepping stones. Like with the Mock Town, the idea might have also been reused somewhere else; the underground statue of Emma Ravenhearst is quite similar.


A Victorian-era train station, presumably connected to the Mock Town. The sketch describes a mechanic called "Ghost/Raven Vision", which was never added to the game; a multi-level water puzzle and a floor tile puzzle are also mentioned. The Maze, possibly called the "Labyrinth Garden", might have been accessible from here, but this isn't known for sure.


Mystery Case Files is a video game series originally developed by the internal studios of Big Fish Games. Sequels were then developed by Elephant Games between 2013 and 2014 and Eipix Entertainment between 2015 and 2019. The newest installments are developed by GrandMA Studios since 2020. The Mystery Case Files series is known for its hidden object puzzles where, in order to progress through a game, the player plays the role of a Master Detective and must find a certain number of items hidden somewhere on a painted scene.


In 2007, Big Fish Games estimated that "100 million people have at least sampled trial versions"[1] of the Mystery Case Files games since the initial launch of Mystery Case Files: Huntsville.


Like all Mystery Case Files titles, Huntsville relies heavily on hidden object gameplay. Upon completing each hidden object puzzle, players return to their Crime Computer where they solve subsequent puzzles in order to gather evidence and help pinpoint the thief. A player is given a limited amount of time to complete each puzzle. If the player fails to successfully complete a puzzle in this time, they must begin again with an entirely new scenario.


Prime Suspects relies heavily on hidden object gameplay as well, but introduces a new device that will only work if the player finds batteries in any hidden object scene. The device enables the player to see through walls to find the hidden object. The player has to gather evidence in a limited amount of time and deduce which suspect is mostly likely to have stolen the Queen's Hope Diamond.


Ravenhearst allows the player to gather the missing pages of Emma's diary by relying heavily on hidden object scenes. Puzzles are introduced to the gameplay as players must solve them to unlock each door in the manor in order to access the locked rooms. At the end of the game, keys must be found all around the manor in order to free Emma's soul from the mansion.


Mystery Case Files: Huntsville is the first installment in the Mystery Case Files franchise and was released in November 2005. The player takes the role of a master detective to solve a series of seemingly random crimes in the small town of Huntsville. The game features a number of locations to explore and introduced the Crime Computer which is still a main part of the series.[2][3]


Following its release, Mystery Case Files: Huntsville broke all previous casual game sales records by over 100%, selling over $1 million worth of digitally distributed (downloaded) copies in under three months.[4] As a result, it moved into the top 10 sales positions on all major casual game distribution websites.[5]


It was initially released as an online game download for the PC and soon after for the Mac OS. In July 2006, Big Fish Games signed an agreement with Activision Value to distribute the game beginning in September at retail locations throughout the United States.[6]


Mystery Case Files: Prime Suspects is the second installment and was released in April 2006. The player is tasked with investigating the disappearance of the Queen's Hope Diamond in Capital City. Prime Suspects added items that players have to discover to unlock later levels (such as finding a battery to power a flashlight). Characters also became a more prominent part of the series with the investigation revolving around multiple characters with different personalities.[7][8]


Mystery Case Files: Ravenhearst is the third installment in the series, was released in December 2006 and features an investigation centered on a mysterious manor located in England. Players find objects to unlock diary pieces to follow the life of Emma Ravenhearst, in the year 1894 in Blackpool. Through the diary entries, the player learns how Emma travelled from America to England to be a teacher and fell in love with a man named Charles Dalimar.


Ravenhearst introduced elaborate door puzzles to the series that were similar to a Rube Goldberg-type puzzle. It was re-released for the Nintendo DS in April 2013.[11][12][13][14] Ravenhearst was "the third-best-selling PC title in the United States for the week ending in the annual Black Friday shopping splurge" selling 100,000 copies in six weeks.[15]

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