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Multimedia Research at Microsoft: Making Audio and Video First-Cl

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Christina Johnson

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Sep 14, 2004, 3:36:11 PM9/14/04
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University of Minnesota
Department of Computer Science and Engineering Colloquium

Multimedia Research at Microsoft: Making Audio and Video First-Class Objects


Prof. Jonathan Grudin
Senior Researcher
Microsoft Research

September 20, 2004
11:15 a.m. - 12:15 p.m.
EE/CS 3-125


I have had first-hand experience with most of the desktop video experiments
of the CHI and CSCW research fields and first did formal research in the
area with Hiroshi Ishii at NTT in 1991. In 1998 I joined a new Microsoft
Research effort focused on making audio and video as versatile as print.
Areas of experimentation included low-cost capture of audio and video,
multimedia browsing and skimming, telepresentation, and collaborative
annotation of multimedia content. To understand the behavioral and social
factors that are critical to the success of such technologies, we conducted
numerous experiments with prototype systems.

These include detailed analysis of ongoing use of multimedia within our
company, experimental use of our technologies in internal training courses,
laboratory studies, and distance education trials conducted jointly with
university partners. I will review this work, aspects of which have been
published in over twenty papers in conferences on multimedia, human-computer
interaction, computer supported cooperative work, and the world wide web. I
will conclude with some conclusions based on looking back at several years'
work and some observations of interesting new developments in the area.

BIO: Jonathan Grudin is a senior researcher in the Adaptive Systems and
Interaction group at Microsoft Research. He holds a Ph.D. in cognitive
science from University of California, San Diego and a B.A. in
Mathematics-Physics from Reed College. He was previously Professor of
Information and Computer Science at the University of California, Irvine, in
the Computers, Organizations, Policy and Society research group with John
King and the late Rob Kling. Jonathan studies the adoption and use of
technologies to support communication, information sharing, and
coordination. His recent work is available at
http://research.microsoft.com/~jgrudin
<http://research.microsoft.com/~jgrudin> . He recently completed a six-year
term as Editor in Chief of ACM Transactions on Computer Human Interaction.
In April he was elected to the ACM SIGCHI Academy.

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<P><FONT FACE=3D"Arial">University of Minnesota</FONT>
<BR><FONT FACE=3D"Arial">Department of Computer Science and Engineering =
Colloquium</FONT>
</P>

<P><B><FONT FACE=3D"Arial">Multimedia Research at Microsoft: Making =
Audio and Video First-Class Objects</FONT></B>
</P>
<BR>

<P><FONT FACE=3D"Arial">Prof. Jonathan Grudin</FONT>
<BR><FONT FACE=3D"Arial">Senior Researcher</FONT>
<BR><FONT FACE=3D"Arial">Microsoft Research</FONT>
</P>

<P><FONT FACE=3D"Arial">September 20, 2004</FONT>
<BR><FONT FACE=3D"Arial">11:15 a.m. - 12:15 p.m.</FONT>
<BR><FONT FACE=3D"Arial">EE/CS 3-125</FONT>
</P>
<BR>

<P><FONT FACE=3D"Arial">I have had first-hand experience with most of =
the desktop video experiments of the CHI and CSCW research fields and =
first did formal research in the area with Hiroshi Ishii at NTT in =
1991. In 1998 I joined a new Microsoft Research effort focused on =
making audio and video as versatile as print. Areas of experimentation =
included low-cost capture of audio and video, multimedia browsing and =
skimming, telepresentation, and collaborative annotation of multimedia =
content. To understand the behavioral and social factors that are =
critical to the success of such technologies, we conducted numerous =
experiments with prototype systems. </FONT></P>

<P><FONT FACE=3D"Arial">These include detailed analysis of ongoing use =
of multimedia within our company, experimental use of our technologies =
in internal training courses, laboratory studies, and distance =
education trials conducted jointly with university partners. I will =
review this work, aspects of which have been published in over twenty =
papers in conferences on multimedia, human-computer interaction, =
computer supported cooperative work, and the world wide web. I will =
conclude with some conclusions based on looking back at several years' =
work and some observations of interesting new developments in the area. =
</FONT></P>

<P><FONT FACE=3D"Arial">BIO: Jonathan Grudin is a senior researcher in =
the Adaptive Systems and Interaction group at Microsoft Research. He =
holds a Ph.D. in cognitive science from University of California, San =
Diego and a B.A. in Mathematics-Physics from Reed College. He was =
previously Professor of Information and Computer Science at the =
University of California, Irvine, in the Computers, Organizations, =
Policy and Society research group with John King and the late Rob =
Kling. Jonathan studies the adoption and use of technologies to support =
communication, information sharing, and coordination. His recent work =
is available at </FONT><A =
HREF=3D"http://research.microsoft.com/~jgrudin"><U><FONT =
COLOR=3D"#0000FF" =
FACE=3D"Arial">http://research.microsoft.com/~jgrudin</FONT></U></A><FON=
T FACE=3D"Arial">. He recently completed a six-year term as Editor in =
Chief of ACM Transactions on Computer Human Interaction. In April he =
was elected to the ACM SIGCHI Academy. </FONT></P>
<BR>

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