My fault, writing wrong file. ><
Now i'm reading forum about umdkv2. my cart load rom from usb loader ok, but when try load menu from flash on start, it freeze on reading sd card.
I see on SpritesMind this is because speed spi/delay code, i'm using a 50MHz clock and startting spi with:
SLOW_COUNT => "111110"
FAST_COUNT => "000000"
Tried slow and fast clocks, but keep freezing on reading sd. Ill try a bit more.
You could tell me:
For implements save, really need a vhdl fat16/32 implements or you see another solution?
Tried run UMK 10MB rom, but black screen after SEGA logo.
Hackers on MD use bus reserved for sega cd and 32x, so: $000000 to $9FFFFF
I still can't compile the menu, I'm doing a build on a vm to try, if you have a cart, can you check if the UMK3 hack really map using the placeholder and not sega mapper solution?
I believe I don't use the sega mapper, because it doesn't work here.
Ah, if you are interested in the pcb I can add you to easyeda, so you gain access.