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I'm an experienced Maya animator but a newb at Max and Maxscript. I'm trying to translate my favorite mel scripts into maxscript. I've RTFM (read the f*ing manual) on mel and maxscript, and can't find maxscript equivalents of some mel commands. Here is what I'm looking for:
Mel command that returns an integer for the number of keys you have selected in the graph editor(trackview curve editor in Max). If you've got 20 keys selected in the track view, it returns 20. It doesn't matter what track or what controller they are.
If I do need to create some function that recursively goes through all the controllers to find the selected keys and their times, I may need some help to understand how that index/matrix system works in maxscript.
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