Hi all,
For those of you who weren't here tonight or those of you who like to see things in writing, here is a brief recap below...
Keep in Mind
1) Make every cut a viable cut.
Mentally let's throw out the idea of "
setting up a cut" - as a dump, your up the line is a real cut unless the D takes it away and you come back. As a cutter, your "fake" out is not a fake - it's a viable cut that, when the D has you covered, you change direction and come in. Every part of a cut is viable and you are expecting to get the disc. This will help open up our long game.
2) Threatening a deep gameIn the first couple points of each game we will execute some deep plays so their defense knows we have it, even if we don't always use it. For this to be effective, see number 1 above.
3) Use the width of the field. We have done this great in recent times, keep it up! Both in spreading out handlers, getting the disc centered and swung, and getting our stack spread out. Sideline can help see this developing and nip it in the bud by being vocal...
This also includes throwing to space, and not hucking in the same third...
4) Play Hard D, then Value the disc.
AKA, the usual : fire it up on D, set the pace on offense!
NEW TERM! "Restack!"
Just in case number 3 above doesn't work out the way we want, and the stack gets bunched - if you here "RESTACK!", light a fire under your bum and hustle into a default HO or Vert as called.
Noticing the ForceIt is crucial that everyone is aware of what the other team's defensive force is against us. This affects where our dumps set up, and what side of the field we clear to as cutters. (And of course, keep our force). Again, communication - call out their force (and ours).
Offense
Ho- we reviewed the clearing patterns.
Vert - two handlers out, cuts from back
Defense
Been awesome, keep it up! Especially on the dumps...
Stay on your toes on the mark.
We have four calls to help the mark:
1) No around
2) No inside (only if it is a big open throw to a break side cut)
3) No huck
4) Strike! (only on an oven cut or on the line in the endzone)
We generally let the thrower have the open side, except for number 4.
As always, adjust to the situation.
We generally play a trap zone defense and then adjust as needed depending on the other team's response.
Endzone
1) Vertical - three handlers out, cuts from the back with dump/swing till an easy connection can be made
2) Iso - call someone;s name as iso, the other three line up along the back of the endzone line.
3) Fast break - are you all alone by the endzone after a huck? Dump! Give and go!
Play with heart (intensity!), Play with spirit (fun!)
Be sure to bring the food you need to keep up your energy all day. Here's to having some fun, people! Looking forward to seeing you Saturday,
Jen
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Jen Shannon
Phone:
303-919-5022Email:
jas...@cornell.edu--------------------