Kendrick Kerwin Chua <kend...@nospam.io-nyc> wrote:
> Play:
Hitman (PS4) - played through the latest bonus level (unsurprisingly,
a modification of an existing one again). I also tried the latest
Elusive target and kind of bounced off due to how tricky it was
looking - strictly speaking I think I ran out of time rather than
failing, but effectively it was a fail. There was just an awful lot of
added security to try and get past, and not many good ways to do so.
After then failing an Escalation mission having got into the
traditional screwing-up-in-Hitman thing of setting off "all" the
guards in a level (the military in that case) and desperately trying
to pick them off as they all approached me on the exact same path
through a door, I wondered if it was possible to deliberately do a
level in a shoot-em-up style and just clear it out completely (I was
curious about this at least partly because I suspected the soldiers
might have been newly spawned rather than simply moving from elsewhere
on the level). I tried this on the Sapienza level's normal mission so
I could save, and it took quite a while - as well as being a bit
gruelling at times, as they do a decent job of making you feel bad for
doing it (which I'm certainly not complaining about, probably more
games should do that if anything). I have to admit things were
lightened up by some of the macabre absurdity of the situation, like
running out of ammo to such an extent towards the end that I mostly
resorted to knife-throwing.
In the end the game reported 292 non-target kills, in addition to the
two targets and I would guess at least five survivors (from early
knockouts stashed in hiding spots when I was playing more normally out
of habit; it keeps them out of the way for good but equally makes them
invulnerable), and I honestly don't think it was ever spawning anyone
new on the level. The scale of the game is just nuts really, and this
was only one level out of six main ones. It's no wonder it can be so
hard to do stuff without people noticing sometimes.
After all that madness I managed to get Silent Assassin on the Paris
level, only killing two people seeming positively saintly by
comparison. :-)
Grand Theft Auto 5 (PS4) - a bit of online.
> Want:
Probably to replay the rest of Hitman's main levels, as there was a
good amount on Paris and Sapienza I hadn't seen or didn't really know
about (and quite possibly still is). It's amazing the kind of
difference you can make to things just by e.g. waking up the right
person by throwing a coin.
> Bin:
Hitman only letting you save in the main missions and multiplatform
bonus missions. You can't save in the PS4-only bonus missions, nor
Escalations, nor Contracts, nor Elusive targets. A bit ridiculous
really.
Hitman including non-silenced weapons as options in your inventory
selection, which as you might imagine from the above are very
difficult to use in any sane gameplay. Silenced pistol or sniper
rifle, fine. Unsilenced assault rifle? Not so much.
Finally enabling what I feel is the rather cheaty Instinct ability in
Hitman, which lets you see people through walls. It is a really handy
thing to have though, and in particular, it's way easier to tell where
people are vertically than with the minimap.
-Rus.