Kendrick Kerwin Chua <kend...@nospam.io-nyc> wrote:
> Play:
Outrun 2006 (PSP) - which clearly wasn't released nearly 20 years ago,
that's just crazy talk. I didn't feel like battling Flagman this time
(who may or may not have his own superhero comic), so just a few
normal arcade runs.
Oekaki Puzzle (PS1) - top multitasking action here, in the "I also
played this during the week" sense. This has two different animations
possible when you finish a puzzle, but it's only now finally occurred
to me that it might be doing the less-emphatic one if you don't manage
the puzzle perfectly. That would be quite eccentric though, as it
doesn't seem to give any (other) indication that you got anything
wrong.
> Sayonara UmiharaKawase (Vita) - What a charming little platformer. It's
> annoying because the Rico Rodriguez tether that the main character uses
> to get to inaccessible platforms has realistic physics and requires you
> to move your body around and adjust the length to get to where you need
> to go. But that's also flexible and logical in a way that most games in
> this genre don't bother with. I can't believe that I just made an extra
> effort to make sure all the column lengths in this paragraph lined up.
I might have tried "I seriously went and / contrived to ensure that". :-)
(Admittedly that's cheating, abusing both a slash and smiley is dubious.)
> Want:
Nothing.
> Bin:
Somehow making a mistake on a 10x15 nonogram. That one takes a real
talent and passion for wrongness.
-Rus.