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updated Nintendo Wii specs - pinch of salt needed

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AirRaid Mach 2.5

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Jul 31, 2006, 3:21:28 PM7/31/06
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I for one do NOT believe everything about the following twi sets of
specs for the Nintendo Wii - concider them unconfirmed rumor -
however, just in case some of these turn out to be correct, I'm posting
it anyway.

__________________________________________________________________________

http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php

Take this with a pinch of salt and a swig of tequila, but game site
MaxConsole has the details. I can't be the only one sick of hearing
rumored Wii power info, can I? Thought the point was that the machine
isn't a powerhouse super console like the 360 and the PS3. That being
said, the bit on the Wii's controller is rather interesting. True or
not, hit the jump for the full details. Brian Ashcraft

The Wii Hardware

- Nintendo Wii's 'Broadway' CPU operates at 729MHZ with a maximum
bandwidth of 1.9gbyte/sec.
- Nintendo Wii's 'HollyWood' GPU is clocked at 243MHZ, the internal
memory of it includes 3mb of embedded graphics memory and 24megabytes
of high speed main memory.
- 64megabytes of GDDR3 (MEM2) as the external main memory. Just
like the internal memory, it can be accessed from the CPU and GPU with
a maximum bandwidth of 4gbytes/sec and can also store programs in the
MEM2.
- The GPU of the Wii is identical to the GC's but it is on average
1.5X faster.

Wii's Optical Disc Drive

- Optical Disc Drive (ODD) supports single and dual layer Wii
disks, discs eject with software or button and the maximum read speed
is the equivalent of DVDx6.
- Two main disc types supported the single sided 12cm single sided
4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported.
Some of the capacity of the discs are used by the system and games can
not use full disc space.
- Inserting a disc will start the Wii console, even if it was
already in an off state. Pressing the eject button will change the
console to an on state to take out the disc also.

General Overview

- An optional wired LAN adapter that connects to a USB port is in
the pipeline for users who do not possess a wireless LAN set-up
currently.
- Internal non-removable 512MB flash memory used to storage game
save data and downloadable content thus eliminating the Need for a
memory card.
- Both Wii discs and GameCube discs can be played via an
intelligent mode swap. When running in GC mode, the Wii's CPU and GPU
will lower to the respective speeds of the GC and some of the MEM2
functions as ARAM.
- Software development environment is an upgrade to the 'Dolphin
SDK' used with the GC; the same libraries are used so developers can
get up to scratch easily as well as the possibility of ports being
easier.
- The following interfaces are included with the Wii; SD card slot,
Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller
ports, 2x GC memory card slots and an AV multi output jack (only an
analog jack).
- Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm)
and console auto switches depends on what disk is inserted
- More than just the Nunchaku is planned as an extension. GC
peripherals such as DK bongos can be used in both Wii and GC modes.
- Three power status, on, off and unplugged. To prevent mistaken
turn offs, the power button must be held for about a second.

The Wii Control System

- The Wii controller features; Direct Pointing Device, Three axis
accelerometer, Wii power button (remotely turn console on/off),
buttons, wireless connectivity, indicator LED's, rumble, battery
powered (two AA alkaline batteries) and ability to connect extension
unit.
- The Wii controller supports three types of operations; by itself,
with a nunchuk extension or with a classic controller. Classic
controllers will ship to developers during August 2006.
- The SYNCHRO button on the Wii controller exchanges wireless ID
numbers when pressed at the same time as SYNCHRO on the Wii console.
Wireless communications are only possible with consoles which have been
authenticated.
- The rumble motor can be turned on and off and the intensity can
be changed.
- The Wii remote has a pointer for fine movements as well as a
motion sensor +/- 3.4G suitable for larger body movements, the nunchuk
attachment has a sensor of +/- 2G
- The sensor bar must be placed above or below a TV set, the
pointer measures coordinates between the ends of the bar which are
about 20cm apart.
- The Wii remote has four status, disconnected, communicating,
establishing connection and pairing wait status.
- The pointer can measure co-ordinates within bounds of rectangle
centered upon the sensor bar, thus it can also measure points beyond
the screen. It also responds to strong light sources, windows,
fluorescent lamps, fireplaces, mirrors etc.
- Due to players hands shaking while holding the controller, a ring
buffer allows a precise direction to be created to hold and average
accelerator samples.

Broadway CPU

Broadway is Wii's CPU. Broadway functionality and specifications
are as follows.

· Operating speed: 729 MHz
· Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9
gigabytes/sec)
· 32-kilobyte 8-way set-associative L1 instruction cache
· 32-kilobyte 8-way set-associative L1 data cache (can set up
16-kilobyte data scratch pad)
· Superscalar microprocessor with six execution units
(floating-point unit, branching unit, system regis
ter unit, load/store unit, two integer units)
· DMA unit (15-entry DMA request queue) used by 16-kilobyte data
scratch pad
· Write-gather buffer for writing graphics command lists to the
graphics chip
· Onboard 256-kilobyte 2-way set-associative L2 integrated cache
· Two, 32-bit integer units (IU)
· One floating point unit (FPU) (supports single precision
(32-bit) and double precision (64-bit))
· The FPU supports paired single floating point (FP/PS)
· The FPU supports paired single multiply add (ps_madd). Most
FP/PS instructions can be issued in
each cycle and completed in three cycles.
· Fixed-point to floating-point conversion can be performed at
the same time as FPU register load and
store, with no loss in performance.
· The branch unit supports static branch prediction and dynamic
branch prediction.
· When an instruction is stalled on data, the next instruction
can be issued and executed. All instructions
maintain program logic and will complete in the correct program
order.
· Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and
128-Byte.
· Supports these bus pipeline depth levels: level 2, level 3, and
level 4.
Reference Information: Broadway is upward compatible with Nintendo
GameCube's CPU (Gekko).

Hollywood GPU

Hollywood is a system LSI composed of a GPU and internal main
memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory
consists of 3 megabytes of embedded graphics memory and 24 megabytes of
high speed main memory.

Hollywood includes the following.
· Graphics processing unit (with 3 megabytes of eDRAM)
· Audio DSP
· I/O Bridge
· 24 megabytes of internal main memory
· Internal main memory operates at 486 MHz.
Maximum bandwidth between Hollywood and internal main memory: 3.9
gigabytes per second
· Possible to locate a program here
Reference Information: Hollywood is similar to Nintendo GameCube's
Flipper and Splash components.

External Main Memory (MEM2)

Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like
internal main memory, MEM2 can be accessed directly from Broadway and
the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec.
Programs can also be placed in MEM2.

Reference Information: Nintendo GameCube ARAM is used as auxiliary
memory for the DSP. The CPU and GPU did not have direct access to it.

________________________________________________________________________


an even more updated set of specs

__________________________________________________________________________

http://www.maxconsole.net/?mode=news&newsid=8802


EXCLUSIVE: Wii Know A lot You Don't- Nintendo Wii Specs Fully
Uncovered!!! *Updated*

So far Nintendo have done a very credible job in keeping information
regarding the Wii to a minimum. Well all that has just changed! An
anonymous Wii developer has sent to us slurry of information regarding
Nintendo's next-gen console, all that's left now is a confirmed
release date and price to complete the puzzle. Believe us when we say,
this article is a MUST READ, you won't be disappointed. Prepare to
get educated... *Update* - The dev mailed us and said he was shocked to
see all these cries of 'fake', so he provided some more info to show
he's not bluffing...

Wii Know A Lot You Don't... but will - Enjoy!

Anyway, we've done enough talking thus far, prepare your eyes for a
textual feast on the joys to behold with the Wii.

The Wii Hardware

- Nintendo Wii's 'Broadway' CPU operates at 729MHZ with a maximum
bandwith of 1.9gbyte/sec.
- Nintendo Wii's 'HollyWood' GPU is clocked at 243MHZ, the
internal memory of it includes 3mb of embedded graphics memory and
24megabytes of high speed main memory.
- 64megabytes of GDDR3 (MEM2) as the external main memory. Just like
the internal memory, it can be accessed from the CPU and GPU with a
maximum bandwidth of 4gbytes/sec and can also store programs in the
MEM2.
- The GPU of the Wii is identical to the GC's but it is on average
1.5X faster.

Wii's Optical Disc Drive

- Opitcal Disc Drive (ODD) supports single and dual layer Wii disks,
discs eject with software or button and the maximum read speed is the
equivalent of DVDx6.
- Two main disc types supported the single sided 12cm single sided
4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported.
Some of the capacity of the discs are used by the system and games can
not use full disc space.
- Inserting a disc will start the Wii console, even if it was already
in an off state. Pressing the eject button will change the console to
an on state to take out the disc also.

General Overview

- An optional wired LAN adapter that connects to a USB port is in the
pipeline for users who do not possess a wireless LAN set-up currently.
- Internal non-removable 512MB flash memory used to storage game save
data and downloadable content thus eliminating the Need for a memory
card.
- Both Wii discs and Gamecube discs can be played via an intelligent
mode swap. When running in GC mode, the Wii's CPU and GPU will lower
to the respective speeds of the GC and some of the MEM2 functions as
ARAM.
- Software development environment is an upgrade to the 'Dolphin
SDK' used with the GC; the same libraries are used so developers can
get up to scratch easily as well as the possibility of ports being
easier.
- The following interfaces are included with the Wii; SD card slot,
Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller
ports, 2x GC memory card slots and an AV multi output jack (only an
analog jack).
- Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and
console auto switches depends on what disk is inserted
- More than just the Nunchaku is planned as an extension. GC
peripherals such as DK bongos can be used in both Wii and GC modes.
- Three power status, on, off and unplugged. To prevent mistaken turn
offs, the power button must be held for about a second.

The Wii Control System

- The Wii controller features; Direct Pointing Device, Three axis
accelerometer, Wii power button (remotely turn console on/off),
buttons, wireless connectivity, indicator LED's, rumble, battery
powered (two AA alkaline batteries) and ability to connect extension
unit.
- The Wii controller supports three types of operations; by itself,
with a nunchuk extension or with a classic controller. Classic
controllers will ship to developers during August 2006.
- The SYNCHRO button on the Wii controller exchanges wireless ID
numbers when pressed at the same time as SYNCRHO on the Wii console.
Wireless communications are only possible with consoles which have been
authenticated.
- The rumble motor can be turned on and off and the intensity can be
changed.
- The Wii remote has a pointer for fine movements as well as a motion
sensor +/- 3.4G suitable for larger body movements, the nunchuk
attachment has a sensor of +/- 2G
- The sensor bar must be placed above or below a TV set, the pointer
measures coordinates between the ends of the bar which are about 20cm
apart.
- The Wii remote has four status, disconnected, communicating,
establishing connection and pairing wait status.
- The pointer can measure co-ordinates within bounds of rectangle
centered upon the sensor bar, thus it can also measure points beyond
the screen. It also responds to strong light sources, windows,
fluorescent lamps, fireplaces, mirrors etc.
- Due to players hands shaking while holding the controller, a ring
buffer allows a precise direction to be created to hold and average
accelerator samples.

Thanks 'TheGuy' for the info!

Big shoutout must go out to the 'TheGuy' for this info!

*UPDATE* The dev mailed us and said he was shocked to see all these
cries of 'fake', so he provided some more info to show he's not
bluffing...

Broadway CPU

Broadway is Wii's CPU. Broadway functionality and specifications are as
follows.

· Operating speed: 729 MHz
· Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9
gigabytes/sec)
· 32-kilobyte 8-way set-associative L1 instruction cache
· 32-kilobyte 8-way set-associative L1 data cache (can set up
16-kilobyte data scratch pad)
· Superscalar microprocessor with six execution units (floating-point
unit, branching unit, system regis
ter unit, load/store unit, two integer units)
· DMA unit (15-entry DMA request queue) used by 16-kilobyte data
scratch pad
· Write-gather buffer for writing graphics command lists to the
graphics chip
· Onboard 256-kilobyte 2-way set-associative L2 integrated cache
· Two, 32-bit integer units (IU)
· One floating point unit (FPU) (supports single precision (32-bit)
and double precision (64-bit))
· The FPU supports paired single floating point (FP/PS)
· The FPU supports paired single multiply add (ps_madd). Most FP/PS
instructions can be issued in
each cycle and completed in three cycles.
· Fixed-point to floating-point conversion can be performed at the
same time as FPU register load and
store, with no loss in performance.
· The branch unit supports static branch prediction and dynamic
branch prediction.
· When an instruction is stalled on data, the next instruction can be
issued and executed. All instructions
maintain program logic and will complete in the correct program order.
· Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and
128-Byte.
· Supports these bus pipeline depth levels: level 2, level 3, and
level 4.
Reference Information: Broadway is upward compatible with Nintendo
GameCube's CPU (Gekko).

Hollywood GPU

Hollywood is a system LSI composed of a GPU and internal main memory
(MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists
of 3 megabytes of embedded graphics memory and 24 megabytes of high
speed main memory.

Hollywood includes the following.
· Graphics processing unit (with 3 megabytes of eDRAM)
· Audio DSP
· I/O Bridge
· 24 megabytes of internal main memory
· Internal main memory operates at 486 MHz.
Maximum bandwidth between Hollywood and internal main memory: 3.9
gigabytes per second
· Possible to locate a program here
Reference Information: Hollywood is similar to Nintendo GameCube's
Flipper and Splash components.

External Main Memory (MEM2)

Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like
internal main memory, MEM2 can be accessed directly from Broadway and
the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec.
Programs can also be placed in MEM2.

Reference Information: Nintendo GameCube ARAM is used as auxiliary
memory for the DSP. The CPU and GPU did not have direct access to it.

El Guapo

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Jul 31, 2006, 4:54:00 PM7/31/06
to
"AirRaid Mach 2.5" <AirRa...@gmail.com> wrote in message
news:1154373688.7...@h48g2000cwc.googlegroups.com...

> http://www.kotaku.com/gaming/wii/rumored-wii-specs-190815.php
> snip

So according to this, the Wii is just a Gamecube overclocked by 50% with a
new controller? If that's true, then what exactly have IBM and ATI been
working on for the last several years? That could have been accomplished in
a matter of months.

Personally, I think these are in fact the specs for the Wii development
kits, but that the final hardware will be different. Not necessarily a lot
faster, of course. There's only so much you can do with such a small form
factor. The thing is, if these really are the final specs, it's hard to
imagine how ATI and IBM could get such a tiny increase in performance five
years later, especially when the system was already pretty small to begin
with. You'd have to really work at it in order to not come up with something
faster than this. Unless Nintendo is planning on selling the system for $99
right off the bat, it makes little sense.

Guest

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Jul 31, 2006, 11:24:33 PM7/31/06
to

"El Guapo" <plet...@pinatas.com> wrote in message
news:I5uzg.12$1f...@newssvr27.news.prodigy.net...

What does make sense is why Nintendo never said a word about it. It is like
being in a locker room and having the smallest Wii Wii. NOW, I think I know
why they call it the Wii! This system is an embarrassment to videogame
systems.


Guest

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Jul 31, 2006, 11:30:46 PM7/31/06
to
This should be a serious let-down to all of you people who tried to defend
Nintendo. Now you know why I had to put them down. Shame on them for
selling an overclocked Gamecube.


Chris F

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Jul 31, 2006, 11:42:38 PM7/31/06
to

yes shame on them for being original.

shame on them for realising that games consoles don;t have to be
purely about how many pixels and polygons they can chuck about, but
can dare to focus on something a lot of devs forget about: gameplay.

damn them to hell!

i really am worried about why you seem to have such a hard-on for
flashy graphics and high resolutions.

maybe you're hoping that the next tomb raider game will be so
detailed, that if you play in HD and look really, really closely you
might, just might, be able to see Lara's camel toe?
--

gamertag: Chrisflynnuk
http://live.xbox.com/member/Chrisflynnuk

Chris F

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Jul 31, 2006, 11:45:47 PM7/31/06
to

nintendo have never denied the specs of it, they just didn't see them
as important as the core aim of the system is that it offers new ways
to play games.

they have said this from day one, and have continually stated that
they wouldn't support HD with it, and that it would only be slightly
more powerful than the Cube.

then again, you seem to be a complete fuckwit, so i have no idea why i
am rationalising a response to you when i'd be just as well off
mashing my head on the keyboard to produce something about as
worthwhile as your persistent dirge.

Relic

unread,
Aug 1, 2006, 12:53:50 AM8/1/06
to

But even tho' small, it seems to be the only one
in the room to know what to do with it...^_^

--

The Briefcase Fulla Rant!
http://briefrant.com
Other places just don't have the huevos!

Flame [ 'flAm ]

* 1. Form of criticism native to online forums, unfettered by
archaic notions of grammar, tact, or logic.
* 2. The most common type of user-generated content.
* 3. Originally, the tool that allowed humans to create
civilization. Now the last refuge of uncivilized tools.
---Geekend Wiktionary

Mantorok

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Aug 1, 2006, 10:27:49 AM8/1/06
to
From what I've gathered the specs aren't going to truly relate what the Wii
can do, from what I've heard they are focusing on getting "more" out of
"less".

The software-architecture is what they are focusing on, probably a very
powerful framework for getting a lot out of the Wii in very little time and
with very little resource needed.

The Wii games will look great, but it's not just that, it'll be the fact
that devs will be able to worry less about the graphics and spend the time
otherwise spent on graphical techniques, on the new controller.

I thought this was quite common knowledge that there approach was towards
the architectual side of the software.....

Kev

"AirRaid Mach 2.5" <AirRa...@gmail.com> wrote in message
news:1154373688.7...@h48g2000cwc.googlegroups.com...

Guest

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Aug 1, 2006, 11:06:13 AM8/1/06
to

"Chris F" <ch...@asifimtellingyoulot.com> wrote in message
news:kdjtc2lcr39p1dchm...@4ax.com...

You are just trying to make yourself feel better about that weak system.
You are also assuming that I am a child who gives a fuck about a bullshit
controller over high powered graphics.


Guest

unread,
Aug 1, 2006, 11:07:46 AM8/1/06
to

"Relic" <reli...@ameritech.net> wrote in message
news:y7Bzg.129$FN2...@newssvr14.news.prodigy.com...

Funny, but even that has yet to be proven. All that has happened is that we
have been told it is great because that is all that Nintendo can promote.
They came to the party empty handed.


Guest

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Aug 1, 2006, 11:11:49 AM8/1/06
to

"Chris F" <ch...@asifimtellingyoulot.com> wrote in message
news:04jtc251adlut6sm2...@4ax.com...

See buddy, the gameplay on the other systems is just fine. If they did not
have great gameplay, they would not have sold. Just because Nintendo
chose(or had no choice) but to focus on a controller does not mean that it
is makes for better gameplay. That has yet to be proven. I doubt that it
could offer BETTER gameplay, maybe just different. That being the case, as
I said before they should have just released a new controller for the GC
instead of trying to sell the GC again. Now I see how Nintendo is so
profitable - always selling the same OLD shit.


Guest

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Aug 1, 2006, 11:13:44 AM8/1/06
to

"Mantorok" <no...@none.com> wrote in message
news:eano9l$7fb$1...@newsfeed.th.ifl.net...

> From what I've gathered the specs aren't going to truly relate what the
> Wii can do, from what I've heard they are focusing on getting "more" out
> of "less".
>
> The software-architecture is what they are focusing on, probably a very
> powerful framework for getting a lot out of the Wii in very little time
> and with very little resource needed.
>
> The Wii games will look great, but it's not just that, it'll be the fact
> that devs will be able to worry less about the graphics and spend the time
> otherwise spent on graphical techniques, on the new controller.
>
> I thought this was quite common knowledge that there approach was towards
> the architectual side of the software.....
>
> Kev
>

I guess that would be the newly revised excuse for the Wii? You know those
sellers in stores love to discourage people from buying certain things. You
can bet that they will tell people it is just a GC in another package.


[ste parker]

unread,
Aug 1, 2006, 11:20:07 AM8/1/06
to
Guest wrote:
>
> You are just trying to make yourself feel better about that weak system.
> You are also assuming that I am a child who gives a fuck about a bullshit
> controller over high powered graphics.
>

I believe you'll find quite the opposite; he assumes you're a child who
gives a fuck about bullshit high powered graphics over a controller. And
who are we to argue?

Sorry, couldn't resist the one.....

--
"Global warming, earthquakes, hurricanes, and other natural
disasters are a direct effect of the shrinking numbers of
Pirates since the 1800s"

El Guapo

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Aug 1, 2006, 11:35:03 AM8/1/06
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"Guest" <llc...@comcast.com> wrote in message
news:67Kzg.287$gY6...@newssvr11.news.prodigy.com...

I've been seeing a lot of developer comments that prove otherwise.
Developers and publishers seem very excited at the idea of having a machine
they can just create games for without having to push the technology
envelope. They also like the idea of inventing new gameplay mechanics that
can't be done with traditional controllers, something they can really focus
on thanks to the fact that the system won't require a huge investment in
graphics R&D. That's already happened with the new Rayman game, where they
are now focusing on the Wii version over the others, because of the
controller.


El Guapo

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Aug 1, 2006, 11:39:16 AM8/1/06
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"Guest" <llc...@comcast.com> wrote in message
news:VaKzg.288$gY6...@newssvr11.news.prodigy.com...

Different is good.

Selling the Gamecube with a new controller add on would be stupid. That
kind of thing just doesn't work. The new console is slick looking, and has
some built in stuff that is very nice (wireless internet & controllers, SD
card interface, Gamecube ports, 24 hour internet connectivity) that will
definitely help to sell it. It's also more powerful than the Gamecube, no
matter how you look at it.

El Guapo

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Aug 1, 2006, 12:24:10 PM8/1/06
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"Guest" <llc...@comcast.com> wrote in message
news:IcKzg.289$gY6...@newssvr11.news.prodigy.com...

Right... that's why nobody buys the DS, because retail workers are out there
telling everybody it's just a GBA with two screens.

I think that unlike the Gamecube, the Wii will actually be a popular item
for retailers to push. It's clearly different from the other two consoles,
which is a good thing from the retailer's perspective. It gives them an
opportunity to broaden the overall market they reach with their game
consoles and games.

Guest

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Aug 1, 2006, 2:20:20 PM8/1/06
to

"[ste parker]" <imag...@hotmail.com> wrote in message
news:4j99opF...@individual.net...

> Guest wrote:
>>
>> You are just trying to make yourself feel better about that weak system.
>> You are also assuming that I am a child who gives a fuck about a bullshit
>> controller over high powered graphics.
>
> I believe you'll find quite the opposite; he assumes you're a child who
> gives a fuck about bullshit high powered graphics over a controller. And
> who are we to argue?
>
> Sorry, couldn't resist the one.....
>

You should have....


Guest

unread,
Aug 1, 2006, 2:23:25 PM8/1/06
to

"El Guapo" <plet...@pinatas.com> wrote in message
news:KeLzg.201$%j7....@newssvr29.news.prodigy.net...

What ever you say. You come with excuse after excuse. What will your
excuse be if the Wii flops?


Chris F

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Aug 1, 2006, 3:07:05 PM8/1/06
to
On Tue, 01 Aug 2006 18:23:25 GMT, "Guest" <llc...@comcast.com> wrote:


>> I think that unlike the Gamecube, the Wii will actually be a popular item
>> for retailers to push. It's clearly different from the other two
>> consoles, which is a good thing from the retailer's perspective. It gives
>> them an opportunity to broaden the overall market they reach with their
>> game consoles and games.
>>
>
>What ever you say. You come with excuse after excuse. What will your
>excuse be if the Wii flops?
>

and what will you have to say if it doesn't?

El Guapo

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Aug 1, 2006, 4:02:56 PM8/1/06
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"Guest" <llc...@comcast.com> wrote in message
news:x_Mzg.3437$uo6....@newssvr13.news.prodigy.com...

What would anybody need excuses for? Either Nintendo's new direction in
consoles works, or it doesn't. At this point if it flops it will be because
Nintendo was wrong about what people want. If it succeeds then it proves
that they were right. About the only thing left to possibly screw up is the
price or the advertising, but I think they'll be OK there. It should be
inexpensive enough for anybody to buy, and if their ad campaign is as good
as it has been with the DS they'll be in good shape. I don't like the name
and I think it was a big mistake, at least for the NA/UK market, but it can
definitely be overcome if they do everything else right.

Guest

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Aug 2, 2006, 4:19:09 AM8/2/06
to

"El Guapo" <plet...@pinatas.com> wrote in message
news:QrOzg.377$FN2...@newssvr14.news.prodigy.com...

It won't prove that they were right, it would just prove that they were a
little bit cheaper. I will reserve final judgement until I see games. So
far, Nintendo's usual games do not look mind blowing.

Guest

unread,
Aug 2, 2006, 4:19:27 AM8/2/06
to

"Chris F" <ch...@asifimtellingyoulot.com> wrote in message
news:sh9vc2danqj1iklca...@4ax.com...

> On Tue, 01 Aug 2006 18:23:25 GMT, "Guest" <llc...@comcast.com> wrote:
>
>
>>> I think that unlike the Gamecube, the Wii will actually be a popular
>>> item
>>> for retailers to push. It's clearly different from the other two
>>> consoles, which is a good thing from the retailer's perspective. It
>>> gives
>>> them an opportunity to broaden the overall market they reach with their
>>> game consoles and games.
>>>
>>
>>What ever you say. You come with excuse after excuse. What will your
>>excuse be if the Wii flops?
>>
> and what will you have to say if it doesn't?
>

That was not my question.


Chris F

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Aug 2, 2006, 4:36:04 AM8/2/06
to

yes, well spotted. it was me who asked that. i would be a bit worried,
tho not at all surprised, if you had started talking to yourself.

Chris F

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Aug 2, 2006, 4:38:27 AM8/2/06
to
On Wed, 02 Aug 2006 08:19:09 GMT, "Guest" <llc...@comcast.com> wrote:


>>>>
>>>
>>> What ever you say. You come with excuse after excuse. What will your
>>> excuse be if the Wii flops?
>>
>> What would anybody need excuses for? Either Nintendo's new direction in
>> consoles works, or it doesn't. At this point if it flops it will be
>> because Nintendo was wrong about what people want. If it succeeds then it
>> proves that they were right.
>
>It won't prove that they were right, it would just prove that they were a
>little bit cheaper. I will reserve final judgement until I see games. So
>far, Nintendo's usual games do not look mind blowing.
>

that is because you are still missing the point. it isn't about how
the games look, it is about new ways of playing and interacting with
them.

and i'd hardly say you were reserving judgement as you have done
little but slag it off so far, despite just now admitting you have
seen little of the games and thus presumably know little about the
system at all.

Sir Chewbury Gubbins

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Aug 2, 2006, 4:52:04 AM8/2/06
to
On 2006-08-01, Great Cthulhu rose from the deep and compelled Guest to exclaim:

No, we're assuming you're a child who gives a fuck about pretty shiny
graphics over an innovative control system.

"Oh look mummy! Pretty pretty!"

Choobs

--
Sir Chewbury Gubbins <chewbury...@nelefa.org>
"Streaming through the starlit sky, travelling by telephone" - Syd Barret 1946-2006

http://www.nelefa.org - Game Diary, Fiction, and Ramblings

Mantorok

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Aug 2, 2006, 8:20:36 AM8/2/06
to

"Guest" <llc...@comcast.com> wrote in message
news:x_Mzg.3437$uo6....@newssvr13.news.prodigy.com...

You make the assumption that anyone here actually cares whether Nintendo are
successful with the Wii or not, you are wrong my friend, if it flops I doubt
anyone here would give a shit as they would already own one by then.

It's only people like you who actually take this shit seriously, this is a
discussion and your input is lacking, at best.

Kev


Guest

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Aug 2, 2006, 11:06:56 AM8/2/06
to

"Sir Chewbury Gubbins" <chewbury...@nelefa.org> wrote in message
news:4jb7dkF...@individual.net...

>> You are just trying to make yourself feel better about that weak system.
>> You are also assuming that I am a child who gives a fuck about a bullshit
>> controller over high powered graphics.
>
> No, we're assuming you're a child who gives a fuck about pretty shiny
> graphics over an innovative control system.
>
> "Oh look mummy! Pretty pretty!"
>
> Choobs
>

Unless you are a Nintendo employee, there is no way that you could know if
it is innovative or not. Just because it is new does not make it innovative
or even good. I guess if that is the only new thing that you offer, then
that is all you can talk about. Call us all the names that you want, but
you can never brainwash me or anyone else (except those who don't know
games) into buying that BS control over hot graphics. The controller is a
gimmick that will last a year and then fade. By then, the Wii will have
been exposed as a BS system. Kind of like the Genesis compared to the SNES.


Guest

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Aug 2, 2006, 11:09:33 AM8/2/06
to

"Chris F" <ch...@asifimtellingyoulot.com> wrote in message
news:a0p0d218fqn915b1b...@4ax.com...

I have seen some games, I am assuming or hoping that they actually get
better by the time of release. I also hope that most of the games don't
come from Nintendo again. Again, this control is something that the people
did not ask for or need. Just because your boss promotes it does not make
it special.


Guest

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Aug 2, 2006, 11:11:24 AM8/2/06
to

"Mantorok" <no...@none.com> wrote in message
news:eaq579$ilo$1...@newsfeed.th.ifl.net...

I take is seriously? I make points and others call people names and make a
million excuses. I just point out facts. The fact is that the Wii is an
overclocked GC with an unneeded gimmick controller.


Chris F

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Aug 2, 2006, 11:58:13 AM8/2/06
to

no one needed cars either, would you rather we still rode round in
horse and carts?

if companies didn't innovate in the games industry, we'd still be
playing pong.

Chris F

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Aug 2, 2006, 11:59:16 AM8/2/06
to

you really do just keep showing how utterly clueless you are.

Guest

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Aug 2, 2006, 12:27:14 PM8/2/06
to

"Chris F" <ch...@asifimtellingyoulot.com> wrote in message
news:fqi1d2dkki82v0nti...@4ax.com...

We still do, but it is called tennis.


El Guapo

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Aug 2, 2006, 3:33:49 PM8/2/06
to
"Guest" <llc...@comcast.com> wrote in message
news:1eZzg.819$gY6...@newssvr11.news.prodigy.com...

Just being cheaper won't cut it. If just being cheaper was enough to
guarantee sales, then the Gamecube and Dreamcast would be huge success
stories.

neil h

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Aug 2, 2006, 6:15:57 PM8/2/06
to
Guest wrote:
> This should be a serious let-down to all of you people who tried to defend
> Nintendo. Now you know why I had to put them down. Shame on them for
> selling an overclocked Gamecube.
>
>

An overclocked gamecube would be just fine for me - the GC always looked
better than the PS2 to me, and not all that far behind the xbox either
when you look at things like Rogue Squadron or Resident Evil. One of the
most enjoyable games that I played on PS2 this year was Guitar Hero,
which shows that a unique control system and enjoyable game play is more
important than super-duper high resolution. The possibilities of the Wii
controller for innovative games are really exciting.


--
neil h.
"You live and learn. At any rate, you live." - Douglas Adams

Animal Crossing : Satsuma in Dogwood 064 485 635 776

neil h

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Aug 2, 2006, 6:22:23 PM8/2/06
to
Guest wrote:
> "El Guapo" <plet...@pinatas.com> wrote in message

>> I think that unlike the Gamecube, the Wii will actually be a popular item

>> for retailers to push. It's clearly different from the other two
>> consoles, which is a good thing from the retailer's perspective. It gives
>> them an opportunity to broaden the overall market they reach with their
>> game consoles and games.
>>
>
> What ever you say. You come with excuse after excuse. What will your
> excuse be if the Wii flops?
>
>

The DS is far and away the biggest selling console, so there is a huge
market ready for a Nintendo console with the same sort of approach to
enjoyable and innovative games. Given a choice between a Wii and a PS3
at something like three or four times the price, I know which one I'd
prefer.

neil h

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Aug 2, 2006, 6:24:28 PM8/2/06
to
Guest wrote:

> I take is seriously? I make points and others call people names and make a
> million excuses. I just point out facts. The fact is that the Wii is an
> overclocked GC with an unneeded gimmick controller.

PS3 tilt controller, anyone? :-)

Guest

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Aug 2, 2006, 7:45:50 PM8/2/06
to

"neil h" <neil_h...@hotmail.com> wrote in message
news:4jcmh2F...@individual.net...

> Guest wrote:
>> This should be a serious let-down to all of you people who tried to
>> defend Nintendo. Now you know why I had to put them down. Shame on them
>> for selling an overclocked Gamecube.
>
> An overclocked gamecube would be just fine for me - the GC always looked
> better than the PS2 to me, and not all that far behind the xbox either
> when you look at things like Rogue Squadron or Resident Evil. One of the
> most enjoyable games that I played on PS2 this year was Guitar Hero, which
> shows that a unique control system and enjoyable game play is more
> important than super-duper high resolution. The possibilities of the Wii
> controller for innovative games are really exciting.
>

The GC did have nice graphics, but Nintendo realized that they could not
compete so they did not try to. I knew you would say you liked a game with
a unique controller to justify the Wii. Tell me where that Guitar Hero
remote is now?


Mantorok

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Aug 3, 2006, 8:10:51 AM8/3/06
to

"Guest" <llc...@comcast.com> wrote in message
news:wg3Ag.585$1f6...@newssvr27.news.prodigy.net...

Your so-called facts are without merit, you are merely speculating - where
are your Wii specs? Oh that's right, they haven't been announced yet have
they, so you must have used the controller as well? Oh I forgot, no-one
outside of the industry has have they.

If we didn't need new controllers then we'd still be on the 1-button
joystick with 8 points of navigation.

Kev


Chris F

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Aug 3, 2006, 8:22:14 AM8/3/06
to
On Thu, 3 Aug 2006 13:10:51 +0100, "Mantorok" <no...@none.com> wrote:


>
>If we didn't need new controllers then we'd still be on the 1-button
>joystick with 8 points of navigation.
>
>Kev
>

8?

whoah there, technology boy!

what was wrong with the up-down paddle controller for pong, eh?

i don't remember anyone aksing for more buttons!!!!!

Guest

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Aug 3, 2006, 10:20:59 AM8/3/06
to

"Chris F" <ch...@asifimtellingyoulot.com> wrote in message
news:2iq3d2h3gu9foljih...@4ax.com...

> On Thu, 3 Aug 2006 13:10:51 +0100, "Mantorok" <no...@none.com> wrote:
>
>
>>
>>If we didn't need new controllers then we'd still be on the 1-button
>>joystick with 8 points of navigation.
>>
>>Kev
>>
> 8?
>
> whoah there, technology boy!
>
> what was wrong with the up-down paddle controller for pong, eh?
>
> i don't remember anyone aksing for more buttons!!!!!
> --
>

I know that you clowns think that you are making a point, but new
controllers were needed because newer games called for it. Now, Nintendo is
trying to build games based on a new controller. It is an old concept and
the games take on a 3D movie/First person shooter. Like ROB and the Virtual
Boy, the affect will where off very fast.


Sir Chewbury Gubbins

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Aug 3, 2006, 11:51:15 AM8/3/06
to
On 2006-08-02, Great Cthulhu rose from the deep and compelled Chris F to exclaim:

>>
> you really do just keep showing how utterly clueless you are.

Yeah, but you have to admit that his stupidity is spectacular to the
point of impressiveness.

erics

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Aug 3, 2006, 11:54:04 AM8/3/06
to

"Guest" <llc...@comcast.com> wrote in message
news:fDnAg.776$FN2...@newssvr14.news.prodigy.com...

Where?


El Guapo

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Aug 3, 2006, 11:57:07 AM8/3/06
to
"Guest" <llc...@comcast.com> wrote in message
news:fDnAg.776$FN2...@newssvr14.news.prodigy.com...

>
> "Chris F" <ch...@asifimtellingyoulot.com> wrote in message
> news:2iq3d2h3gu9foljih...@4ax.com...
>> On Thu, 3 Aug 2006 13:10:51 +0100, "Mantorok" <no...@none.com> wrote:
>>
>>
>>>
>>>If we didn't need new controllers then we'd still be on the 1-button
>>>joystick with 8 points of navigation.
>>>
>>>Kev
>>>
>> 8?
>>
>> whoah there, technology boy!
>>
>> what was wrong with the up-down paddle controller for pong, eh?
>>
>> i don't remember anyone aksing for more buttons!!!!!
>> --
>>
>
> I know that you clowns think that you are making a point, but new
> controllers were needed because newer games called for it. Now, Nintendo
> is trying to build games based on a new controller.

Not true. Nintendo has made it very clear that one of their main goals this
generation is to open up gaming to people who currently do not use, or have
limited interest in, traditional gaming consoles. They want to lower the
"barriers to entry" for people who want to try out video games (and yeah,
that includes Nintendo's traditional youth market, who first come in to the
market without preconceptions of how a controller should work). So
obviously the controller has been designed to enable the games Nintendo
wants to make, not the other way around. The fact that it also gives
developers a fresh perspective on old genres, and mainstream and hard core
gamers something new and innovative to try, is a great bonus.

> It is an old concept and the games take on a 3D movie/First person
> shooter. Like ROB and the Virtual Boy, the affect will where off very
> fast.

That's always a possibility of course, though I doubt it. I have a feeling
that once you get used to the freestyle design of the new controller,
traditional controllers will feel confined and limiting. Kind of like
playing a free look FPS on the console after playing on the PC with a mouse
for a while. Can it be done? Sure. Can it be done well? Sure. Is it
still inferior to using a mouse? Yes, yes it is.

Lister

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Aug 3, 2006, 12:53:18 PM8/3/06
to
On Wed, 02 Aug 2006 23:45:50 GMT, "Guest" <llc...@comcast.com> wrote:

>
>The GC did have nice graphics, but Nintendo realized that they could not
>compete so they did not try to. I knew you would say you liked a game with
>a unique controller to justify the Wii. Tell me where that Guitar Hero
>remote is now?
>


GH is a bad example, you wouldn't use the guitar as a sword/gun would
you?

Andrew Krieg

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Aug 3, 2006, 2:00:41 PM8/3/06
to
In article <Ne3Ag.583$1f6...@newssvr27.news.prodigy.net>,

Nintendo made less than 10% of the games released on the GameCube.
That's a far cry from "most".
--
=__ __ __ _ __ _= Andrew Krieg - Professional Newsgroup Junkie =
=_ __ _ __ _ _ __= =
=_ _ _ ___= E-mail: kr...@execpc.SPAM.BLOCK.com.ME.TO =
=_ __ _ __ _ __ _= WWW: http://my.execpc.com/~krieg =

neil h

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Aug 3, 2006, 2:49:54 PM8/3/06
to

I still play Guitar Hero on occasions, usually when we have friends
round - it's excellent as a game to pick up and play with no
explanations needed. Guitar Hero 2 looks like it will be a must buy when
it comes out too.

neil h

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Aug 3, 2006, 2:50:19 PM8/3/06
to

An axe maybe ... :-)

Chris F

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Aug 3, 2006, 2:54:34 PM8/3/06
to
On 3 Aug 2006 15:51:15 GMT, Sir Chewbury Gubbins
<chewbury...@nelefa.org> wrote:

>On 2006-08-02, Great Cthulhu rose from the deep and compelled Chris F to exclaim:
>>>
>> you really do just keep showing how utterly clueless you are.
>
>Yeah, but you have to admit that his stupidity is spectacular to the
>point of impressiveness.
>
>Choobs

that's it!

he's jade Goody.

Guest

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Aug 3, 2006, 3:09:38 PM8/3/06
to

"erics" <eric_N...@SpaMreplytonewsgroupTraP.com> wrote in message
news:8sCdnTub05ODgU_Z...@pipex.net...

Wear. You got me, now comment.


Guest

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Aug 3, 2006, 3:13:39 PM8/3/06
to

"El Guapo" <plet...@pinatas.com> wrote in message
news:n1pAg.865$1f6...@newssvr27.news.prodigy.net...

See, you guys fail to realize that playing through an entire Mario game on
the Wii, people may get tried after a few stages. Once they get used to the
control, they may not like it. Nintendo realizes this and that is why they
put a conventional controller in the box as well. See, even Nintendo is not
100% sure that it will work. In addition to including a conventional
controller, they should have actually made a next-generation system as more
back-up.


El Guapo

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Aug 3, 2006, 4:11:03 PM8/3/06
to
"Guest" <llc...@comcast.com> wrote in message
news:DVrAg.2181$gY6....@newssvr11.news.prodigy.com...

They may, or they may not. Who knows? A lot will hinge on how the games
are designed.

> Once they get used to the control, they may not like it.

On the other hand, they might like it very much.

> Nintendo realizes this and that is why they put a conventional controller
> in the box as well.

News to me, though I would welcome it. I think it helps to ease people in
and not go too far past their comfort levels to show a standard controller
in the box art, at least at first when you are pitching the console. I
doubt the "shell" controller will be included in the box, though. The retro
controller might make it in, we'll see.

> See, even Nintendo is not 100% sure that it will work.

That's certainly not the impression I get. They have been touting the
"shell" controller as something they will make available for developers who
don't want to use the new controller or who think a traditional controller
better fits their game. It's actually nice to finally see that kind of
attitude towards third parties from Nintendo.

Most third parties seem to be committing to using the new controller,
though, so don't be shocked if the shell never makes it out, or sees limited
use.

> In addition to including a conventional controller, they should have
> actually made a next-generation system as more back-up.

Why? So they can compete head on with Microsoft and Sony in the specs and
graphics market? Do we really need three iterations of the exact same game,
over and over? Thanks, but no thanks.

Guest

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Aug 3, 2006, 7:34:30 PM8/3/06
to

"El Guapo" <plet...@pinatas.com> wrote in message
news:rLsAg.2085$9T3...@newssvr25.news.prodigy.net...

Enjoy your Wii. As I play my boy's 360, I like the Madden, even though I
can see it is the same engine with flashier graphics - I still like those
type of graphics. Even something like a tennis game which many think is
boring, until they play is a stunner. Imagine what happens when they master
the thing?


Chris F

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Aug 3, 2006, 7:49:30 PM8/3/06
to
On Thu, 03 Aug 2006 23:34:30 GMT, "Guest" <llc...@comcast.com> wrote:


>
>Enjoy your Wii. As I play my boy's 360, I like the Madden, even though I
>can see it is the same engine with flashier graphics - I still like those
>type of graphics. Even something like a tennis game which many think is
>boring, until they play is a stunner. Imagine what happens when they master
>the thing?
>

they wish they were playing it on the wii and actually swinging the
controller instead of pressing a button? :)

you must admit that he hit the nail on the head when he said there's
no need for us to have 3 iterations of the same game, just on
different systems. at least this time round nintendo are offering the
developers and the public something different.

if it works, fantastic, if it doesn't, at least it was worth a try.

El Guapo

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Aug 3, 2006, 11:54:39 PM8/3/06
to
"Guest" <llc...@comcast.com> wrote in message
news:aKvAg.2131$kO3....@newssvr12.news.prodigy.com...

Hey, even Microsoft says the Wii is a great complement to the 360. So why
not have both? Why, Microsoft is so sure that the Wii is going to be a big
success that one of their European execs publicly wondered whether or not
Nintendo would be able to manufacture enough units to meet the demand.


Guest

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Aug 4, 2006, 1:38:21 AM8/4/06
to

"Chris F" <ch...@asifimtellingyoulot.com> wrote in message
news:vo25d2h00o7gqqv8t...@4ax.com...

They are not really offering something different, they are offering that
same machine with a different type of controller. Similar types have been
tried before in the past and have only had limited lasting power. Any
iteration of a game on the Wii will instantly remind gamers of the last
generation while the 360 and PS3 will look like the future.


Guest

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Aug 4, 2006, 1:40:28 AM8/4/06
to

"El Guapo" <plet...@pinatas.com> wrote in message
news:3yzAg.1088$FN2...@newssvr14.news.prodigy.com...

That is just BS to try and topple Sony. MS came out with an Xbox that
managed to take the #2 spot in systems while Nintendo had to settle for last
place. Not good when a new jack comes along and does that. MS knows that
once Sony falls, Nintendo will be even more laughable as comp.


erics

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Aug 4, 2006, 4:25:08 AM8/4/06
to

"Guest" <llc...@comcast.com> wrote in message
news:h3BAg.897$o27...@newssvr21.news.prodigy.com...

>
> "Chris F" <ch...@asifimtellingyoulot.com> wrote in message
> news:vo25d2h00o7gqqv8t...@4ax.com...
>> On Thu, 03 Aug 2006 23:34:30 GMT, "Guest" <llc...@comcast.com> wrote:
>>
>>
>>>
>>>Enjoy your Wii. As I play my boy's 360, I like the Madden, even though I
>>>can see it is the same engine with flashier graphics - I still like those
>>>type of graphics. Even something like a tennis game which many think is
>>>boring, until they play is a stunner. Imagine what happens when they
>>>master
>>>the thing?
>>>
>> they wish they were playing it on the wii and actually swinging the
>> controller instead of pressing a button? :)
>>
>> you must admit that he hit the nail on the head when he said there's
>> no need for us to have 3 iterations of the same game, just on
>> different systems. at least this time round nintendo are offering the
>> developers and the public something different.
>>
>> if it works, fantastic, if it doesn't, at least it was worth a try.
>> --
>
> They are not really offering something different, they are offering that
> same machine with a DIFFERENT type of controller.

So they are offering something different then - you even said so yourself!

*plonk*


Chris F

unread,
Aug 4, 2006, 5:41:17 AM8/4/06
to

how can it be the same machine with different components, pray tell?

just because it isn't as powerful as the PS3 and 360 doesn't mean it
isn't more powerful than the gamecube, which it is.

yes, similar idea's have been tried in the past, but not in such a
manner.

if anything, it is the PS3's controller which is using past failed
ideas, as they are just ripping off MS's old sidewinder pad, whereas
nintendo's controller offers full spacial recognition.

Stabby Rip Stab Stab

unread,
Aug 5, 2006, 3:19:25 AM8/5/06
to
On Mon, 31 Jul 2006 20:54:00 GMT, "El Guapo" <plet...@pinatas.com>
wrote:

> So according to this, the Wii is just a Gamecube overclocked by 50% with a
> new controller?

If you really believe that the clock speed is all that matters, maybe
:)

Stabby Rip Stab Stab

unread,
Aug 5, 2006, 3:20:56 AM8/5/06
to
On Wed, 02 Aug 2006 15:06:56 GMT, "Guest" <llc...@comcast.com> wrote:

> Unless you are a Nintendo employee, there is no way that you could know if
> it is innovative or not.

LOL.

One cannot have an opinion unless one is an employee of said company!

Good one.

...
> The controller is a gimmick that will last a year and then fade.

Ah yes, like the "gimmick" touch screen on the DS, which didn't turn
out too well for the system.

Except it did!

Chris F

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Aug 5, 2006, 5:26:52 AM8/5/06
to

according to him it didnt though, it's just a "kiddy portable"

says it all really.

Guest

unread,
Aug 5, 2006, 12:31:49 PM8/5/06
to

"Stabby Rip Stab Stab" <e...@emo.emo.invalid> wrote in message
news:rkh8d2ltb0nebh66s...@4ax.com...

> On Wed, 02 Aug 2006 15:06:56 GMT, "Guest" <llc...@comcast.com> wrote:
>
>> Unless you are a Nintendo employee, there is no way that you could know
>> if
>> it is innovative or not.
>
> LOL.
>
> One cannot have an opinion unless one is an employee of said company!
>
> Good one.

I know. Only people in the circle would have played it. If not, your poor
attempts at marketing/brainwashing fails because you people think that lying
and never admitting faults is supposed to make people see things your way.
Maybe if your Japanese masters built the system to what people would
actually want, you would not have to do reverse marketing. You know,
marketing a videogame system for something other than advanced graphics.

>
> ...
>> The controller is a gimmick that will last a year and then fade.
>
> Ah yes, like the "gimmick" touch screen on the DS, which didn't turn
> out too well for the system.
>
> Except it did!

Except who cares? I don't play handhelds so I could give two shits about a
DS or PSP.


Guest

unread,
Aug 5, 2006, 12:33:23 PM8/5/06
to

"Stabby Rip Stab Stab" <e...@emo.emo.invalid> wrote in message
news:hhh8d295c6vsgepbp...@4ax.com...

No maybe in it. Some speed or some type, or more of something does make it
better. In this case, nothing is new. Fuck that bullshit controller.


James Luff

unread,
Aug 5, 2006, 7:43:01 PM8/5/06
to
Guest wrote:
> I know. Only people in the circle would have played it. If not, your poor
> attempts at marketing/brainwashing fails because you people think that lying
> and never admitting faults is supposed to make people see things your way.
> Maybe if your Japanese masters built the system to what people would
> actually want, you would not have to do reverse marketing. You know,
> marketing a videogame system for something other than advanced graphics.

You have made in blatantly obvious that you are a troll, there is no
point arguing any of these points with you. I would like to ask everyone
to please stop responding to this person, put him in your killfile or
something.

It's the summer holidays, the children are off school so there are lots
of little boys with hormone imbalances on the loose for the next few
weeks. This is a prime example of one, we see the same pattern every
year. Just resist any temptation you may have to reply to his posts and
he'll get bored. Normal service will be resumed in approximately six weeks.

*plonk*

--
regards, James Luff Gamertag: Lufferov
remove 'nospam' to e-mail
"There are 10 types of people in the world:
Those that understand binary, and those that don't."

Guest

unread,
Aug 5, 2006, 11:17:43 PM8/5/06
to

"James Luff" <james...@nospamdsl.pipex.com> wrote in message
news:-omdnbOMmJG...@pipex.net...

> Guest wrote:
>> I know. Only people in the circle would have played it. If not, your
>> poor attempts at marketing/brainwashing fails because you people think
>> that lying and never admitting faults is supposed to make people see
>> things your way. Maybe if your Japanese masters built the system to what
>> people would actually want, you would not have to do reverse marketing.
>> You know, marketing a videogame system for something other than advanced
>> graphics.
>
> You have made in blatantly obvious that you are a troll, there is no point
> arguing any of these points with you. I would like to ask everyone to
> please stop responding to this person, put him in your killfile or
> something.
>
> It's the summer holidays, the children are off school so there are lots of
> little boys with hormone imbalances on the loose for the next few weeks.
> This is a prime example of one, we see the same pattern every year. Just
> resist any temptation you may have to reply to his posts and he'll get
> bored. Normal service will be resumed in approximately six weeks.
>
> *plonk*
>

"Killfile." That is what newsgroup nerds do when they can't win an
argument. Who gives a fuck?


Satanica

unread,
Aug 6, 2006, 2:01:20 PM8/6/06
to
Sir Chewbury Gubbins wrote:
> On 2006-08-02, Great Cthulhu rose from the deep and compelled Chris F to exclaim:
>
>>you really do just keep showing how utterly clueless you are.
>
>
> Yeah, but you have to admit that his stupidity is spectacular to the
> point of impressiveness.
>
> Choobs

I'm just impressed by the put downs :)

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