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MGS: The Twin Snakes, harder than original? And my first impressions.

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Chogaire

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Mar 29, 2004, 11:30:05 PM3/29/04
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I'm pretty much a Metal Gear aficionado, I've played all but one in the
franchise (the MSX Japan only game), and in the case of Metal Gear Solid,
I've played it through about eight times on all the various difficulty
levels. I thought that Twin Snakes would be a breeze for me, but my god, I
was stuck in the dock (opening level) for ages and kept being caught out by
guards. I think it must be because I've played the original so many times,
rather than my becoming a crap gamer overnight. The reason for this is that
I'm unconsciously used to the AI of the guards and used to how far they can
see etc, but Konami/Silicon Knights have made these boys smarter, and it
shows. I reckon if I were a MGS virgin I would have pissed through the dock,
but this is the first instance of experience being hinder not a helper that
I've ever known. Weird shit!

As for the game itself (no story spoilers):

I'm a pig in shit! Simple as that. I got the game this morning and was
sorely tempted to just forget my responsibilities and start there and then,
but alas I couldn't. I did though manage to blag off the afternoon to get
stuck in. Curtains closed, phone switched off...the usual rituals. Putting
the disc in the console had me smiling like a village idiot, only MGS and
Zelda games do this for me, and I know when this happens I'm rarely let
down. And this game has not let me down in the slightest, as of yet anyway.
The story can't hold any surprises for me, but experienced players will get
their surprises in other ways - like the beautiful graphical makeover the
game has been given, or the MGS2 elements that have been added to great
effect.

I was worried about the controller before I got the game, but they have done
a great job at porting the PS2 controls to the gamecube pad. The shoulder
buttons for selecting weapons and items etc are all in place. The Z button
being in a similar place to the button on the PS2 pad that gives you a first
person view, I only had to glance in the manual to realise what they were
going for here and from then on I instinctively knew what buttons to press
even when I forgot what the manual had said. As always the Z button can be a
pain to reach, and I advise you to set it to toggle as opposed to hold, it
really does help. I used to be a holder, but now I toggle.

I was initially sad that it hasn't got a MGS2 style codec system - with
better realised characters than the flat 2D codec of the original, but
that's quickly forgotten. I was also gutted that Mei Ling is now more
American than Chinese (I thought she was Japanese, but she says in the game
that her parents are from China), as I used to really go for that sexy
Oriental accent, but she's not that American that it gets on my tits (as
Americans can sometimes do with me). All in all the newly laid down voice
acting is an improvement over the original, and the original had the finest
voice acting in a videogame that I've ever experienced.

Some have expressed concern over the new music, but I really like the new
stuff, a mix of old and new, the new being kind of a mild techno beat mixed
in with the old - to good effect. The graphics to me look better in parts
than MGS2, but in other parts MGS2 wins over, but not by much. It really is
beautiful to look at, and I've been caught by guards for just hanging around
gawping at stuff - well funny! As for the added MGS2 elements; it's easy to
run past lockers and railings without opening them or hanging from them
respectively, if you have played the original that is - so try to remember
to experience these added features, it's well worth it.

I heartily recommend Twin Snakes to anyone who loves this kind of game,
whether you have played the original or not. If you haven't played the
original then my god are you in for a ride, if you *have* played the
original then you are in for a few nice surprises (especially the guards
that got smarter with time, be warned!), some would say not enough
surprises to warrant it's existence, but I disagree - this game easily
deserves it's place on the shelf. For those who haven't played the original;
I urge you all to go and see what inspired all the stealth elements of many
games made since MGS, as this franchise is the godfather of stealth, and
this episode is the best example in the franchise, simple as that. The
increased AI means MGS veterans will have to be far more stealthy than
before, just run in guns blazing and you *will* die.

I hope you enjoy what Konami, Silicon Knights and Nintendo have done to this
classic game as much as I'm enjoying it, I really do. Best £30 I've spent in
ages. I urge you all to sample this wonderful, amazing game.

Some reviewers have said they can't help feeling that games have moved on
over the last six years, whereas I can't help feeling that they have lost
something...Something I've rediscovered in 'Metal Gear Solid: The Twin
Snakes'.


Beck

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Mar 30, 2004, 5:43:05 AM3/30/04
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"Chogaire" <sp...@mybitchup.co.uk> wrote in message
news:c4at2f$7vf$1...@news8.svr.pol.co.uk...


I am not sure about this game. I have it here on rental and I am not keen
on the overhead look. It doesnt feel right controlling it. I should have
remembered from the MGS on ps2, that was the same. I am going to give it
another try today, but if I cant get into it then its going back.


OJLim

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Mar 30, 2004, 7:53:15 AM3/30/04
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"Beck" <beck...@removebtopenworld.com> wrote:

> I am not sure about this game. I have it here on rental and I am not
> keen on the overhead look. It doesnt feel right controlling it. I
> should have remembered from the MGS on ps2, that was the same. I am
> going to give it another try today, but if I cant get into it then its
> going back.
>

Keep with it! The key to joy is keeping an eye on the map and leaning
against walls or going into first person mode when you don't know where you
are. Well, that's what I do.

-OJ

OJLim

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Mar 30, 2004, 7:56:02 AM3/30/04
to
"Chogaire" <sp...@mybitchup.co.uk> wrote:

> I was initially sad that it hasn't got a MGS2 style codec system -
> with better realised characters than the flat 2D codec of the
> original, but that's quickly forgotten. I was also gutted that Mei
> Ling is now more American than Chinese (I thought she was Japanese,
> but she says in the game that her parents are from China), as I used
> to really go for that sexy Oriental accent, but she's not that
> American that it gets on my tits (as Americans can sometimes do with
> me).

I think it's a pretty realistic accent for an Oriental who was raised in
the US actually. Just the slightest hint of an Oriental accent. Nice.
Did they actually get a Chinese lady to do Mei Ling's voice?

I mean, I'm Chinese and I don't have any hint of a Oriental accent. So
there you go.

-OJ

Aruz

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Mar 30, 2004, 8:04:31 AM3/30/04
to
<snip>

You git. I hate you. I was doing my best to resist getting this game, as I
have too many unplayed games, or new games to get.

Better get all the work I can out of the way, as next week, it's Harvest
Moon, MGS, and XIII which I just got today.

Good job I got overpaid by £80 :)

Aruz


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.637 / Virus Database: 408 - Release Date: 20/03/2004


monkey

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Mar 30, 2004, 8:04:43 AM3/30/04
to
Chogaire wrote:
> I'm pretty much a Metal Gear aficionado, I've played all but one in the
> franchise (the MSX Japan only game), and in the case of Metal Gear Solid,
> I've played it through about eight times on all the various difficulty
> levels. I thought that Twin Snakes would be a breeze for me, but my god, I
> was stuck in the dock (opening level) for ages and kept being caught out by
> guards. I think it must be because I've played the original so many times,
> rather than my becoming a crap gamer overnight. The reason for this is that
> I'm unconsciously used to the AI of the guards and used to how far they can
> see etc, but Konami/Silicon Knights have made these boys smarter, and it
> shows. I reckon if I were a MGS virgin I would have pissed through the dock,
> but this is the first instance of experience being hinder not a helper that
> I've ever known. Weird shit!

Just completed it earlier today, my biggest dissapointments are:

Way too easy after completing the original many times over to get all
the bonuses. Why no new bits?

Some cut scenes are still way too long, and the dialogue is still a bit
dodgy in places, surely they could have cut some of the crap out?

Non-analogue buttons, I'm used to releasing "X" slowly on the PS2
version to holster my weapon without firing, how the hell are you
supposed to collect dog tags without doing this?

Besides those three gripes, there are minor issues like the 2D codec
characters and some frame rate issues, nothing really major.

Anyway, nice suprises were:

Music, works really well, enjoyed it throughout.

Action sequences, specifically the gear vs ninja one at the end, top
class. I'm not a big fan of bullet time, but it suits this game really well.

Doing MGS2 stuff in MGS1, like jumping over ledges and tapping walls and
first person shooting and stuff.

All in all, in my opionion, no real big pluses for anyone who's played
the original to death, but I got my 10+ hours worth of enjoyment out of
it already, and there's plenty more to do, so well worth the money.

[ste parker]

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Mar 30, 2004, 8:40:06 AM3/30/04
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"Chogaire" <sp...@mybitchup.co.uk> wrote in message news:<c4at2f$7vf$1...@news8.svr.pol.co.uk>...
> I'm pretty much a Metal Gear aficionado, I've played all but one in the
> franchise
^^^

Use of this term (along with the use of "AAA") in relation to games
should be banned! Fucking americanisms......

--
[ste]

OJLim

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Mar 30, 2004, 8:43:25 AM3/30/04
to
monkey <mon...@spamoff.com> wrote:

> Non-analogue buttons, I'm used to releasing "X" slowly on the PS2
> version to holster my weapon without firing, how the hell are you
> supposed to collect dog tags without doing this?

Roll your finger onto Y to prevent shot. Not as nice as the PS2 analogue
release, but it works well.

-OJ

Tim Miller

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Mar 30, 2004, 8:54:28 AM3/30/04
to
OJLim wrote:
>
> I mean, I'm Chinese and I don't have any hint of a Oriental accent.
> So there you go.
>
It's true. He sounds like Lisa Kudrow.

Tim (tm)
--
tim at economic-truth.co.uk
http://www.economic-truth.co.uk - the students' economics resource
http://www.ugvm.org.uk - the uk.games.video.misc magazine


deKay

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Mar 30, 2004, 8:56:58 AM3/30/04
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Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 30 Mar
2004 14:54:28 +0100, sefini jorgo geanyet des mani yeof do
uk.games.video.gamecube, yawatina tan reek esk "Tim Miller"
<ne...@economic-truth.co.uk> fornis do marikano es bono tan el:

>OJLim wrote:
>>
>> I mean, I'm Chinese and I don't have any hint of a Oriental accent.
>> So there you go.
>>
>It's true. He sounds like Lisa Kudrow.

Who is Lisa Kudrow?

deKay
--
+ Lofi Gaming - www.lofi-gaming.org.uk AC: deKay in Sponge
|- ugvm Magazine - www.ugvm.org.uk Gamertag: deKay 01
|- My computer runs at 3.5MHz and I'm proud of that
|- "SPIN ME SPIN ME! HURRY UP AND SPIN ME!"

Chogaire

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Mar 30, 2004, 9:26:45 AM3/30/04
to

"Beck" <beck...@removebtopenworld.com> wrote in message
news:c4bivo$ka4$1...@sparta.btinternet.com...

>
> I am not sure about this game. I have it here on rental and I am not keen
> on the overhead look. It doesnt feel right controlling it. I should have
> remembered from the MGS on ps2, that was the same. I am going to give it
> another try today, but if I cant get into it then its going back.
>
>

My best mate has always felt the same about MGS, he just can't get into it
because of the same reasons. You notice it a lot more if you come straight
from playing a FPS, where you are more in control of the camera. I'd advise
to really try and get into it if you can, but if you can't, you can't - I
suppose.


spammy

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Mar 30, 2004, 9:26:19 AM3/30/04
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"OJLim" <oj...@lineone.net> wrote in message
news:Xns94BC951A3745Fsm...@130.133.1.4...

what does y do? in the ps1 version i always used to switch the gun in and
out to release the trigger.


--
GamerTag: spams
Sponsor me for the Flora London Marathon!
Visit http://www.justgiving.com/shak to pledge/donate!


Chibi Ilpalazzo

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Mar 30, 2004, 9:28:32 AM3/30/04
to
deKay wrote:
> Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 30 Mar
> 2004 14:54:28 +0100, sefini jorgo geanyet des mani yeof do
> uk.games.video.gamecube, yawatina tan reek esk "Tim Miller"
> <ne...@economic-truth.co.uk> fornis do marikano es bono tan el:
>
>
>>OJLim wrote:
>>
>>>I mean, I'm Chinese and I don't have any hint of a Oriental accent.
>>>So there you go.
>>>
>>
>>It's true. He sounds like Lisa Kudrow.
>
>
> Who is Lisa Kudrow?
>
Even the mighty deKay should know who Lisa Kudrow is.

Ask a teenage girl :p

Chibi Ilpalazzo

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Mar 30, 2004, 9:28:57 AM3/30/04
to
Tim Miller wrote:

> OJLim wrote:
>
>>I mean, I'm Chinese and I don't have any hint of a Oriental accent.
>>So there you go.
>>
>
> It's true. He sounds like Lisa Kudrow.
>

I sound like Courteney Cox (lie)

monkey

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Mar 30, 2004, 9:29:25 AM3/30/04
to
spammy wrote:
>>Roll your finger onto Y to prevent shot. Not as nice as the PS2 analogue
>>release, but it works well.
>>
>
>
> what does y do? in the ps1 version i always used to switch the gun in and
> out to release the trigger.

It's the universal action button, for jumping over railings and climbing
up laddders and stuff.

Chogaire

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Mar 30, 2004, 9:30:50 AM3/30/04
to

"OJLim" <oj...@lineone.net> wrote in message
news:Xns94BC8D12237F5sm...@130.133.1.4...

My point is that they have changed it from the original Mei Ling accent. She
had a very broad Chinese accent in the original. I just can't see why that
one character has to change when the rest speak the same. Now they have
incorporated into the story that she was raised in America, but that also
wasn't in the original game. Strange. I heard it was supposed to be a
different actress, but she sounds like the same person to me?


Chibi Ilpalazzo

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Mar 30, 2004, 9:30:49 AM3/30/04
to
> Non-analogue buttons, I'm used to releasing "X" slowly on the PS2
> version to holster my weapon without firing, how the hell are you
> supposed to collect dog tags without doing this?
>
Pressing the Y button puts you weapon away.

Zomoniac

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Mar 30, 2004, 9:34:28 AM3/30/04
to
deKay wrote:
> Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue,
> 30 Mar 2004 14:54:28 +0100, sefini jorgo geanyet des mani yeof do
> uk.games.video.gamecube, yawatina tan reek esk "Tim Miller"
> <ne...@economic-truth.co.uk> fornis do marikano es bono tan el:
>
>> OJLim wrote:
>>>
>>> I mean, I'm Chinese and I don't have any hint of a Oriental accent.
>>> So there you go.
>>>
>> It's true. He sounds like Lisa Kudrow.
>
> Who is Lisa Kudrow?
>
> deKay

Phoebe from Friends.

Zo


deKay

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Mar 30, 2004, 9:36:38 AM3/30/04
to
Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 30 Mar
2004 15:28:32 +0100, sefini jorgo geanyet des mani yeof do
uk.games.video.gamecube, yawatina tan reek esk Chibi Ilpalazzo
<chibiSP...@btopenworld.com> fornis do marikano es bono tan el:

>>>It's true. He sounds like Lisa Kudrow.
>>
>>
>> Who is Lisa Kudrow?
>>
>Even the mighty deKay should know who Lisa Kudrow is.
>
>Ask a teenage girl :p

In the absence of a teenage girl, I'll ask you. Actually, I have just been
told she's in Friends. So I won't.

Chogaire

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Mar 30, 2004, 9:44:44 AM3/30/04
to

"monkey" <mon...@spamoff.com> wrote in message
news:Jeeac.16$74.14@newsfe1-win...

>
> Just completed it earlier today, my biggest dissapointments are:
>
> Way too easy after completing the original many times over to get all
> the bonuses. Why no new bits?

Well I too have completed the original many times too, as I said in the
above post, but I'm finding it slightly harder. Many reviews I've read also
say the increased AI makes it more of a challange, so I dunno?


>
> Some cut scenes are still way too long, and the dialogue is still a bit
> dodgy in places, surely they could have cut some of the crap out?

The cut scenes have always been a love them or hate them thing with
different gamers. I love them personally, can't get enough. I wish in this
particular game that there was more playing time in the mix though. But that
is something carried over from the original. I suppose they didn't want to
add too much to the story, but like a film, that's their artistic right I
suppose.


>
> Non-analogue buttons, I'm used to releasing "X" slowly on the PS2
> version to holster my weapon without firing, how the hell are you
> supposed to collect dog tags without doing this?


By rolling your finger onto the Y button like I do? Only the shoulder
buttons (not Z) are analogue on the Gamecube pad, and it would have been a
bit of a massive change to use the shoulder buttons, being the only analogue
buttons available, to just put your gun away. The developers can't help the
way the pad was designed - that's Nintendo's doing.

>
> Besides those three gripes, there are minor issues like the 2D codec
> characters and some frame rate issues, nothing really major.
>
> Anyway, nice suprises were:
>
> Music, works really well, enjoyed it throughout.
>
> Action sequences, specifically the gear vs ninja one at the end, top
> class. I'm not a big fan of bullet time, but it suits this game really
well.
>
> Doing MGS2 stuff in MGS1, like jumping over ledges and tapping walls and
> first person shooting and stuff.
>
> All in all, in my opionion, no real big pluses for anyone who's played
> the original to death, but I got my 10+ hours worth of enjoyment out of
> it already, and there's plenty more to do, so well worth the money.

As a MGS veteran, I'm finding the new stuff really exiting. It's just a
matter of preference I suppose. With MGS3 looming, I'm sure I will get my
'new' kicks from that, but this is a great opportunity to revisit my second
favourite game of all time, with better graphics and added elements etc. I'm
well happy with it.


deKay

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Mar 30, 2004, 9:41:44 AM3/30/04
to
Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 30 Mar
2004 14:34:28 +0000 (UTC), sefini jorgo geanyet des mani yeof do
uk.games.video.gamecube, yawatina tan reek esk "Zomoniac"
<the_pro...@hotmail.com> fornis do marikano es bono tan el:

>>> It's true. He sounds like Lisa Kudrow.
>>
>> Who is Lisa Kudrow?

>Phoebe from Friends.

So I've been told, but I don't know (and nor do I care) which one Phoebe is.

Chogaire

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Mar 30, 2004, 9:48:03 AM3/30/04
to

"[ste parker]" <imag...@hotmail.com> wrote in message
news:ff93df3a.04033...@posting.google.com...

Ban what the fuck you like, I'll still talk the way I wish. Thank you. BTW,
is it really an Americanism?


Chogaire

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Mar 30, 2004, 9:49:10 AM3/30/04
to

"deKay" <an...@lofi-gaming.org.uk> wrote in message
news:v4vi6018kr36u0035...@4ax.com...

> Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 30
Mar
> 2004 14:54:28 +0100, sefini jorgo geanyet des mani yeof do
> uk.games.video.gamecube, yawatina tan reek esk "Tim Miller"
> <ne...@economic-truth.co.uk> fornis do marikano es bono tan el:
>
> >OJLim wrote:
> >>
> >> I mean, I'm Chinese and I don't have any hint of a Oriental accent.
> >> So there you go.
> >>
> >It's true. He sounds like Lisa Kudrow.
>
> Who is Lisa Kudrow?
>

The giddy blonde bint from Friends.


Chibi Ilpalazzo

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Mar 30, 2004, 9:52:49 AM3/30/04
to
deKay wrote:

> Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 30 Mar
> 2004 14:34:28 +0000 (UTC), sefini jorgo geanyet des mani yeof do
> uk.games.video.gamecube, yawatina tan reek esk "Zomoniac"
> <the_pro...@hotmail.com> fornis do marikano es bono tan el:
>
>
>>>>It's true. He sounds like Lisa Kudrow.
>>>
>>>Who is Lisa Kudrow?
>
>
>>Phoebe from Friends.
>
>
> So I've been told, but I don't know (and nor do I care) which one Phoebe is.
>

the blonde hippy that loevs the cock

Toby Newman

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Mar 30, 2004, 9:53:52 AM3/30/04
to
# deKay

> So I've been told, but I don't know (and nor do I care) which one
> Phoebe is.
>
> deKay

She's the one you'd like to strangle most, I expect. Seeing her in "The
Opposite of Sex" was just bone-crunchingly awful. To be fair, she was okay
in Wonderland though.

--
Toby
asktoby.com
BSOD VST & ME

Toby Newman

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Mar 30, 2004, 9:56:28 AM3/30/04
to
# Chogaire

> BTW, is franchise really an Americanism?

You're confused with "frenchfries".

deKay

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Mar 30, 2004, 9:56:47 AM3/30/04
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Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 30 Mar
2004 15:48:03 +0100, sefini jorgo geanyet des mani yeof do
uk.games.video.gamecube, yawatina tan reek esk "Chogaire"
<sp...@mybitchup.co.uk> fornis do marikano es bono tan el:

>> > I'm pretty much a Metal Gear aficionado, I've played all but one in the
>> > franchise
>> ^^^
>> Use of this term (along with the use of "AAA") in relation to games
>> should be banned! Fucking americanisms......
>
>Ban what the fuck you like, I'll still talk the way I wish. Thank you. BTW,
>is it really an Americanism?

It is when used in the context of something which *isn't* a franchise, such as
Metal Gear.

Chogaire

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Mar 30, 2004, 10:21:06 AM3/30/04
to

"deKay" <an...@lofi-gaming.org.uk> wrote in message
news:3j2j601u0drrkskhj...@4ax.com...

> It is when used in the context of something which *isn't* a franchise,
such as
> Metal Gear.
>

Well it's something that has certainly caught on as a term describing a
'series' of games, hasn't it?

Well the manufacturer of 'the series of metal gear games' (bit of a
mouthful, but if it make you happy) seems to think so.

"Manufacturer's Description
The Metal Gear Solid **franchise** takes a major step forward on PlayStation
2 with Metal Gear Solid 3: Snake Eater......"

From:
http://www.amazon.co.uk/exec/obidos/ASIN/B0000A1P7A/202-2289743-4251835

Good enough for them, it's good enough for me. :-)

deKay

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Mar 30, 2004, 10:21:39 AM3/30/04
to
Soni tempori elseu romani yeof helsforo nisson ol sefini ill des 30 Mar 2004
14:53:52 GMT, sefini jorgo geanyet des mani yeof do uk.games.video.gamecube,
yawatina tan reek esk Toby Newman <goo...@asktoby.com> fornis do marikano es
bono tan el:

>She's the one you'd like to strangle most, I expect. Seeing her in "The

>Opposite of Sex" was just bone-crunchingly awful. To be fair, she was okay
>in Wonderland though.

She has a squeeky voice or summat then? Poor OJ :)

deKay

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Mar 30, 2004, 10:45:06 AM3/30/04
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Soni tempori elseu romani yeof helsforo nisson ol sefini ill des Tue, 30 Mar
2004 16:21:06 +0100, sefini jorgo geanyet des mani yeof do

uk.games.video.gamecube, yawatina tan reek esk "Chogaire"
<sp...@mybitchup.co.uk> fornis do marikano es bono tan el:

>Well it's something that has certainly caught on as a term describing a


>'series' of games, hasn't it?
>
>Well the manufacturer of 'the series of metal gear games' (bit of a
>mouthful, but if it make you happy) seems to think so.

Why not "Metal Gear series"? Or just "Metal Gear games"?

>"Manufacturer's Description
>The Metal Gear Solid **franchise** takes a major step forward on PlayStation
>2 with Metal Gear Solid 3: Snake Eater......"
>
>From:
>http://www.amazon.co.uk/exec/obidos/ASIN/B0000A1P7A/202-2289743-4251835
>
>Good enough for them, it's good enough for me. :-)

Then I should be able to buy into this franchise, just like if I was setting
up my own McDonalds.

See: http://dictionary.cambridge.org/define.asp?key=30907&dict=CALD

Chogaire

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Mar 30, 2004, 11:02:26 AM3/30/04
to

"deKay" <an...@lofi-gaming.org.uk> wrote in message
news:l85j6012nkf0hhkc5...@4ax.com...

>
> Why not "Metal Gear series"? Or just "Metal Gear games"?

Why not just whatever rolls off the tip of the tongue, or pen etc?

>
> >"Manufacturer's Description
> >The Metal Gear Solid **franchise** takes a major step forward on
PlayStation
> >2 with Metal Gear Solid 3: Snake Eater......"

> >


> >Good enough for them, it's good enough for me. :-)
>
> Then I should be able to buy into this franchise, just like if I was
setting
> up my own McDonalds.
>
> See: http://dictionary.cambridge.org/define.asp?key=30907&dict=CALD
>

See:
http://dictionary.cambridge.org/define.asp?key=23227&dict=CALD

Still used as a term to describe Emile Heskey though isn't it :). That's my
point!


Beck

unread,
Mar 30, 2004, 12:52:32 PM3/30/04
to

"Chogaire" <sp...@mybitchup.co.uk> wrote in message
news:c4c018$nlo$1...@newsg3.svr.pol.co.uk...

Played it for an hour or so this afternoon to try and get into it. But no
luck. I really do not like the game's camera view. I shall send it back
tomorrow, sorry, but I did try :)


OJLim

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Mar 30, 2004, 3:19:14 PM3/30/04
to
deKay <an...@lofi-gaming.org.uk> wrote:

> Soni tempori elseu romani yeof helsforo nisson ol sefini ill des 30
> Mar 2004 14:53:52 GMT, sefini jorgo geanyet des mani yeof do
> uk.games.video.gamecube, yawatina tan reek esk Toby Newman
> <goo...@asktoby.com> fornis do marikano es bono tan el:
>
>>She's the one you'd like to strangle most, I expect. Seeing her in
>>"The Opposite of Sex" was just bone-crunchingly awful. To be fair, she
>>was okay in Wonderland though.
>
> She has a squeeky voice or summat then? Poor OJ :)
>

That's okay, it could've been Matt Le Blanc (That's Joey, the stupid one).

-OJ

OJLim

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Mar 30, 2004, 3:22:57 PM3/30/04
to
"Chogaire" <sp...@mybitchup.co.uk> wrote:

> My point is that they have changed it from the original Mei Ling
> accent. She had a very broad Chinese accent in the original. I just
> can't see why that one character has to change when the rest speak the
> same. Now they have incorporated into the story that she was raised in
> America, but that also wasn't in the original game. Strange. I heard
> it was supposed to be a different actress, but she sounds like the
> same person to me?

No clue; only played the original for about two minutes before turning it
off. I might fire it up just to hear her voice though.

The guards are fuck-off hard in this game, aren't they? Although if you
can find a locker or something to hide behind, they're pretty dumb,
thankfully. This is from comparing the Normal modes from MGS2 and MGS:TS.
I think the guards in MGS2 were a bit more thorough in looking around but
they were definitely more short-sighted than the guards in the new one.

-OJ

OJLim

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Mar 30, 2004, 3:29:59 PM3/30/04
to
"Chogaire" <sp...@mybitchup.co.uk> wrote:

> The cut scenes have always been a love them or hate them thing with
> different gamers. I love them personally, can't get enough. I wish in
> this particular game that there was more playing time in the mix
> though. But that is something carried over from the original. I
> suppose they didn't want to add too much to the story, but like a
> film, that's their artistic right I suppose.

I like the cutscenes too. Even the codec scenes (although I think Mei
Ling's comments when saving a bit unnecessary. The only bit that bothered
me in terms of cutscene was a part where after a cutscene, you got to take
four steps in-game, straight into another cutscene. Just take the four
steps for me!

> As a MGS veteran, I'm finding the new stuff really exiting. It's just
> a matter of preference I suppose. With MGS3 looming, I'm sure I will
> get my 'new' kicks from that, but this is a great opportunity to
> revisit my second favourite game of all time, with better graphics and
> added elements etc. I'm well happy with it.
>

As a MGS newbie, I like it too. I'm enjoying noticing the similarities
between this game and the Big Shell chapter of MGS2. It's all starting to
make sense... sorta.

Still think that MGS2 is the better game at the moment, but that might be
just because I played it first. I just think the level design is better
and makes for better gaming. May re-evaluate my opinion when I finish TS
though.

-OJ

Chogaire

unread,
Mar 30, 2004, 3:35:12 PM3/30/04
to

"OJLim" <oj...@lineone.net> wrote in message
news:Xns94BCD8D4F6C36sm...@130.133.1.4...

> "Chogaire" <sp...@mybitchup.co.uk> wrote:
>
> > My point is that they have changed it from the original Mei Ling
> > accent. She had a very broad Chinese accent in the original. I just
> > can't see why that one character has to change when the rest speak the
> > same. Now they have incorporated into the story that she was raised in
> > America, but that also wasn't in the original game. Strange. I heard
> > it was supposed to be a different actress, but she sounds like the
> > same person to me?
>
> No clue; only played the original for about two minutes before turning it
> off. I might fire it up just to hear her voice though.

Yeah her voice is very different in the original, and dare I say it, more
cute? I like the character Mie Ling, and boy did I miss her in MGS2, that
silly woman (forgot her name..'Raiden's missus') did my head right in. I was
yearning for the sweet tones of Mei Ling. ;-)

>
> The guards are fuck-off hard in this game, aren't they? Although if you
> can find a locker or something to hide behind, they're pretty dumb,
> thankfully. This is from comparing the Normal modes from MGS2 and MGS:TS.
> I think the guards in MGS2 were a bit more thorough in looking around but
> they were definitely more short-sighted than the guards in the new one.

Agreed. That's exactly my summing up of the guard difficulty in relation to
past Metal Gear games. We'll just have to stay on our toes, eh? My palms
were dripping with sweat in the dock level alone, always a good sign that!
:-)


monkey

unread,
Mar 30, 2004, 3:34:13 PM3/30/04
to
OJLim wrote:

> I like the cutscenes too. Even the codec scenes (although I think Mei
> Ling's comments when saving a bit unnecessary. The only bit that bothered
> me in terms of cutscene was a part where after a cutscene, you got to take
> four steps in-game, straight into another cutscene. Just take the four
> steps for me!

I'm not that bothered about the frequency of the cut scenes as long as
they're relatively short, near the end of the game I'm sure one of them
approaches 30 mins or so.

> Still think that MGS2 is the better game at the moment, but that might be
> just because I played it first. I just think the level design is better
> and makes for better gaming. May re-evaluate my opinion when I finish TS
> though.

MGS2 definately is better, I just wish Snake was in it more.

monkey

unread,
Mar 30, 2004, 3:39:39 PM3/30/04
to
Chogaire wrote:


> Yeah her voice is very different in the original, and dare I say it, more
> cute? I like the character Mie Ling, and boy did I miss her in MGS2, that
> silly woman (forgot her name..'Raiden's missus') did my head right in. I was
> yearning for the sweet tones of Mei Ling. ;-)

Raiden's missus was called 'Rose' iirc, and Raiden's real name was Jack
(named after the characters in James Cameron's "Titanic") I think
'David' (Snake's real name) and 'Hal' were named so because of the film
2001: A Space Odyssey. Not sure where they got the name Raiden from, but
Snake is the name of the main character in John Carpenter's Escape from
LA/New York film, on which Snake's character lends heavily from </MGSTrivia>

Chogaire

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Mar 30, 2004, 3:41:47 PM3/30/04
to

"monkey" <mon...@spamoff.com> wrote in message
news:rQkac.811$0i3.465@newsfe1-win...

I like MGS2, but it doesn't touch the original in my view. Even if Snake had
have been in MGS2 more, the story was just too far fetched. Yeah, MGS is far
fetched, but MGS2 was just taking the Michael. I loved playing the game
though, I just finished playing the PC version the other week actually.
(played using a PS2 pad, it was special!:)


OJLim

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Mar 30, 2004, 4:00:23 PM3/30/04
to
"Chogaire" <sp...@mybitchup.co.uk> wrote:

> Agreed. That's exactly my summing up of the guard difficulty in
> relation to past Metal Gear games. We'll just have to stay on our
> toes, eh? My palms were dripping with sweat in the dock level alone,
> always a good sign that!
>:-)
>

I really like the clearing mode they've added in the game when you hide in
a locker. The little window where you can see the guard action and the
guards going "Clear!" "Go!" In fact, I'm shitting it every time clearing
mode activates. Don't look in the locker!!!

-OJ

OJLim

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Mar 30, 2004, 4:06:34 PM3/30/04
to
"Chogaire" <sp...@mybitchup.co.uk> wrote:


>> MGS2 definately is better, I just wish Snake was in it more.
>

To be honest, I wasn't bothered playing with Raiden. Just a effeminate
version of Snake, basically. It made the storyline interesting too, IMO.
Rose talked too much though.

> I like MGS2, but it doesn't touch the original in my view. Even if
> Snake had have been in MGS2 more, the story was just too far fetched.
> Yeah, MGS is far fetched, but MGS2 was just taking the Michael.

That was the joy of MGS2 though! I think at times, MGS feels like a
Schwarzenegger or Seagal film, or some Hollywood action film (although if
something crazy happens at the end, I'm well prepared). MGS2 just takes
things to silly extremes that it turns from a Steven Seagal film into
something waaay beyond anything you'd ever imagined when you started the
Tanker chapter.

One thing that MGS has over MGS2 though is characterization. I definitely
feel for Snake, Meryl and the Ninja in this game, while some of the
characters in MGS2 (Emma and Fortune come to mind) didn't have the same
emotional impact.

-OJ

monkey

unread,
Mar 30, 2004, 4:13:40 PM3/30/04
to
OJLim wrote:

> One thing that MGS has over MGS2 though is characterization. I definitely
> feel for Snake, Meryl and the Ninja in this game, while some of the
> characters in MGS2 (Emma and Fortune come to mind) didn't have the same
> emotional impact.

I thought fortune was great, but a bit underused, I can't even remember
who emma was, was that the little girl?

One thing that set MGS2 apart form MGS:TTS for me was the boss battles,
MGS2 boss scenes are just so much better than the first one. Plus there
was so much more humour in MGS2, unfortunatly it got too surreal for me
in the end, why can't they just have ended it sensibly instead?

OJLim

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Mar 30, 2004, 4:27:28 PM3/30/04
to
monkey <mon...@spamoff.com> wrote:

> OJLim wrote:
>
>> One thing that MGS has over MGS2 though is characterization. I
>> definitely feel for Snake, Meryl and the Ninja in this game, while
>> some of the characters in MGS2 (Emma and Fortune come to mind) didn't
>> have the same emotional impact.
>
> I thought fortune was great, but a bit underused, I can't even
> remember who emma was, was that the little girl?
>

Yeah. She was only in the game for about 15 minutes, or something like
that.


> One thing that set MGS2 apart form MGS:TTS for me was the boss
> battles, MGS2 boss scenes are just so much better than the first one.
> Plus there was so much more humour in MGS2, unfortunatly it got too
> surreal for me in the end, why can't they just have ended it sensibly
> instead?
>

Hehehe, see I liked the surrealness! Bring it on, I say! The highlight
for me was <ROT13> gung ybat pbeevqbe va juvpu lbh svaq lbhefrys fghpx,
pbzcyrgryl anxrq, nf Envqra jvgubhg naljurer gb tb sbe n srj zvahgrf jvgu
gur Pbybary pnyyvat lbh rirel 5 frpbaqf. V erzrzore guvaxvat "Jung gur
shpx vf jvgu guvf tnzr?" naq ybivat rirel zvahgr bs vg. Naq gura Fanxr
fubjf hc naq lbh trg gb xvpx nff jvgu uvz juvyr gur tnzr pbagvahrf gb shpx
jvgu lbhe urnq: SVFFVBA ZNVYRQ; pynffvp tnzvat zbzrag! </ROT13>

-OJ

Chogaire

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Mar 30, 2004, 4:49:39 PM3/30/04
to

"monkey" <mon...@spamoff.com> wrote in message
news:UVkac.8$zF...@newsfe2-gui.server.ntli.net...

Yeah I remember all those little titbits now, I had forgotten though.
Especially the Jack n' Rose thing, with part of the game being on a big
ship, it was Titanic homage all the way. Thanks for reminding me.


Chogaire

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Mar 30, 2004, 4:55:23 PM3/30/04
to

"OJLim" <oj...@lineone.net> wrote in message
news:Xns94BCDF2DF559Esm...@130.133.1.4...

One slight criticism I forgot to mention though, was this; have you noticed
when you alert the guards that more guards just seem to appear, but you
don't know from where? Like on the Heliport, I alerted the guards and two
came from the bottom of the screen, which is just a big drop/cliff thing. In
MGS2, you will see them coming from somewhere believable like through a door
or some such, but these guys appear as if from thin air. Some you can see
coming as normal but one or two just pop up at the side of you, as if by
magic. Have you noticed this at all?


Chogaire

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Mar 30, 2004, 5:00:37 PM3/30/04
to

"monkey" <mon...@spamoff.com> wrote in message
news:pplac.833$0i3.4@newsfe1-win...

> OJLim wrote:
>
> > One thing that MGS has over MGS2 though is characterization. I
definitely
> > feel for Snake, Meryl and the Ninja in this game, while some of the
> > characters in MGS2 (Emma and Fortune come to mind) didn't have the same
> > emotional impact.
>
> I thought fortune was great, but a bit underused, I can't even remember
> who emma was, was that the little girl?

Let's not forget the bisexual vampire, now *that* made the story
interesting. Bisexual vampires should be compulsory in games from now on!
They are ace! ;-)


Chogaire

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Mar 30, 2004, 5:01:37 PM3/30/04
to

"monkey" <mon...@spamoff.com> wrote in message
news:pplac.833$0i3.4@newsfe1-win...

> OJLim wrote:
>
> > One thing that MGS has over MGS2 though is characterization. I
definitely
> > feel for Snake, Meryl and the Ninja in this game, while some of the
> > characters in MGS2 (Emma and Fortune come to mind) didn't have the same
> > emotional impact.
>
> I thought fortune was great, but a bit underused, I can't even remember
> who emma was, was that the little girl?
>

BTW, Emma was Otocon's sister.


spammy

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Mar 30, 2004, 5:58:48 PM3/30/04
to
"OJLim" <oj...@lineone.net> wrote in message
news:Xns94BCE3C5D961Esm...@130.133.1.4...

> monkey <mon...@spamoff.com> wrote:
>
>
> Hehehe, see I liked the surrealness! Bring it on, I say! The highlight
> for me was <ROT13> gung ybat pbeevqbe va juvpu lbh svaq lbhefrys fghpx,
> pbzcyrgryl anxrq, nf Envqra jvgubhg naljurer gb tb sbe n srj zvahgrf jvgu
> gur Pbybary pnyyvat lbh rirel 5 frpbaqf. V erzrzore guvaxvat "Jung gur
> shpx vf jvgu guvf tnzr?" naq ybivat rirel zvahgr bs vg. Naq gura Fanxr
> fubjf hc naq lbh trg gb xvpx nff jvgu uvz juvyr gur tnzr pbagvahrf gb shpx
> jvgu lbhe urnq: SVFFVBA ZNVYRQ; pynffvp tnzvat zbzrag! </ROT13>
>

gjnf gur qvab urnq gung tbg zr. lbh xabj, juvyr v jnf cynlvat ZTF2, v nyjnlf
jbaqrerq ubj gurl jbhyq gbc gur cflpub znagvf sebz gur svefg tnzr - "v frr
lbh ner tbbq ng sbbgonyy". travhf.

--
GamerTag: spams
Sponsor me for the Flora London Marathon!
Visit http://www.justgiving.com/shak to pledge/donate!


OJLim

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Mar 30, 2004, 7:35:46 PM3/30/04
to
"Chogaire" <sp...@mybitchup.co.uk> wrote:

> One slight criticism I forgot to mention though, was this; have you
> noticed when you alert the guards that more guards just seem to
> appear, but you don't know from where? Like on the Heliport, I alerted
> the guards and two came from the bottom of the screen, which is just a
> big drop/cliff thing. In MGS2, you will see them coming from somewhere
> believable like through a door or some such, but these guys appear as
> if from thin air. Some you can see coming as normal but one or two
> just pop up at the side of you, as if by magic. Have you noticed this
> at all?
>

Yes, this is my one criticism of the game! The guards had spotted me in
that bit outside with the tank so I ran in the corner and started picking
the guards off one-by-one with the Nikita. But everytime I took a couple
of guards out, two more appeared out of nowhere. So basically, there was
no way for me to get out of the mess I was in. Which, I guess could happen
(just keep calling for more guards right?) but still. This would have
never happened in MGS2.

Also, it seems sometimes when you kill a guard, they will disappear and
sometimes they don't. I think maybe it's got something to do with body-
count; i.e. if there are too many dead guards lying around, the game
removes some of the guards, presumably to prevent slowdown. (This also
happened with my Nikita battle outside). But it's pretty crappy really
(and yes, I know it was a feature of the PSOne MGS, but if you're going to
add the MGS2 features, you might as well do it properly).

Whine whine whine. Still a good game though, flaws and all.

-OJ


OJLim

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Mar 30, 2004, 7:38:54 PM3/30/04
to
"spammy" <m...@privacy.net> wrote:

> gjnf gur qvab urnq gung tbg zr. lbh xabj, juvyr v jnf cynlvat ZTF2, v
> nyjnlf jbaqrerq ubj gurl jbhyq gbc gur cflpub znagvf sebz gur svefg
> tnzr - "v frr lbh ner tbbq ng sbbgonyy". travhf.
>

Fcrnxvat bs Cflpub Znagvf, gur ovg jurer ur nfxf lbh gb chg lbhe pbagebyyre
ba gur sybbe gb znxr vg zbir; jryy, V unq zl jniroveq cyhttrq va, fb
abguvat unccrarq. V yngre abgvprq V unq gur ehzoyr srngher va gur bcgvbaf
zrah ghearq ba. Qbrf ur whfg olcnff gung jubyr pbagebyyre zbivat guvat vs
lbh ghea gur ehzoyr srngher bss?

-OJ

Nathan

unread,
Mar 30, 2004, 10:09:53 PM3/30/04
to
oooooh he's here again...the man with OJLim in his eyes

> That's okay, it could've been Matt Le Blanc (That's Joey, the stupid
> one).
>

He does get the girls though with that voice.

--
Nathan.
Bow to the Cow!

Andrew Hollingbury

unread,
Mar 31, 2004, 4:00:20 AM3/31/04
to

"Chogaire" <sp...@mybitchup.co.uk> wrote in message
news:c4c12v$od6$1...@newsg3.svr.pol.co.uk...

> > Some cut scenes are still way too long, and the dialogue is still a bit
> > dodgy in places, surely they could have cut some of the crap out?


>
> The cut scenes have always been a love them or hate them thing with
> different gamers. I love them personally, can't get enough. I wish in this
> particular game that there was more playing time in the mix though. But
that
> is something carried over from the original. I suppose they didn't want to
> add too much to the story, but like a film, that's their artistic right I
> suppose.

Hmmm. Do you mean there's less playing compared to cutscenes in Twin
Snakes? The reason I despised Sons of Liberty in comparison with the
original MGS was there was so little game to go around (plus the bloody
stupid plot), so have they cut the amount of playing AGAIN for Twin Snakes?

Andrew H


spammy

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Mar 31, 2004, 4:07:28 AM3/31/04
to
"OJLim" <oj...@lineone.net> wrote in message
news:Xns94BD1017BE531sm...@130.133.1.4...

v qbag guvax lbh pbhyq qvfnoyr ehzoyr va gur CF irefvba - ohg vs lbh unq
hfrq n aba qhny fubpx, gura lrf, vg trgf fxvccrq.

fb qbrf ur ernq lbhe zvaq (zrzbel pneq) gbb? vs fb, jung qvq ur fnl nobhg
lbhef?

OJLim

unread,
Mar 31, 2004, 6:45:44 AM3/31/04
to
"spammy" <m...@privacy.net> wrote:

>
> v qbag guvax lbh pbhyq qvfnoyr ehzoyr va gur CF irefvba - ohg vs lbh
> unq hfrq n aba qhny fubpx, gura lrf, vg trgf fxvccrq.
>
> fb qbrf ur ernq lbhe zvaq (zrzbel pneq) gbb? vs fb, jung qvq ur fnl
> nobhg lbhef?
>

Lrnu, ur fnvq "V frr lbh yvxr nqiragher tnzrf. Lbh yvxr gur Yrtraq Bs
Mryqn naq lbh fnir bsgra." naq "V frr lbh nyfb yvxr npgvba tnzrf. Lbh'ir
orra cynlvat Fhcre Znevb Fhafuvar."

Snveyl vzcerffvir, rkprcg V unira'g cynlrq rvgure tnzr sbe zbaguf naq
zbaguf. Fgvyy cerggl pbby gubhtu. V guvax gur fjvgpuvat cbegf gevpx jnf n
jbex bs travhf gubhtu.

-OJ

spammy

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Mar 31, 2004, 7:36:57 AM3/31/04
to
"OJLim" <oj...@lineone.net> wrote in message
news:Xns94BD8125D78DCsm...@130.133.1.4...

> "spammy" <m...@privacy.net> wrote:
> Snveyl vzcerffvir, rkprcg V unira'g cynlrq rvgure tnzr sbe zbaguf naq
> zbaguf. Fgvyy cerggl pbby gubhtu. V guvax gur fjvgpuvat cbegf gevpx jnf
n
> jbex bs travhf gubhtu.

i think the magic of the whole game can be highlighted by that single boss.
gaddamit, now i want the GC version.


Chogaire

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Mar 31, 2004, 9:30:24 AM3/31/04
to

"Andrew Hollingbury" <a.holl...@OHNOukonline.co.uk> wrote in message
news:c4e1bf$ur3$1...@newsg1.svr.pol.co.uk...

Well yes there could be more game than cut-scenes, but they've not
necessarily cut the playing time, it's always been that way. The original
version had just as much cut-scene to playing time. I'm with everyone else
on this and would love more actual game, but at the time it was made I saw
it as an experiment of mixing story and film-like qualities with gameplay,
and I loved the cut-scenes, it was like an interactive movie or something -
it's just that more actual playing time wouldn't have gone amiss. I'm
surprised that they missed the opportunity of fleshing out the gameplay on
this version, to make the ratio of cut-scene to gameplay more balanced. I
still love it though. I feel for the people who don't like cut-scenes, it
must be a nightmare for them, but I just love the story of MGS.


OJLim

unread,
Mar 31, 2004, 10:01:29 AM3/31/04
to
"Chogaire" <sp...@mybitchup.co.uk> wrote:

> Well yes there could be more game than cut-scenes, but they've not
> necessarily cut the playing time, it's always been that way. The
> original version had just as much cut-scene to playing time.

I think, also, the playing time can be as long as you want it to be,
depending on how you go about playing the game. Well, at least I felt that
way about MGS2, MGS:TW seems to be a bit more linear


>I'm with
> everyone else on this and would love more actual game, but at the time
> it was made I saw it as an experiment of mixing story and film-like
> qualities with gameplay, and I loved the cut-scenes, it was like an
> interactive movie or something

Bang on the money here. MGS is the ultimate interactive movie; screw games
with FMV where you get to make one choice every five minutes. Here you get
the best of both worlds: excellent gameplay and mostly excellent cutscenes.
Obviously if you want one or the other, you're screwed.

-OJ

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