Tony Houghton wrote:
> I don't understand how jitter correction can be applied when making a
> digital copy. AIUI jitter is caused by timing flaws in the recording,
> mastering and playback hardware. How can cdparanoia tell what flaws have
> been recorded and correct for them? And any jitter is far more likely to
> be introduced by burning a copy on a £10 drive or listening to it on a
> cheap player. cdparanoia certainly can't predict that and correct for
> it.
>
> Why not assume the mastering was near enough jitter free and make exact
> digital copies? Then you can copy it as many times as you like and all
> you have to worry about is providing the player with as accurate a clock
> as possible.
From
http://en.wikipedia.org/wiki/Jitter:
"In the context of digital audio extraction from Compact Discs, seek jitter
causes extracted audio samples to be doubled-up or skipped entirely if the
Compact Disc drive re-seeks. The problem occurs because the Red Book does
not require block-accurate addressing during seeking. As a result, the
extraction process may restart a few samples early or late, resulting in
doubled or omitted samples. These glitches often sound like tiny repeating
clicks during playback. A successful approach to correction in software
involves performing overlapping reads and fitting the data to find overlaps
at the edges. Most extraction programs perform seek jitter correction. CD
manufacturers avoid seek jitter by extracting the entire disc in one
continuous read operation, using special CD drive models at slower speeds so
the drive does not re-seek."
--
Dave