In 1969, Chairman Mao commanded the construction of a second Beijing beneath the surface of the original city, designed to accommodate all six million of its then inhabitants, so that if nuclear war did kick off, folk would still have somewhere to hang out and play Mah Jong while the rest of us burnt to death in a shower of atomic rain. War never came, but the city is still there.
As we got deeper, the groundwater level rose. Soon we were up to our knees in freezing cold, shitty, disease-ridden slop. Here the lighting was a bit more volatile. Sometimes it worked, sometime the water-damaged bulbs would explode above our heads as soon as we flicked the switch.
As we snooped around we found various rooms in different states of disrepair. I guess this is where the proposed underground restaurants, offices, hospitals, schools, theatres, factories and even rollerskating rink would have ended up being.
A crumpled picture of the man himself, and a commemorative plaque reminding everyone to be good communists by "digging deep tunnels, storing more food, not seeking hegemony." That's always been my motto.
Our guide started to get anxious that we were seeing too much and our feet were now soaked and freezing, so we got the fuck out to return to the communist utopia of contemporary Beijing at ground level.
I have not had the pleasure of playing the older versions of the game saga, Grand Theft Auto 1 through 3, but the moment I put my hands of GTA Vice City, I was instantly completely unreservedly bewitched.
GTA Vice City is about Tommy Vercetti, an ex. convict sent to Vice City to strike a large drug deal. But Tommy is set up and left without money or drugs. He finds himself a stranger in a town full of enemies. And he has to find the solution to his troubles quickly.
Playing as Tommy, you are slowly drawn into the mesh of organized crime of Vice City, a city that bears sharp resemblance, in character and architecture, to Miami in mid-1980s, as portrayed in the very popular detective series Miami Vice from that time. Everyone is the enemy. You're all alone.
The game campaign consists of a variety of highly unique and daring missions that you must complete. Each successful missions will give you cash and unlock other missions and possibilities. You will have to fight Columbian cartels, Cuban and Haitian gangs, manipulate corrupt politicians, and befriend strange characters from Vice City underground like Colonel Cortez, a Latin American ex pat, Ken the lawyer, a fishy drug dealer called Lance, and others.
In a way, the game campaign is almost like a movie, except that you play most of the action scenes. Missions are interluded by geniously screenplayed animation cuts. Best of all, there is no strict sequence to the missions. You can play them in any which order you like. Except for the very beginning and the very end, anything in between is entirely up to you. Every campaign you play can and will be a unique movie of its own.
Your missions will be extremely fun to play. Among others, you will try to promote your adult movie industry by dispersing fliers all over the town, you will rob a bank, assassinate mobsters and their wives, steal military technology, blackmail politicians, threaten jury, race in every possible vehicle available, and tons more. Every new mission will astound you with its raw audacity and bittersweet twist of realism.
The thing is, even when you finish all of the missions and take control over Vice City crime, you have only completed just about 50 percent of the game. Only 50 percent? What about the other 50 percent, you ask. A-ha ...
Basically, there is very little you cannot do in the game. The city, its stores, houses, cars, and people are at your disposal. You may do virtually anything you like with / to them. Here's a little list to whet your appetite:
You can knock stores and steal money. You can pick prostitutes off streets and drive off to a beach for a bit of fun; for money, of course. You can steal motorbikes, cars, boats, helicopters, and airplanes, and compete in dozens of races. You can collect up to 100 hidden packages scattered all over the city, which will gradually unlock special bonuses. You can use your vehicles to perform unique stunts, getting loads of cash for the more daring ones. You can drive police squad cars, FBI and SWAT trucks or even fly armed helicopters and play the law enforcer missions, hunting criminals across the town. You can jump on a moped and deliver pizzas.
You can drive an ambulance and play the paramedic missions, saving injured people by bringing them to hospitals. You can be a fireman, extinguishing cars and people on fire, driving a big red Oshkosh-like truck through the town, sirens blazing. You can also be a taxi driver, doing fares, racing through the city streets, dodging traffic and pedestrians. Eventually, you will come to own an "Ice Cream" factory and will be able to sell "Ice Cream" to your customers. You will be able to buy assets in Vice City, including a dance club and a strip bar.
You will be able to go on time-limited killing sprees (which are a part of the 100% game completion). At various stores around the city, fresh clothing will await you if you chance to come by. You will be able to fix damaged cars in Paint 'n' Spray shops. You will gain more stamina if you run a lot in the game. It's crazy.
And you will be able to these and many more crazy and unimaginable things in a city with 2 million people, with lively AI characters that will jeer and taunt and honk if you cut them on the road or if you bump into them while walking and with policemen chasing you when you kill people, steal cars or rob shops.
Your infinite escapades will also have music, too. Vice City comes with real 80s hits aired on the city's 7 radio stations, with classics like Owner of a Lonely Heart, Gold, Fascination, Crockett's Theme - the finest piece of music ever created, and more. The music is a perfect touch of style that makes the game experience several magnitudes of order better than it would have been without.
Just imagine yourself, flying in a seaplane, against the hazy backdrop of the sleepy Miami ... eh ... Vice City, flying into the orange sunrise, with Broken Wings by Mr. Mister blasting in your speakers.
As you can notice, the time changes. The Vice City days are exactly 24 minutes long. Likewise, the weather changes frequently. You will have sunny days, cloudy days, rainy days, and foggy days. The air will always be slightly hazy, as it is in the sultry southern Florida.
You will be able to follow your game progress with highly detailed statistics in the game menu, which will tell you not only how much percentage you have completed, but also the longest jump, the number of pizzas delivered, and every little detail you can think of.
Don't start playing Vice City if you know you will like it but do not have spare time. You will easily invest hours in the brutal fun of being a ruthless can-do-all criminal, climbing his way to the top of Vice City crime pyramid, crushing his opponents, stealing fine-looking cars, and listening to some great music. The game spares no detail, and it certainly isn't for weak-hearted or noble-minded. GTA Vice City is all about being the baddest dude in town. But it's definitely one of the better games ever made. It's well worth the money.
GTA Vice City is a relatively new game, and will run splendidly on Windows XP (all service packs). It's a bit intense, so you should have a good processor, plenty of RAM and a reasonable GPU. The game also exists in a PS2 version. In fact, the PC version was developed only after the console version.
If you're interested, you can read much more about the game at Rockstar Games site, the creator of this excellent saga. The Internet is literally crowded with sites dedicated to the game and the myriad walkthroughs, guides and reviews that offer the bewildered, shocked player ways to cope with the sheer greatness of fun GTA Vice City offers.
GTAForums is a lively community dedicated to the game. Make sure to visit it. One of the better things the forums offer is the GTA Modding - small, innocent code hacks that allow you to unlock extra features, extra places, extra vehicles, and a whole lot more. The modding makes a game with already infinite choices even bigger. Furthermore, don't forget to check GTA Vice City on Wikipedia. Another solid site is GTAGaming. If you're a fan of mad chases, wild wanton destruction and happen to have been a child in the 80s, this game is a must.
Over three weeks, the pair will use the platform to showcase talent from the city's underground scene which span a range of disciplines. Contributions include sculpture by Veronica Bruce and Karoline Bakken Lund, photography by Maria Pasenau, and paintings by Charlie Roberts.
Life Killed My Chihuahua harnesses Instagram to share and promote the work of Oslo's up-and-coming creatives. Hand-picked by Melgaard and Olsen to be shown, it chronicles the contemporary counterculture of Oslo in which Melgaard is so immersed and continues Olsen's tradition of publicising underground talent.
With the introversion of Bodyparty (Substance Paintings) and the extroversion of Life Killed My Chihuahua, the shows each reference the themes of duality at play in the spatially-restricted nature of the physical, and the constantly expanding nature of the digital. Ultimately, they invite the audience to interact in different ways with art.
Dr. Nancy Ross, Vice-Principal (Research) accompanies Queen's Emeritus Professor and Nobel Laureate Arthur McDonald, Minister Franois-Philippe Champagne, local Members of Parliament, and SNOLAB administration on their way to the facility 2 km underground to announce the Canada Foundation for Innovation's 2022 Major Science Initiatives Fund. [Credit: Gerry Kingsley; CFI]
A glimpse into cosmic choreography: A total solar eclipse is a unique cosmic event, where the Moon aligns perfectly between the Sun and Earth, casting a shadow on our planet. On April 8, 2024, this rare occurrence will take place in the city of Kingston, which falls within the narrow path of totality.
d3342ee215