Free Download Game Bloody Roar 4 For Pc

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Latrisha Adan

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Jul 12, 2024, 5:24:04 PM7/12/24
to uantercandjack

So I am late to finding out that this game existed but I cant find this game in the shop on my switch. Is this game not available anymore? I dont even know if anyone here even knows what bloody roar is lol.

I don't think this is real. Pretty sure Sony is the current IP holder, and they don't even care to release the old games on their own modern systems. Bloody Roar 1 and 2 are available in the PS3 store, but that's it.

free download game bloody roar 4 for pc


DOWNLOAD >>> https://gohhs.com/2yMLv5



I thought this thread was going to suggest the Smash Ultimate equivalent for the Bloody Roar franchise. Everyone is here! I don't think this game would get half of an E3 Direct to be showcased though.

Hello, I am Baseraver.7241. I create benchmarks for Snowcrows on Power DPS Berserker and would like to reach out to @Cal Cohen.2358 and show how the last couple of balance patches have nerfed this power build in terms of damage output.

We've also reviewed the current competitiveness of various builds (mostly power based) across each profession and are delivering targeted damage increases through specific elite specialization weapons or traits to ensure that every profession has both viable power- and condition-based damage builds.


The only logical explanation for this is that Bloody Roar got changed from being a 20% multiplicative damage modifier to being a 25% additive damage modifier.
Based on the patches goal to buff builds, it is fair to assume that this functional change was not intended and this can be considered a bug that needs to be fixed.

- We chose Berserker Runes and Force Sigil (both of which have a known-to-be additive 5% damage modifier each)
- We need this to test if Bloody Roar is multiplicative or additive, since we would not see the difference otherwise.
- We used Whirling Axe right before Berserk runs out to check its damage value in and out of Berserk with the exact same Weapon Strength roll, eliminating rng.
- We considered the 300 Power loss in stats when out of Berserk in our calculations.

Head Butt: Reduced berserk mode extension from 2 seconds to 1 second in PvP and WvW. This skill no longer removes stability from the user, and it no longer deals increased damage when removing stability. Increased power coefficient from 3.0 to 4.5 in PvE only.

If Headbutt does not remove Stability anymore, it also does not self-stun the user. But this was an important part of Berserker rotations, since breaking out of stun with Outrage extended Berserk mode by 5 seconds instead of 1 second when not stunbreaking. And Stability is a common boon these days in PvE Raids or Strikes etc.
Outrage does the following: Rage Skill - Break out of stun and extend the duration of berserk mode. The extension of berserk mode increases if a stun was broken. (from 1 second to 5 seconds)

The combo [Headbutt --> Outrage] now cannot be performed anymore when we are given Stability by our team. This reduces the duration of Berserk mode inconsistently, leading to a very frustrating gameplay experience. It also lowers the DPS if we lose Berserk at the wrong time. I tried replacing Outrage with Sundering Leap or Shattering Blow, but it is straight up worse, partially because the damage coefficient for Headbutt got buffed and partially because berserk mode duration doesnt quite fit the new rotations investigated perfectly like it used to with Headbutt/Outrage.

Conclusion and suggestions:
Problem A: The [Head Butt --> Outrage] combo is essential in PvE for berserk mode extension. Stability, frequently given by team members these days, leads to a very frustrating gameplay experience, it prevents the self-stun by Headbutt and we cannot extend Berserk mode duration properly with Outrage.

Suggestion: Implement a functional debuff, given by Headbutt with the Headbutt Icon for 1s on our buff bar. It doesnt do anything other than being functional in the following way:
If it is being removed by Outrage, Outrage increases Berserk mode duration by 5 seconds instead of 1 second.

Not that I have a better solution, but the one you suggested feels quite forced? The original Headbutt+Outrage interaction always felt forced too anyway. Would it work if Last Blaze gave rage skills the extended berserk duration and berserk had a duration cap instead?

A cap would hurt Condi DPS Berserker, though. I dont think a cap would be a good thing in general. It would be beneficial to a full bench if we did not lose berserk at all on power (currently we lose it once without stab and twice with stab).

Anyway, the [Headbutt --> Outrage] synergy is so obvious and natural, that I dont really see it as anything forced, and its quite easy to nail the combo, especially if the debuff would last for 1s after headbutt hits.

How would it hurt cdps? The idea would be that you could get 100% uptime with rage skills and Last Blaze by slotting enough rage skills, but I added the duration cap part in case its balanced around let's say 3 rage skills and a full 5 would get you like 30s. You know way more than me about this so I'd refer to you if the math makes any sense on that.

A cap means, you cant extend berserk almost inifinitely anymore, meaning I assumed the cap you were talking about to be less than 106s. But if it is lets say 50s, then we will lose berserk at least once in the rotation, nerfing its DPS, because berserk mode is just stronger than having it down, obviously.

And if the cap would be big enough so we can stay in berserk for 106s (or whatever a full golem benchmark needs) then the cap almost lost its meaning. Thats why I think a cap doesnt really help.

I have smoll smooth brain so help me understand the math. If there's let's say a cap of 20s on berserk but a full rotation with Last Blaze and 4 rage skills give you 23s of berserk, does it not work the same or what is my smooth brain missing? Wouldn't it mean that you had a 3s window to extend your cap?

@Baseraver.7241 tho i think make bloody roar multiplicative and not additive would not only help Berserker in pve but also in pvp. Cause in its current state it made like no real difference if you just use bloody roar or not. The dmg is only slightly higher there.

A "Cap" of 20s Berserk duration means you cannot extend your Berserk further than a total of 20s berserk duration.
Maybe I misunderstand you. But this would mean that you can use rage skills as much as you want, even if they would give you 50s in theory, the cap hinders you to stay in berserk for more than 20s.

And in this case, losing berserk after 20s is a very big nerf for dps.

Hi, if it is not trouble can I ask you if you can test out a Hammer build with defense, since I have a suspicion that the multipliers there are also additive in there. It can reach 40% multiplier but doesn't seem to do it and I'm not really consistent on the golem to catch the difference.

I remember that the old hammer trait also said 20% damage increase but it was way worse than Berserker's Power since it was additive and it might have been copy pasted on the new traits.
I know it would not bench much but it will be nice to know if there is a point in picking the traits for damage.

Honestly, I've always hated Headbutt. It feels awful to use, awful to play around, and I don't enjoy having to utilize a stunbreak just to get an extension on rage mode. I feel that Headbutt would be better off as a Utility skill akin to Kick, and having our Elite Utility be Wild Blow with a higher coefficient, and a few extra tweaks. However, i realize I may be the minority in this situation, as I would also like to have an Elite Shout skill for core Warrior, which would allow for much more group utility.

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