As I explain in a different post, I like
XMb1Pb's Lernaean Hydra deck, and I used it to deal 500 damage in a raid. For the remaining 500 damage, I used a different deck. I tried to apply some of the ideas from that deck and I had some success. The simulator doesn't like the deck because it is difficult to simulate. I lost two games, but my ANP much better than XMb1Pb's deck: I was able to get 500 damage with less energy. Nevertheless, I didn't experiment with different cards at all, and there are major flaws in this version. I hope to work on it, and I welcome suggestions. I attached some simulator results.

This is the deck and the order I typically tried to play it in. I did mess with different card orders (sometimes on purpose and sometimes because of the cards I had in my hand), and I am not sure that this is the best order. First, it might be useful to play both Command Center as soon as possible. Second, unlike XMb1Pb's deck, it might be good to play Heracles in the first slot but only if Longshot is played on the next turn.
Other thoughts:
- Strike 2 from the Commander is annoying but not as bad as I thought it would be. Still, it causes problems, and this deck will not be a top-tier deck until it can deal with the Strike 2.
- Flurry is great, but I wasn't as impressed as I expected to be. On the other hand, there were a few games that Turbo Commander did 18 damage in one turn.
- I don't feel like Tribute was as strong as I wanted.
- Acropolis so Longshot can have Rally? Or maybe so I can use non-Raider Assault?
- Healing?
- Action cards?
- Fast Siege could kill some annoying walls, but I purposely picked cards that could deal damage even though the Commander has Protect All 1.
- Oh, Swipe is for clearing the board, Flurry is for killing the Commander, Longshot is for staying alive
- I don't think Iron Maiden would be useful: if the cards are activated, then they don't need Enfeeble 2 to kill anything.
- Some cards (that I own) on my short list of possible cards: