Tutorial

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PR-ansvarlig Robin

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Feb 5, 2009, 9:08:22 AM2/5/09
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Hi!

is there a tutorial somewhere about using tweensy? I´m sure it´s a
pretty straight forward process, but I´m new to actionscript and using
libraries like this...

Playing around with the examples is easy, but so far I havent managed
to apply it to any of my projects. I want to use tweensy to express
some numeric variables, but how do I send these to tweensy?

Romu

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Feb 5, 2009, 12:29:31 PM2/5/09
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You saw the wiki right? If not, it should help.

http://code.google.com/p/tweensy/w/list

Romu

On Feb 5, 2:08 pm, PR-ansvarlig Robin <robin.sandb...@gmail.com>
wrote:

Shane McCartney

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Feb 5, 2009, 5:44:30 PM2/5/09
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PR-ansvarlig Robin

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Feb 6, 2009, 5:31:55 AM2/6/09
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Yes, I´ve seen the wikis, and they do show a little about getting
started. I suppose it isn´t necessarily you who should be writing
tutorials for us non-code people, but I´m sure a lot of people would
appreiate it if someone did!

So for I´ve managed to make some instances of tweensy object in
my .fla, but things like sending variables to tweensy (to construct
the effects with different outcomes) I havent managed yet.. I guess
most people who use tweensy are a lot more experienced with
actionscript than me!

A simple project like making some fields with variables and then
consrtucting smoke, or flames with them would be interesting to see.

On Feb 5, 11:44 pm, Shane McCartney <flashdyna...@gmail.com> wrote:
> There are wiki pages for thishttp://code.google.com/p/tweensy/wiki/GettingStartedhttp://code.google.com/p/tweensy/wiki/TweensyOriginal
>
> On Thu, Feb 5, 2009 at 2:08 PM, PR-ansvarlig Robin <robin.sandb...@gmail.com

Flame

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Apr 5, 2009, 11:46:13 AM4/5/09
to Tweensy
Hi,

I totally agree that there is too little info about getting started.
I've been struggling for 3 hours now to undestand how to use tweensy's
swc.
Finally I ended up with the soultion that I should not include the swc
in the external library but in library for tweensy to work in my fla.
I am still not sure If I have to include it in external library when
it works with including only in library.

Can someone explain me in detail why is external library ? Some simple
examply maybe how we can benefit from it?

Thanks a lot in advance!

Shane McCartney

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Apr 5, 2009, 1:27:59 PM4/5/09
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I have changed the getting started page to say 'Library path' rather
than 'External library path' to fix this confusion. External library
path should only be used if runtime SWC loading is required
http://livedocs.adobe.com/flex/3/html/help.html?content=rsl_01.html#168690.

Tweensy is not at an official release library yet which is most the
reason why the documentation isn't as extensive as we would like. This
said there are quite a few examples (at least a dozen) and every
classes methods are documented as well as an alright wiki -
considering its a beta public release :)
http://code.google.com/p/tweensy/w/list. The next Tweensy beta
release 0.3 which I have been working on over the last 6 months has
altered the Tweensy architecture slightly so until we reach a release
version I won't start with an extensive library of video tutorials.

Shane M

Flame

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Apr 6, 2009, 4:58:24 AM4/6/09
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Hi great feedback ! :)

I am very happy that you pay attention to what people write here,
didn't expect it for sure :)

Well ok a little question on your reply:

You say that there will be slight architecture change. Will I be able
to overwrite the files on the projects I've used tweensy or it won't
be possible due to different syntax?

And one more thing - for when do you plan 0.3 beta version to be out
there and any idea when you will release official tweensy ?

Shane McCartney

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Apr 6, 2009, 5:41:49 AM4/6/09
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Well the most significant change to migration has been changes to the
package from com.flashdynamix.motion to org.tweensy as well the
Tweensy class and TweensyGroup have been switched . This means that
the Tweensy class is not using static functions rather relies on
constructing instances nut static functions are still available for
users who like this approach. So this update may require a find and
replace on the package names and the Class name depending on which
version you are using.

The 0.3 update will introduce a new tweening concept that will stand
it apart from other tween engines which rely heavily on tweening
equations. Tweensy will offer another method to do tweening delivering
some pretty interesting motion options. As far as when 0.3 will be
ready I might do it like the 0.2 beta and offer it as a private beta
for a release at some point in the first half of this year. This said
0.3 still won't be a release version. In the road map I am working to
I am expecting a couple more beta releases until I think I have
achieved an excellent motion effect library for Flash at a release
stage.

If you have any ideas for later releases of Tweensy please feel free
to let use know!

I thank everyone for there support in the meanwhile,

Shane M

kim0...@gmail.com

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Apr 11, 2009, 12:17:10 PM4/11/09
to Tweensy
Would you be able to post the code for the super render tweeners?
Curious how they work. Thanks.

seansean

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May 13, 2009, 8:26:15 AM5/13/09
to Tweensy
Hi Shane,

From what I have seen so far - you have something really cool here.
Fast, lots of features, and MIT license to boot. I am interested in
using tweensy for some projects in the first half of this year.
Currently we use another tweening library, but we are looking more
into some of the FX stuff and tweensy seems to combine the two (basic
tweens and FX) nicely :-) What would you currently recommend we start
working with? The 0.2.2 release, or the 0.3 stuff available from the
source repo?

Thanks,

Sean

On Apr 6, 7:41 pm, Shane McCartney <flashdyna...@gmail.com> wrote:
> Well the most significant change to migration has been changes to the
> package from com.flashdynamix.motion to org.tweensy as well the
> Tweensy class and TweensyGroup have been switched . This means that
> the Tweensy class is not using static functions rather relies on
> constructing instances nut static functions are still available for
> users who like this approach. So this update may require a find and
> replace on the package names and the Class name depending on which
> version you are using.
>
> The 0.3 update will introduce a new tweening concept that will stand
> it apart from other tween engines which rely heavily on tweening
> equations. Tweensy will offer another method to do tweening delivering
>  some pretty interesting motion options. As far as when 0.3 will be
> ready I might do it like the 0.2 beta and offer it as a private beta
> for a release at some point in the first half of this year. This said
> 0.3 still won't be a release version. In the road map I am working to
> I am expecting a couple more beta releases until I think I have
> achieved an excellent motion effect library for Flash at a release
> stage.
>
> If you have any ideas for later releases of Tweensy please feel free
> to let use know!
>
> I thank everyone for there support in the meanwhile,
>
> Shane M
>
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