Hi,
I was twiddling around with applying Tweensy.fromTo to the 'rotation'
property of Sprite and realized that Tweensy optimizes out rotations
like 'from 0 to 360'. I've figured that this behavior is controlled by
the 'smartRotation' property. However, setting this (static) property
to false in Tweensy had no effect. Setting this porperty to false in
the timeline instance produced by the Tweensy.fromTo call had no
effect either. I was wondering, was I doing something wrong or this
property is simply ignored?
Thanks, Denis
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