vecTimelines.push(item);
var index:int = vecTimelines.indexOf(item);
if(index >= 0)
{
vecTimelines.splice(index,1);
}
/**
* Whether the TweensyGroup Class has any TweensyTimeline
animations.
*/
public function get hasTimelines() : Boolean {
return (timelines > 0);
}
/**
* Total number of animations in progress for the TweensyGroup
class.
*/
public function get timelines() : int {
return vecTimelines.length;