Stick Fight Cheat Engine

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Marylouise Colleen

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Aug 5, 2024, 10:00:37 AM8/5/24
to turrojavi
addedan increasing frogs captured value that updates to the next reward value. That way you can receive all the rewards from it. Will also unlock the achievement for 99 frogs, you just got to capture the gold 1 yourself

Nothing fancy going on here but I've looked around and seen it was a common request from people on other forums and what not so I've got a working jump rope script so you can adjust your current jump rope value.


It wont grab the value until you talk to the girls jump roping and stand there with the counter on the screen. You don't need to start jump roping and you also don't even to need to actually jump rope, just change the value to the 1000 and achievement pops. Then just jump once, fail and move about your life.


V3 update released.

will be working on and finishing up some cheats. Also still need to finish a little more thorough testing of some of the cheats like the after battle report gains and the captured frogs.


Thanks for this, it's the only one I found that actually worked.

Probably a longshot asking for a request, but any chance you could add in a way to edit total amount of kills, and treasure hunter rank from H to S, if those are even possible to change.

Thanks again.


Edit

The frog cheat does not work. While it changes in value. It does not stick.

If I change the value from 7 to 9 as an example, once I catch another frog, it just stays at 9 but changes to 8 behind the number on screen.


Thanks, I will look into it. I know the frog cheat was funky and I am currently unable to work on it due to real world work currently. I will look at it the next time I get a chance. As for the request I will also look into those potentially if I get enough time to look at it.


If it's a match you can't turn DQ off by hand, use my other cheat table along with this (you can merge them if you open one and then open the 2nd) and use that rule modifier cheat table to force DQ off. I have mine always set to have DQ off so I forgot to mention that.


Just updated it again at midnight EST. I think I've fixed the problem with the Royal Rumble character select screen. Now the script checks to see if you're trying to set up a Rumble, and if so, it automatically the option that you needed to manually toggle in previous versions of the cheat table.


I also added an option that lets you declare in advance if you're going to want to set up male or female championships/briefcases. Just use the dropdown to select which gender you'll be going after. If you accidentally load the wrong screen, simply change the option and then back out/re-enter the selection screen.


The only reason to set DQ to on I found out was to try and make super quick matches, since with DQ off, the timer starts as soon as run-in happens, but with DQ on, I managed Aliyah to run in, do her finisher, throw the guy into the ring and pin him with only a few seconds gone from the timer (timer only appears if you set match limit).


That's a very specific meme use case, but another thing about DQ on in matches for exhibition is that when the bell is not rung, match can be called off by the ref, giving you one of like four cutscenes, away from the ring with suplex, near the ring with a clothesline, at the announce table side with slamming someone into barricade, and, finally, one where one of characters is in the ring but another is not and match is called off regardless.


I don't think we can get those with DQ off. Maybe it's possible to somehow prevent ringing the bell and starting the match in some other way? I love run-ins and but way the game glitches graphics when you do them (resolution is dynamically lowered), getting a match cancel and restarting is better than continuing in a lot of cases.


Anyway, it is safe to update the game itself to 1.08 now? I am always wary about updates breaking mods, scripts and everything so keep backing up game installations and running it offline (literally still have two copies of both 2k20 and 2k22 installed, before and after last patch).


I'm trying to picture in my head what you mean by "only a few seconds gone from the timer (timer only appears if you set match limit)"...



What timer do you mean? What can I do to duplicate the situation on my end and see this timer? If there's a timer I can get a hold of I may be able to manipulate the timer itself in ways you prefer.


If you like, I can try and make it a point to find the flag that triggers a "dq" when a male hits a female, that way you can leave DQ on for its other features. Do you think it's worth it to make that addition? Is it likely other people also want DQ on in M v F matches? But yeah if you can clarify a little more on what you mean and what timer you mean, it would help me a lot.


Yes, update to 1.08. The currently uploaded version of this cheat table as of yesterday, and also my other one for rule modifiers, are for 1.08. Just make sure you have the most recent copy which is found in my first post.


About timer. When you set up match rules: 2 out of 3 falls, DQ, KO, first blood etc., you can also turn on the time limit. You know, in the menu that appears when you press triangle/Y during character select in exhibition. Setting timer to 45 or 60 minutes is a good way to keep track of time spent in the match without feeling limited by it... Timer itself appears in upper right corner during the match and counts down to zero.


The timer is also automatically forced in Iron Man matches, with the difference that it has to run out before match ends. And yeah, I am describing this specifically to see if there's somehow we can manipulate it with CheatEngine script, I know freezing or changing it should be doable. I don't know if it's worth it.


Finding a flag to remove DQ from male character hitting female would be nice regardless, it will stop so many mixed matches or even manager matches from having random forced DQs. I know this stuff takes time and effort so am not specifically asking you to do anything, this is more of me giving feedback on testing how the game works.


Speaking of that, I make tons of custom matches since I hate default weapon spread (NO TABLES) and often give people a starting finisher even for long matches. A few things I found with a mix of trial and error and browsing forums and comments on internet:


1. As described above, match can be called off as long as bell hasn't been rang. Fall counts anywhere doesn't seem to affect that, only the DQ setting. In a nutshell: with DQ off, a run-in during entrance triggers the bell immediately. With DQ on, match only starts after both wrestlers and the ref get in the ring.


2. KO matches are weird since 2k22, you can be knocked out by any random move, but tap outs don't count. At all. So it's easier to tap out and keep fighting than to take damage resisting; sometimes a KO counts at the start of submission. It makes it anticlimactic. I was testing those to make MMA style matches for likes of Ronda, Riddle, Brock etc.

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