First, when I used meshmixer it worked fine and after I edited a file it would save without increasing the file size to much. One morning after making some edits to a file I found out that the file size has increased by a factor of 6 so I was not able to import it to TinkerCAD. After further exploration of the problem I found out if I imported a file to Meshmixer and made no edits to the mesh and exported it, the file size would still increase 6x. This wasn't always true as I used to be able to import a 5000 KB STL file and make edits to the file and then save it as a STL file while the file size would still be 5000 KB. I uninstalled the program and reinstalled the program, but to no avail.
I have attempted this and it simply freezes meshmixer. This is an issue for anyone using a Structure scanner from Occipital. Since the scanner only outputs OBJ format, there is no scale information. Occipital states however that they use meters for scale. The only easy way(so far) I have found to preserve the scale of the actual scan is to open in another 3d program first. I use 3D builder, which comes preinstalled on Windows 10. Simply open a new scene-->In settings, set units to meters-->Import 3D object-->Choose the OBJ file and it will appear and give you options of different units, choose meters-->Save as STL to export. Then you can simply open the STL in meshmixer or any other software and the scale issue should be rectified. 3D builder's software also does a good job of automatically removing noise picked up from your scanner.
Curious if anyone on here can help me. I've been using meshmixer for quite a while now and there are 2 functions I've never been able to get working with my pen. With a mouse after I make a selection, I can right click and drag to grow my selection. And if I left click with a selection it lets me create a angular polygon selection.
I've created a model in Sketchup and exported the file as a .stlSince the model is 80cm x 24 cm i need to cut it in meshmixer. But when i open it in meshmixer it appears tiny. Why doesn't it open as the real size?
This thread is intended to be a collection of tips and tricks for using MeshMixer with the Form 1+. Meshmixer is developed by Ryan Schmidt at Autodesk, and is available as free download from meshmixer.com
I'm trying to automate the 'overhangs generation' for 3Dprinting, with a given STL and meshmixer software, I'm currently able to use 'test.py' successfully with a previously opened meshmixer, it properly cuts the bunny model, (source: -api)
I managed to combine the mesh data with the shiny texture of a model (two separate data sets) in one component. Textured and exported the model. I tried to open it in meshmixer to see the result. Usually when exporting, the model opens together with the texture in meshmixer. But with this model it seems to open without texture, but with a red surface. Does anyone have an idea what seems to be the problem and how to overcome this? Does meshmixer not support shiny textures or does the whole RC combining the mesh of one with the texture of another data set be the problem?
Here is my tested solution that will work on any ubuntu (or debian) distro. This will download meshmixer 2.9 and dependencies, install it on a opt/ dir on your $HOME and create a meshmixer bin to run it. Doesn't need root access to install or run
This is part 2 of of how to create a multi color 3d object/ file for FDM printing. In the first part I highlighted how to use Fusion 360 to create multi color files. In this article I will highlight how to use a free program called Meshmixer (www.meshmixer.com) to take a single .stl file and break it down into multi colors (individual .stl files) for multi color printing !
Within meshmixer click on the Select Icon. You can adjust the size of the tool. As you can see in the picture you need to select the area as cleanly as you can (although you dont have to precise). Make sure you select all around the object (which means you need to go under the nose etc). PRO TIP: Holding down shift key will delete your selection to clean up.
Meshmixer is a prototype design tool based on high-resolution dynamic triangle meshes. We are exploring the new capabilities of this surface representation for interactive design and fabrication, in the context of a practical system we release to the public. For more information about the project, visit the meshmixer website.
Your model must be watertight for 3D printing, however occasionally you may encounter a hole or gap in your 3D model. Luckily, meshmixer can help. Select Analysis>Inspector to investigate if your model has any holes. You will be presented with spheres that indicate where the holes are located. There are 3 modes for filling holes: minimal (minimal number of polygons), flat (self-explanatory) or smooth fill (uses surrounding surfaces to create a smooth appearance). You can select different fills for different holes by selecting your preferred fill method and then clicking the sphere you wish to fill using this method, before moving on to another area of the model.
We hope the above steps prove useful in your 3D printing venture. These steps are just a small sample of what meshmixer is capable of and in actual fact there is a vast assortment of extremely useful tools, not only for simple editing but also for sculpting and producing your very own unique 3D designs.
[NOTE: This tutorial is for meshmixer02. meshmixer03 works in a similar way, but with some changes. Click the little + sign to the right of the Tool Name bar in meshmixer03 to get in-app help.]
Selection is the default mode in meshmixer. If you aren't currently dragging, dropping, etc, you are in selection mode. If in doubt, you can tell that you are in selection mode if the 'OK' button is greyed-out.
Since meshmixer only operates on patches of faces, there are no vertex or edge selection tools. You can only select faces. There are two face-selection tools - you can either draw a loop on the surface, or you can draw a stroke across the surface.
[Interior Toggle]
You may notice that for both Surface Loop Selection and Laser Selection, you don't have to tell meshmixer which part of the surface is supposed to be the 'inside' the selection, and which is 'outside'. I use a very simple heuristic - the one with the smaller number of triangles is 'inside'. This is nearly always right, but if it is not, just right-click on the background (the white area). This toggles which side is selected.
[Selection Brush]
Cutting along nice edge loops will give a much better fills and drops, but meshmixer is not very good at knowing what a nice edge loop is. I do try to do a bit of optimization, but you will inevitably need to tweak it. To do that, once you have a selection you can left-click on an unselected face to add it to the selection, and right-click on a selected face to remove it. You can also left-drag and right-drag, to 'paint' selection/de-selection. The brush is only one pixel wide, though, so don't try to paint too quickly.