The game is a Fire Emblem like SRPG and think it would be cool if I could have a little sound each time the cursor ticks in a menu/selection of character/etc. - it should be a non-intrusive sound (keeping in mind I can adjust volume).
I used a web based version of sfxr to create some generic sounds (menu cursor move ,select, abort etc.). SFXR is a tool that creates simple 8bit like sound effects. You have multiple templates (shoot, coin ,item pickup etc) that create sounds based on some randomized values. You can change all the values, mutate a sound or randomize all parameters to get special results.
You're right, the sound effect should be really subtle. I think you'll get the best results if you search for button rollover or blip sound-effects. Here's an example of what I would consider a suitable sound (it could be toned down even more).
I've been working on a game in RPG Maker 2003 for a few months now, and I find that the overworld is fairly drab, thanks to not having many sound effects. I want to solve this by adding some blip sounds that play while dialogue shows up, like how it happens in Earthbound. You know what I mean.
Some system dialogs will sound a little blip when clicking a button. This is not one of the alert sounds as found in the Sound > Sound effects tab on the system settings (ie. Default, Bark, Drip, Glass, Sonar).
Discover hundreds of funny instants sounds, dank memes, sound effect, music soundboard buttons for discord, Free Downloadand create your own sound buttons in the best soundboard website in the United States
Add ability to turn on a notification sound for new messages in channels you are in, but you are tabbed out. It could be set to: notify about every message, notify about friend message, do not notify about new messages. The sound could be a simple BLIP sound.
I do not want to miss a single person in my chat especially when playing a fast paced game. It would be an awesome feature to have so you could enable or disable it. A bleeping sound enables you to glance at the chat and respond immediately before it scrolls out of view.
Take for example, if the same noise frequency is 200hz, lasted for 0.2 sec, and with loudness of 5dB.
Then I would search for 100 to 300 hz, 0.1 to 0.3 sec duration, and loudness of 3 to 8dB in any future audio file for a similar sound,
The recorded mp3 audio will have many other noise, so I am trying to pick up the specific sound I want from a 3 to 4 hour noise recording.
The specific sound could have appeared several times in the mp3 audio.
So my objective is to use Audacity to search for all these occurrences automatically.
If that is the only sound, then you should be able to easily see it as a blip in the waveform view.
If there is a too much background noise to see the blip, then it is probably not possible to find it automatically, though if you know that the sound definitely has specific frequencies, you could accentuate those frequencies using the Equalization effect.
Thanks Steve,
I maximized frequency range from 60hz to 300hz in Equalization effect, (my sample noise frequency is 200hz), and those specific noise does becoming obvious in the waveform view, allowing me to focus on those spots.