WhenI want to render my scene in sketchup I press the button "render image" .Then the camera in Enscape goes back an few hundred meters and renders the shot. Not the scene that I had saved in sketchup.
I just updated to the latest preview version and it looks like it is still happening. (When the match view is enabled & the field of view angle does not match the SU viewport, the image in the Enscape window jumps to the FOV in the Enscape settings.) This is not happening in the 2.7.1 preview 1 (+19391)
I've also tried to reproduce this once more myself with the latest Preview 3. I was not able to reproduce this zooming out issue anymore, can you please try it with that version as well and let me know if it still doesn't give the expected results?
andybot , even when I adjusted the FoV it was just being translated into the Enscape Visual Settings automatically. You can gladly send in a video of this behavior for example, or guide me through your exact steps again - you are also using Preview 3 I suppose when you say you have the latest installed?
So it's weird. I did a bit more testing with 2.8 preview 3, and things are not consistent. When I first opened my scene, I was able to reproduce the issue. Toggling the capture settings seems to change it to behaving normally. Not sure what to make of it, hope the developers find the issue.
Okay, that is more than clear dldieterich2 and andybot , I'm sorry that this has been influencing your workflow surely, I've filed a bug report now - Andybot, thank you very much for taking the time to make this video! I'll get back to you again as soon as possible.
I am having that same issue. It is becoming very frustrating to have these cropped scenes set up to render and then the camera jumps back. My work around has been to render it larger and then manually crop in Photoshop although not ideal.
Thank you all very much for your patience. We got this behind this problem and we have also resolved it yesterday, internally, so the fix will also be included in the next upcoming preview! That preview should also be released fairly soon, so stay tuned.
I found that happening quite a lot recently too. I noticed that when geometry started disappearing, hitting the space bar to cancel out of my current tool would generally sort it in that instance so I could continue with what I was doing.
Select the Zoom tool from the Camera menu or Toolbar. Then type a new FOV. Just as with other VCB entries, do not click in the box. If you type a number followed by mm you will get a focal length instead. I generally model with the camera set to 85mm because I find the default too wide.
Hiding critical comments from customers is actually one thing. You may do that. But I do hope you do take the comments seriously and address the obvious problems that SketchUp brings about, and that so many people do problems with.
I went on to do a test. This image shows SketchUp 2017-2021 zoomed in very close on a corner. The orange rectangle is 1/16th of an inch, so zoomed in quite a lot. I zoomed in until clipping occurred, then took a screenshot. I resized the screenshots so that the scale of the model was the same, to then show how bad the clipping was at the closest distance away that clipping starts.
Yeah, I can see the model but when I try to zoom out just by a small roll of the mouse wheel it goes all the way out to where I have a spec, then when I try to zoom back in, it starts to zoom in but then goes out again and kind of throbs from going out, then in.
Many years ago I was contracted by the General Services Administration to make photographs of the US Courthouse in Madison, WI.I was initially going to shoot the images with a 4x5 view camera (this was long before digital cameras) which would give me at least some control in the tight locations. They rejected my quote saying it was too high. To get an acceptable price I shot medium format instead but had to use short lenses to work in some areas which created distortion. I warned them ahead of time and they still complained. When I told them I would reshoot with 4x5 but they would have to pay me again, the decided what they had was good enough.
Notice that there are two tools to adjust Field of View. As Dave says, pick the zoom tool and you can change the FOV either typing or holding shift and dragging with the mouse. This works like actually standing there with a camera and a zoom lens. If you choose Field of View from the Camera menu, it behaves differently, kind of odd for my taste. I can never remember which one works which way.
And looking past speed (because you could just get really good with keyboard shortcuts), a mouse has one other advantage. And that is that using the scroll wheel on your mouse, you can actually zoom, pan, and orbit while another tool is selected.
Being able to move around with another tool selected can be a more common use case than you might initially think. For example, you may find yourself trying to drag a rectangle from one partially concealed reference point to another. I find this can often be the case with recessed joinery like mortises or dadoes. To accomplish this, you may want to move your camera to get the first reference point in view, start dragging your rectangle, rotate to bring the second reference into view, and then complete the rectangle.
This gave me a new idea. Manually zooming in and out is tricky to get back to an extreme close up without overshooting and seeing clipping. You can solve that by making scenes, and something that makes that be easier to achieve is the Advanced Camera Tools.
@colin I have noticed one quirk with clipping. Camera position is also sometimes more of a factor than I completely understand. Here I have a mile square base with a series of smaller cubes near the origin, a model designed to clip. It certainly does as expected, however the clipping is much worse if I have the camera positioned outside the plan view of the geometry. If I orbit around so the camera is position within the plan view of the geometry then I am able to zoom to a pretty impressive view of a 1/16" cube. Is this because the furthest piece of the geometry is now closer to the back of the camera?
If you are in perspective, you really are moving forward, and eventually some of the geometry is behind you. If at that moment you switch to parallel projection, a lot of geometry is behind the camera, and there will be a lot of clipping.
Attach your model for someone to check it. There is usually some workflow issue that creates some geometry a long way from the origin. The larger your model is, in area not file size, the more likely you are to get clipping. One tiny edge left at a distance will cause all sorts of issues.
I noticed this used to happen when you are working in a very larg model (not MB but the extents of the model itself) and trying to zoom in too much. sometimes i found that there was some hidden geometry that when i zoomed extents made my model much larger than in reality, so making the zoome extent area smaller seemed to allow me to zoom in more.
As if the scale of the model is tied to its extents, and that is the reference for the zoom capacity.
As of today i came here trying to look for a new answer because it is happening to me and i could not solve it this way. Using Sketchup 2019
well i think i solved it. i wasnt wrogn, but this time the thing preventing me from shortening the extents of the model that i could not see nor delete, was the picture from google maps that sketchup paste into the drwing when you reference the location of it.
That is such an annoying feature.
reseting that location made it work.
You do have something balled up pretty good. I see only five components other than Lisanne and they all appear to be blank as if you erased their contents. The statistics indicate there are 855 edges but no faces in the component called Bedroom and Roof. Similar issues with the others, too.
All the models I had this issue with were originally created in Make 2016. After I downloaded 2017 this started happening and always by hitting the zoom extents toolbar button. Everything just zooms to a single point. I may just go back to 2016 and use that since it never had this problem. Thanks for looking into it.
Finding and deleting the defective entity heals the file (I have my own suite of Ruby code to hunt for them). Copy/pasting the model to a new file also usually fixes the problem because this forces SketchUp to rebuild the geometry database in the new file and the obviously errant values get discarded or repaired during the rebuild.
When sending a stream from Sketchup I get a selection of random points in the model.
These points are not present in the Sketchup model since switching on all layers, hidden geometry, hidden objects and pressing on zoom extents in Sketchup does not return a similar zoom extent.
Activate the Orbit tool, then click and drag to spin the model around. Be sure to place your cursor on the object of interest before you start orbiting, otherwise this tool can feel jumpy. The Orbit tool is always at your fingertips when using a three-button scroll wheel mouse, just push down the scroll wheel.
Activate the the Pan tool, then click and drag to move the view vertically or horizontally. The pan tool can be helpful for sliding your view through a wall to the inside of a building. The Pan tool is always at your fingertips when using a three-button scrollwheel mouse, just push down the scrollwheel and hold Shift. I like to use the space bar as the keyboard shortcut for the Pan tool, similar to Photoshop.
Activate the Zoom tool, then click and drag up to zoom in, or drag down to zoom out. In my opinion the Zoom tool is not an accurate way to get around in SketchUp. The Zoom tool is always at your fingertips when using a three-button scrollwheel mouse, just roll the scrollwheel towards the screen to zoom in, and away from the screen to zoom out.
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