I have some questions about this function.
for my understanding , protolib.daw2DSprite draws the texture if it exist
so I draw a background and a button that also is a .png texture, so when i pass the mouse over the button I draw another .png button simulating an actual button.
When the screen loads it all looks fine,
but when I pass the mouse over the button the fist time , it draws a pink rectangle for milliseconds, and after that the button function fine and that pink texture doesnt bother anymore.
I have the same problem with another textures in my game ..
any idea how I can solve this?