couple neat ideas

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steves...@gmail.com

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Dec 8, 2016, 4:07:14 PM12/8/16
to TurboRisk
The first one should be a lot simpler: allow me to move my armies to an adjacent territory more than once per turn...maybe a rule that allows me to switch between once, twice, three moves per turn for instance.

The second one might be very involved if the program itself has a hard limit programmed into it: allow maps with more than 42 territories...like maybe double that number to 84 (reasoning that would justify it is if you have 10 players, they can each have at least 8 territories to start and the game could last a bit longer and be capable of taking more interesting twists and turns).

If that second one is done, maybe Antarctica can be added.

steves...@gmail.com

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Dec 8, 2016, 11:12:46 PM12/8/16
to TurboRisk
I didn't do you justice on the last post. This game is a fantastic implementation of Risk. The reason I like it so much I think are two things:

It allows up to 9 computer players (more than any Risk game I've ever seen).

The computer players don't try to pretend they live in the same time realm as a human...they go lightning fast, which is what you want them to do so you can get to your turn.

With more territories, the game would last longer and be more complicated which will require developing a more careful strategy to win.

Also the amount of options you offer on this is really fantastic as well, from the traded set values, the dice roll options...beautiful work!!!
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