Chiel ten Brinke
unread,Nov 18, 2010, 2:45:05 PM11/18/10Sign in to reply to author
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to TurboRisk
Here are some bugs (missing features) we (Mattias and Chiel) found.
We understand they wont be fixed right away, since Mario would be busy
enough with the Hasbro stuff, but perhaps its worth noticing for later
on.
The first is the Executing context from TRComp.exe (Run the TRP, not
just compile)
Its very useful, to test your functions with certain map conditions.
If you want to test a function twice, with using different input (like
testing it for another Territory), you must first empty the output
box, then re-enter all the input boxes, and then press "run"
so not just change one of the, say, three boxes and press run, cause
it wont work...
The second is also about the Executing context
We wanted to see the behaviour of the TWeakestPath function, so we put
it in another fake function (which did nothing else than returning the
TWeakestPath function) like this:
function myTWeakestPath(ST, DT: integer; var TT, PL, EA: integer):
boolean;
begin
result:=TWeakestPath(ST, DT,TT, PL, EA);
end;
but once you try to test (run) this function, it gives some kind of
error (with the word 'acces' in it)