Film Sound Effects

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Ermengardi Atkisson

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Aug 5, 2024, 12:14:40 PM8/5/24
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24bitand 96kHz are entirely unnecessary for listening purposes. 24bit gives you the headroom (assuming suitable equipment) to exploit what your equipment can handle without unnecessarily risking quantisation noise or distortion. 96kHz when recording comes into play only when doing operations that may bleed into the audible region. Any pitch shifting (including autotune) can be affected here. Parametric equalisers implemented via IIR filters will have more natural behavior even in the audible high frequencies below 20kHz. Any kind of non-linear distortion is also prone to cause frequency bleeding where the results will be better when not just processing at a higher frequency but actually including (even if lower-quality) ultrasound components of the actual sound.

If your audio interface is capable of producing 96kHz (and with a quality better than a mere marketing gimmick), chances are that its analog circuitry is built for cutting off at higher frequencies, and that its own reduction in sampling frequency is designed for low latency rather than high quality. So even if you are doing all your processing at 48kHz, letting the hardware deliver at 96kHz might slightly improve the high frequency parts of the results.


That's audiophile talk, and you are doing a horror film. Unless you have extraordinary delicate film music, 48kHz editing should not really be a concern unless you have some specific audio effects that work better at 96kHz for whatever reason. The headroom of 24bit, however, should likely prove useful for most editing as well as recording tasks, assuming that your equipment does not deliver decidedly less than 16bit of resolution.


In particular since horror film audio tracks will likely feature a lot of dynamic compression, bringing up sounds like leaf rustling and heart beats to large volumes. Reducing only the final mix to 16bit (or whatever Youtube is going to work with) will improve your chances of getting a smooth result.


In a world of portable digital recorders, vast sound effects libraries, unlocked picture, uncanny CGI, ASMR, and artificial intelligence: What is modern Foley? And why do filmmakers, sound designers, and audiences still hunger for it?


"Aside from its shorthand use amongst the post production world, 'Foley' as a word has changed as filmmaking and sound design culture have become more global, democratic, and open to the public. This extra bit of awareness has been a blessing and a curse."


"A rich collaboration among hard FX, library FX, field recordings and Foley art drives home the emotional, textural, and performative sounds of stories. A good sound team has the grit to just get those perfect sounds for each and every scene."


Necessity is the mother of invention, and I'm lucky to be coming up in the generation where we have the time honored traditions of Foley artists paired with the high quality and wide breadth libraries of the 21st century. Truly understanding what great Foley artistry can do for a film, is to understand that its very performative nature will likely keep it around for as long as we make moving images.


Beforehand I admit I like those old martial art movies from the Shaw Brothers. Recently looking "Five Element Ninjas" after a long time I noticed that the sound effects are very distinct from the now dominant movies. It is in fact so distinct that I am confident to identify a SB fight at once.


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Sound can make or break a film. It might seem like a cliche thing to say, but after seven years of making and watching 48HOURS movies, I can honestly say that some of the worst to get through are those with big, dead silences, either where music or key sound effects were missing.


We are excited to announce our collaboration with Richard King to develop exclusive sound effects libraries. Now, for the first time ever, sound artists can enhance their projects with sounds curated from his private collection.


I had an audio post facility based at Twickenham Film Studios together with Dean Humphreys called Crossfade. Deanʼs father Gerry was the head of the sound department at Twickenham and when he passed away in 2006 we inherited a box full of DAT tapes that had been cleared out of his office. We didnʼt initially set out to make it a commercial library rather just transfer it and add it to our existing library but after it all got digitised we realised it would make a perfect vintage library.


We were lucky to have the original catalogue that referenced to the DAT tapes, it was in essence the soundminer for that era, each effect had a unique FSE number with a detailed description and category cross referenced to the DAT roll it resided on.


Transferring was a three stage process,first digitizing in each tape in its entirety. Each effect had an ident which made the second task of editing the recording and naming each file straight forward. The final part was the most time consuming, using soundminer and having the original catalogue for cross reference, each FSE file had itʼs description and category typed word for word into the metadata fields and was done whenever we had a quiet moment between jobs.


A large proportion was recorded by Peter Handford on analogue Nagra but I was at a reunion for Twickenham Film Studios recently and met John Bateman who was the ADR mixer there at the time FSE was set up. John is the voice behind the idents and he was able to recall that a lot of the effects in the weapons category were recorded by Peter on optical film back when he was serving in the Army Film Unit in the D Day landings.There is much material in this library that predates 1966, for instance theres a track of German POWʼs in the crowd category that would have been recorded by Peter himself on optical. A great many of these optical recordings form part of the Imperial War Museums sound archive.


Peter was renowned for his railway recordings and a large part of the National Railway Museums archiveʼs from his recordings. That category really does stand out as a testament to his passion for the railway and contains some wonderful recordings. I also love the bird category as it captures some beautiful ambiances thatʼs just as relevant today.


Peterʼs career highlights his skill as a sound recordist ,he was a pioneer in his profession being the first to use synchronous sound recording on David Leanʼs ʻSummer Madnessʼ in 1955. John Bateman also recalled to me that to his dismay, when the library was being compiled some of the recordings were edited by Peter, so for example the artillery shell

whines would have originally been part of a much longer recording.Today with hindsight it would be just as interesting to have the surrounding ambiance to those shell whines.


We still have a few more categories to add and will get them up soon,after that the FSE library will be complete for all but a remaining few effects that will have to be categorised as Miscellaneous! Weʼre also collaborating with fellow sound editors at the moment and plan to start building a modern FSE library in the spirit of the original.


Sound effects. Audio Effects. Foley. There are several names for the sorcery of storytelling through sound that films and television rely upon to create moods, convey information, or complement performances.


Born to Irish immigrant parents in New York in 1891, Jack Foley grew up among other recognizable names like James Cagney and Arthur Murray. His first job was working at the docks that employed his father.


During World War I, he worked for the American Defense Society guarding the L.A. water supply against potential poisoning. Around this time, he became involved in theater, composing, and drawing cartoons.


In the 1920s, L.A. was growing rapidly, and enterprising landowners realized they could cash in by selling their land and its water rights. This sounds great on paper, but it depressed the local economy, and many people started hurting for work, including Foley.


Foley reached out to people he knew in the film industry and organized a publicity campaign to encourage production studies to bring their operations to his town of Bishop. It worked, and Foley found himself now employed as a location scout.


In filmmaking, Foley[a] is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance audio quality.[1] Foley is named after sound-effects artist Jack Foley.[2] Foley sounds are used to enhance the auditory experience of a movie. They can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass. Foley can also be used to cover up unwanted sounds captured on the set of a movie during filming, such as overflying airplanes or passing traffic.[3]


Places where the Foley process takes place are often referred to as a Foley stage or Foley studio. A Foley artist recreates the realistic ambient sounds that are portrayed in the film. The props and sets of a film often do not react the same way acoustically as their real-life counterparts, requiring filmmakers to Foley the sounds.[3] The best Foley art is so well integrated into a film that it goes unnoticed by the audience.[3] It helps to create a sense of reality within a scene. Without these crucial background noises, movies feel unnaturally quiet and uncomfortable.


What is now called Foley originated as adding sounds to live broadcasts of radio drama from radio studios around the world in the early 1920s. Phonograph recordings of the era were not of sufficient quality or flexibility to faithfully reproduce most sound effects on cue, so a sound effects person had to create all sounds for radio plays live. Jack Donovan Foley[4] started working with Universal Studios in 1914 during the silent movie era. When Warner Studios released The Jazz Singer, its first film to include sound, Universal knew it needed to stay competitive and called for any employees who had radio experience to come forward.[4] Foley became part of the sound crew that turned Universal's then-upcoming "silent" musical Show Boat into a musical. Because microphones of the time could not pick up more than dialogue, other sounds had to be added in after the film was shot.[4] Foley and his small crew projected the film on a screen while recording a single track of audio that captured their live sound effects.[4] Their timing had to be perfect, so that footsteps and closing doors synchronized with the actors' motions in the film. Jack Foley created sounds for films until his death in 1967.[4] His basic methods are still used today.

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