Gaming Queen

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Auriville Cha

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Aug 3, 2024, 3:42:34 PM8/3/24
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I cannot recall all the details, but at one moment in the game he captured my queen and I continued to play without it. Besides being without queen, he might have had 1 or 2 of my pawns and a bishop. I also had 1 or 2 his pawns, along with 1 or 2 of his bishops.

Obviously, this is not a question about the particular game I played on the mountain. It is more about, if someone loses his queen at the beginning of the game, what are the tactics to trap and capture the other player's queen?

I would like to know more about tactics when some player lost some important pieces, but played so well that he won the game. Are there any tricks that can be used here? I am also interested in such a game in which one player loses their queen, but the other one still has theirs.

Basically you assign points to certain aspects of the position, like material, piece activity, king safety, space advantage, etc. Adding all those points (with weights depending on the aspects), you come up with a final number, for instance -2. The sign (-) means black is better and the number 2 means that all other things being equal, black could be up by 2 pawns. Of course it could also mean that material is equal and black has much more active pieces, etc.

The word you mean is "strategy" not "tactics". As outlined above, most people would resign in a situation like you describe. Still, if you think your opponent is weak enough to continue fighting there are a few things you can do to increase your chances:

NOTE Since my statement about the pointing system was received with controversy in the comments, let me elaborate a bit further (even though this is beyond the scope of the original question, it's still related and interesting):

For those reasons, I think every score-system is wrong (not even entering the discussion of which one would be right, since different people have had different opinions). But all of that does not really matter that much, even if we ignore 1 and 3, the second issue would still be there, and it's quite an important one! It you learn to think in terms of a scoring system, you will eventually have to un-learn all of that and, from my own experience, I can tell you that's really hard! The main problem is therefore that the scoring system is not useful in practice! It does not provide any help in your game and it makes progress more difficult.

@user1583209 pointed out that computers use the points system quite succesfully. Well, that's simply not the full story! Computer position evaluation has worked very differently for a long time, and even if it were the case, there is pretty much nothing to learn from computers in terms of "how to think" as a human

I played a game recently where I lost my queen for a knight early on with no other obvious compensation or counterplay. I almost resigned, but decided to play on for a few moves to see if I could get anything, and ended up winning.

The approach I used was to try and keep pieces on the board, as mentioned in another answer, as any simplification is usually bad if you're down material. Other strategies I used were - to keep attacking their queen; and generally favouring development, coordination, disruption of their position, and piece activity, over material (e.g. not capturing the dark square bishop in the game - link below).

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This game may not be for everyone, especially those who want a lot of action in their life. Long Live the Queen, is an excellent game focused on strategy and simulation. You may never be a princess growing up to take the crown from your father in a fantasy land, but now you can get closer to the experience with this entry on the Nintendo Switch. Maybe you just want to experience helping a 14-year-old girl grow into the queen she needs to be. Either way, this game has a lot of content and replayability.

Review Disclosure Statement: Long Live the Queen was provided to us by Ratalaika Games for review purposes. For more information on how we review video games and other media/technology, please go review our Review Guideline/Scoring Policy for more info.

Affiliate Link Disclosure: One or more of the links above contain affiliate links, which means at no additional cost to you, we may receive a commission should you click through and purchase the item.

Garcia said that the game cafe is a space for all ages and gaming interests, with after-school youth programming, summer camps, and youth and teen role-playing games scheduled alongside the commercial business.

I am working from a review copy of the game provided to me by Darrington Press. My previous review, based on the initial publication run of the game, was based on a copy of the game that I purchased myself. One of the first games I picked up when I finally resolved to run games via VTT was the digital version of For the Queen on Roll20. I have played this game quite a bit and have even gotten a few rounds of play for the new version under my belt as well.

This edition of For the Queen contains all the content of the previous edition, except the art on the previous run. All the queens have been reimagined and reinterpreted. The original game had 82 cards, while the new edition comes in at 91 cards.

The previous version of the game had a top slide deck box, meaning that you pulled the cover off from the top, and if you grabbed the deck from the top, the bottom of the box would fall out. This version is designed to look like a book and has a magnetic clasp to seal the box shut.

For comparison, I also brought along the previous edition of the game. I wanted the group to have a chance to see the difference between the editions. I asked them not to consider the dinged-up corner on my first edition box, where I launched it out of my backpack at a convention. After we took some time to look at the cards from both boxes, and we decided where we were going to set up the game, we started.

Everyone in the group enjoyed the game immensely and said we could play it any time and they would be happy. They liked that the prompts pushed them to think about things and answer questions that forced an emerging picture of themselves and the queen. They loved the artwork for the queens and started coming up with ideas about the queens from the pictures alone. They all agreed that they would buy additional cards that were just new queen artwork.

There were two things the group agreed on, neither of which were major issues. Because we used X-Cards on both sides of the table, they thought it would be a good idea to have at least one additional X-Card to help with making the card accessible to everyone seated at the table. The other criticism is that when they compared the game to the previous edition, they noticed that the queens were not double sided, meaning you could see all of them together, at a glance. The new artwork is amazing, but half of the queens are hidden from view, depending on which side of the card you are looking at.

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Bungie finally took the wraps off the upcoming The Witch Queen expansion for its hit game, Destiny 2. Destiny and I go way back. From the House of Wolves in the first game on, I've devoted thousands of hours to Bungie's shared-world first-person shooter.

From epic raids to glorious wins in Trials of Osiris, some of the best moments I've had in gaming belong to Destiny. But something changed, and I'm still not sure if it was with me or with Bungie. I distinctly remember feeling this shift when Shadowkeep launched in 2019 (which also marked Bungie's separation from Activision).

The expansion was dull and boring, and I found at that point that I couldn't care less about Destiny 2. This was after hundreds of hours put into the game in the year prior thanks to the awesome Forsaken expansion and the Annual Pass. I drifted away from Destiny, feeling guilty and like I'd wasted years of my life.

Just like people can grow apart as they age and change, so too can a person move on from something they previously loved. That was what happened with Destiny and me: I'd grown tired of the game's chore-like grind. I didn't care anymore, and my social anxiety kept me from truly finding the sense of community so many love Destiny 2 for.

What really toppled things over for me was the introduction of sunsetting, where Bungie would negate older weapons in high-level activities. That meant my favorite guns, many of which I'd worked incredibly hard for, didn't matter in top-tier activities. This was extremely demoralizing and it discouraged me from chasing those pinnacle weapons, many of which require hours of grinding to obtain. Thankfully, Bungie realized sunsetting wasn't the right direction for the game and reversed the decision.

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