Free Download Film Cars 3 (English) 5 Movie

0 views
Skip to first unread message
Message has been deleted

Riley Boylan

unread,
Jul 10, 2024, 10:40:10 AM7/10/24
to tumbbonilo

Cars is a 2006 American animated sports comedy film produced by Pixar Animation Studios for Walt Disney Pictures. The film was directed by John Lasseter, co-directed by Joe Ranft, produced by Darla K. Anderson, and written by Dan Fogelman, Lasseter, Ranft, Kiel Murray, Phil Lorin, and Jorgen Klubien, and was the final film independently produced by Pixar after its purchase by Disney in January 2006. The film features an ensemble voice cast of Owen Wilson, Paul Newman (in his final voice acting theatrical film role), Bonnie Hunt, Larry the Cable Guy, Tony Shalhoub, Cheech Marin, Michael Wallis, George Carlin, Paul Dooley, Jenifer Lewis, Guido Quaroni, Michael Keaton, Katherine Helmond, John Ratzenberger and Richard Petty, while race car drivers Dale Earnhardt Jr. (as "Junior"), Mario Andretti, Michael Schumacher and car enthusiast Jay Leno (as "Jay Limo") voice themselves.

Cars is set in a world populated entirely by anthropomorphic vehicles. The film follows a selfish and arrogant young racecar named Lightning McQueen who, on the way to the biggest race of his life, becomes stranded in a forgotten town called Radiator Springs, where he learns to be humbler and more respectful towards others.

free download film Cars 3 (English) 5 movie


Download File https://tweeat.com/2yU5Ko



Development for Cars started in 1998, after finishing the production of A Bug's Life, with a new script titled The Yellow Car, which was about an electric car living in a gas-guzzling world with Klubien writing. It was announced that the producers agreed that it could be the next Pixar film after A Bug's Life, scheduled for a 1999 release, particularly around June 4; the idea was later scrapped in favor of Toy Story 2. Shortly after, production was resumed with major script changes. The film was inspired by Lasseter's experiences on a cross-country road trip. Randy Newman composed the film's score, while artists such as Sheryl Crow, Rascal Flatts, John Mayer and Brad Paisley contributed to the film's soundtrack.

Cars premiered on May 26, 2006, at Lowe's Motor Speedway in Concord, North Carolina and was theatrically released in the United States on June 9, to generally positive reviews and commercial success, grossing $462 million worldwide against a budget of $120 million, becoming the sixth-highest-grossing film of 2006. The film received two nominations at the 79th Academy Awards, including Best Animated Feature, but lost to Happy Feet (but won both the Annie Award for Best Animated Feature and the Golden Globe Award for Best Animated Feature Film). The film was released on DVD on November 7, 2006, on VHS in limited quantities on February 19, 2007, and on Blu-ray on November 6, 2007. The film was accompanied by the short One Man Band for its theatrical and home media releases. The film was dedicated to Joe Ranft, who died in a car crash during the film's production.

The crowd and media furiously condemn Chick's Piston Cup victory while praising Lightning's integrity and sportsmanship. Although offered a Dinoco sponsorship, Lightning politely declines and chooses to be with his current sponsor, Rust-eze Bumper Ointment, out of newfound respect and loyalty for them. Returning to Radiator Springs, he reunites with Sally, Mater, and the other cars and declares his intention to establish his racing headquarters there and revitalize the town, while also training under Doc's mentorship.

Tom Hanks, Tim Allen, Billy Crystal, John Goodman, Dave Foley and John Ratzenberger reprise their vocal roles from previous Pixar films during an end-credits sequence featuring automobile spoofs of Toy Story, Monsters, Inc., and A Bug's Life.[6] Cars was the final Pixar film worked on by Joe Ranft who died in a crash a year before the film's release, aged 45.[7] The film was the second to be dedicated to his memory, after Corpse Bride. The memorial showed the roles he had done in the other films directed by John Lasseter during the credits.[8] This is also the last (non-documentary) movie for Paul Newman before his retirement in 2007 and his death in 2008.[9] It turned out to be the highest-grossing film of his career.[9]

The development of Cars began in 1998, when Pixar finished production of A Bug's Life. At that time, Jorgen Klubien began writing a new script called The Yellow Car, which was about an electric car living in a gas-guzzling world inspired by The Ugly Duckling, an idea triggered by the poor reception his fellow countrymen gave the Mini-El car.[10] Some of the original drawings and characters were developed in 1998 and the producers agreed that Cars could be the next Pixar film after A Bug's Life and be released in early 1999, particularly around June 4.[10] However, the idea was scrapped in favor of Toy Story 2.[10] Later, production resumed with major script changes, like giving Mater, Doc and a few other characters bigger parts.[10]

John Lasseter said that inspiration for the film's story came after he took a cross-country road trip with his wife and five sons in 2000.[11] When he returned to the studio after vacation, he contacted Michael Wallis, a Route 66 historian. Wallis then led eleven Pixar animators in rented white Cadillacs on two different road trips across the route to research the film.[12][13][14] In 2001, the film's working title was Route 66 (after U.S. Route 66), but the title was changed to Cars in order to avoid confusion with the 1960s television series of the same name.[15] In addition, Lightning McQueen's racing number was originally going to be 57 (a reference to 1957, Lasseter's birth year), but was changed to 95 (a reference to 1995, the year Pixar's first feature film Toy Story was released).[15]

Years later in 2013, Klubien said the film was both his best and most bitter experience because he was fired before it premiered and because he feels Lasseter wrote him out of the story of how the film got made.[16]

In 2006, Lasseter spoke about how they worked hard to make the animation believable, saying: "It took many months of trial and error, and practicing test animation, to figure out how each car moves and how their world works. Our supervising animators, Doug Sweetland and Scott Clark, and the directing animators, Bobby Podesta and James Ford Murphy, did an amazing job working with the animation team to determine the unique movements for each character based on its age and the type of car it was. Some cars are like sports cars and they're much tighter in their suspension. Others are older '50s cars that are a lot looser and have more bounce to them. We wanted to get that authenticity in there but also to make sure each car had a unique personality. We also wanted each animator to be able to put some of themself in the character and give it their own spin. Every day in dailies, it was so much fun because we would see things that we had never seen in our lives. The world of cars came alive in a believable and unexpected way."[11]

Unlike most anthropomorphic cars, the eyes of the cars in this film were placed on the windshield (which resembles the Tonka Talking Trucks, the characters from Tex Avery's One Cab's Family short and Disney's own Susie the Little Blue Coupe), rather than within the headlights.[11] According to production designer Bob Pauley, "From the very beginning of this project, John Lasseter had it in his mind to have the eyes be in the windshield. For one thing, it separates our characters from the more common approach where you have little cartoon eyes in the headlights. For another, he thought that having the eyes down near the mouth at the front end of the car feels more like a snake. With the eyes set in the windshield, the point of view is more human-like, and made it feel like the whole car could be involved in the animation of the character."[11] This decision was facetiously criticized by automotive blog Jalopnik.[17]

In 2006, the supervising animator of the film, Scott Clark, spoke about the challenges of animating car characters, saying: "Getting a full range of performance and emotion from these characters and making them still seem like cars was a tough assignment, but that's what animation does best. You use your imagination, and you make the movements and gestures fit with the design. Our car characters may not have arms and legs, but we can lean the tires in or out to suggest hands opening up or closing in. We can use steering to point a certain direction. We also designed a special eyelid and an eyebrow for the windshield that lets us communicate an expressiveness that cars don't have."[11] Doug Sweetland, who also served as supervising animator, also spoke about the challenges, saying: "It took a different kind of animator to really be able to interpret the Cars models, than it did to interpret something like The Incredibles models. With The Incredibles, the animator could get reference for the characters by shooting himself and watching the footage. But with Cars, it departs completely from any reference. Yes they're cars, but no car can do what our characters do. It's pure fantasy. It took a lot of trial and error to get them to look right."[11]

Lasseter also explained that the film started with pencil and paper designs, saying: "Truth to materials. Starting with pencil-and-paper designs from production designer Bob Pauley, and continuing through the modeling, articulation, and shading of the characters, and finally into animation, the production team worked hard to have the car characters remain true to their origins."[11] Character department manager Jay Ward also explained how they wanted the cars to look as realistic as possible, saying: "John didn't want the cars to seem clay-like or mushy. He insisted on truth to materials. This was a huge thing for him. He told us that steel needs to feel like steel. Glass should feel like glass. These cars need to feel heavy. They weigh three or four thousand pounds. When they move around, they need to have that feel. They shouldn't appear light or overly bouncy to the point where the audience might see them as rubber toys."[11] According to directing animator James Ford Murphy, "Originally, the car models were built so they could basically do anything. John kept reminding us that these characters are made of metal and they weigh several thousand pounds. They can't stretch. He showed us examples of very loose animation to illustrate what not to do."[11]

aa06259810
Reply all
Reply to author
Forward
0 new messages