Age Of Empires 3 Improvement Mod

0 views
Skip to first unread message

Leto Corrales

unread,
Aug 5, 2024, 4:01:12 AM8/5/24
to tuinvilomna
Peoplefor some reason didnt like the generic units (from what i seen from other threads) but i think this way its easy to balance and make sense because some units are same for every nation just their armor or weapon looks different.Most can do in this situtaion is maybe adding regional unique units like western maa,midle eastern maa,eastern maa etc.

Graphic improvement (this will come with season 5 but it still needs to be improved when it comes to polishing), along with more fauna, better and more animation in the environment and even in battles, slightly taller buildings (respecting their space of tiles), physical improvements of the siege when they are destroyed, operators, etc.


When playing AOE, even in multiplayer, it feels more like playing a solo game with others rather than a truly engaging multiplayer experience. I understand that this appeals to those who enjoy testing their skills, but as a casual player, it can be a highly isolating experience in my opinion.


Spectator mode for friends: Allowing friends to spectate your gameplay without delay would enhance the social aspect of the game and provide a way for friends to engage even when not actively playing.


Improved chat filter: The current chat filter can be overly sensitive and annoying. Adding a toggle to show or hide profanity would allow players to communicate more effectively during intense battles without being hindered by the filter, even for normal text.


I get that things like new civs and game modes are enticing to request and I totally agree that things like more casual game modes (like empire wars) and modding community improvement are really great elements to have had as directions and have made the game a lot bet.But at its core aoe4 feels way too cold to the human element of a multiplayer experience.


323 days ago I joined my current alliance and at that point facing top defenses I considered it a good day when I hit a score of 200. In a few weeks I should hopefully be at the point where I have dipped below 200 only once in 30 wars. None of this was by accident, and I wanted to share the specific things I did that let to consistently higher war scores:


Roster. This one is obvious. However, I started off with a less-than-average (at the alliance level) roster and have advanced to an average (at the alliance level) roster - with defenses also advancing in the meantime. So I would say that I have advanced my net roster position slightly, and whilst I doubt I could have gotten the consistent scores without this, I would not consider this the main factor.


Troops. Not the kind of crazy advancement that a lot of people promote, but I have gone from having troops in the 13s to my top troop being a 23, and the other colors in the 17 to 19 mark. Each color also now has 2 other mana troops at level 11 (a recent advancement, but will really help with VF wars) and a ninja troop for fast/hard hitters. Getting your key average heroes from 10 tiles to 9 tiles is a huge contributing factor (and VF from 7 to 6 of course) in getting the consistent scores - but outside of that, I still stand by my beliefs that troops have minimum benefit


Slowing down my play. Taking time to think through moves. Record videos and analyse what I did right and what I did wrong (and even where I did 6 O/S I still see errors, which shows me that there is stlil so much more to learn. I did find that I made the silliest mistakes that turned wins into losses when I rushed a move.


Focusing on the 4* healers in my roster. This has been absolutely crtitical. I did get some game changing heroes in Lord Loki and Alfrike and a handful of others, and I have always been lucky with my minion counters of 2x Grimble and 1x Skadi, but focusing on building up my 4* healers and emnbleming them and now also LB them has seen a huge improvement my consistency. These guys perform poorly wihout emblems. But take the hit and invest in embleming them up and they repay you a hundred-fold. I now have the following roster that gives me great flexibility in each war, and I tend to use them all as I have 2-3 healers in each time typically:


So that has been my experience. I am proud of getting to this point but this is not a post for me bragging but rather trying to breakdown and share the contributing factors to the improvements - many which I think can be done without a reliance on 5* roster improvement. Hope it helps some people out there.


Getting your key average heroes from 10 tiles to 9 tiles is a huge contributing factor (and VF from 7 to 6 of course) in getting the consistent scores - but outside of that, I still stand by my beliefs that troops have minimum benefit


Also one tip to make your roster stronger; dont emblem 5* heroes above 18-19. Only if it really benefits the hero, like for example paladin class. But critical chance, more healing or attack for healers is not worth the 250 emblems in my opinion. With that amount of emblems you can get a 4* hero to 10+ and also a couple of emblems for another 5* hero.


This is also because of my very limited roster - I play for 8 months and I only have 22 maxed 4*, 5 maxed 5* and several 5* at 3.70 which I throw in the mix successfully. My teams are usually 3800-4000 TP and I take on teams 4200-4500 TP. Of course, since I am in well-developed alliance, often there are few opponents under 4500 and I need to focus on clean-ups, but those must be done as well.


I like it, not simply because it makes it easier to determine which teams to use in war, but also because it helps me manage my roster better and keep my spending in check, by trying summoning only for heroes that are a clear improvement on my current top 9.


I agree with those. cSabina sadly has too much attack compared to cRigard, for example, so her defensive stats suffer from that. Thats why I was planning to limit break her too, because her special is super useful, she just cant take much damage even with 19 emblems. I love cMelendor too, but for me he has sturdy enough defensive stats so I will propably limit break Buddy instead.


I agree, and I am quite systematic in making the highest probability choices in war based on how my team counters/takes advantage of the opponent - I have a number of team configs so I choose the 6 that fit best based ont he teams we face:


Skadi: A strong Freya/Bera defense that is unlikely to take out my Skadi with snipes (Skadi is supported by 3 healers in different colors). This one is super tricky to use in cleanse wars so sometimes sits out


I do mix and match to some small extent but I realised a while back that the more I try to play with ad-hoc teams the more likely something will fall apart, so I try to use the pre-configured teams as much as possible. These teams have had extensive experience in other wars and in daily raids


Governor Hochul has unveiled her vision for a new commuter-first world-class Penn Station and revitalized surrounding neighborhood that reflects the community's needs and focuses on public transit and public realm improvements. The plan prioritizes the reconstruction of the existing station while the station expansion and the Gateway Project initiatives, both of which the Governor strongly supports, continue on their federally-established timelines. Governor Hochul's new plan thus allows the expedited reconstruction of the existing Penn Station, 60% of whose users are subway and LIRR riders.


The new neighborhood plan comes after several months of collaboration and more than 100 meetings with community stakeholders, government agencies, and elected officials to improve on past plans and establish a new way forward. The plan announced by Governor Hochul will also be subject to further public review and is part of a larger public process that remains ongoing.


The first step in realizing this vision is the recently opened Moynihan Train Hall, which breathes new life into historic Farley Post Office, transforming it into an iconic, state-of-the-art infrastructure gateway for the Long Island Railroad and Amtrak. The Pennsylvania Station Area plan includes plans for a reimagined and expanded Penn Station, currently being planned by the MTA in conjunction with Amtrak and NJ Transit, to increase platform capacity by approximately 40 percent.


The Proposed Project is critical to making Penn Station a seamlessly integrated intercity rail hub. The Proposed Project aims to catalyze transit-oriented development that would generate much-needed revenue to fund this major renovation and expansion of Penn Station, implement other public transportation and public realm improvements within and around Penn Station, and revitalize the business district surrounding the station.


Age Of Empires 4 is the first RTS I've taken seriously. I've practised build orders, memorised specific civ counters, watched pro matches and agonised over key bindings. I have gone down into the nitty gritty of sheep micro, just to shear off microseconds from early villager gathering times, but I've never seen a good reason to build half of the landmarks in the game. It's a blessed relief, therefore, to see "landmark improvements" on the roadmap for Season 4, alongside a new mode and a funky purple-looking biome.


Landmarks are special buildings that every civilisation constructs to move into the next age, choosing from one of two options. They're a big deal, but as developers World's Edge acknowledge, many of those choices are a bit too clear cut. The devs are looking to change that, "so the less-used Landmarks will now present more viable strategies or have unique features to stand out as a compelling choice". There are no specifics, but it's good to know the problem is being targeted.

3a8082e126
Reply all
Reply to author
Forward
0 new messages