Hybrid Characters

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Jay.Mc...@gmail.com

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Apr 6, 2009, 5:16:40 PM4/6/09
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While Therryk won't be taking advantage of this (the armor restriction
means he would lose his precious plate armor), it seems like a really
solid system for anyone who thought multiclassing was too weak. The
feat they throw in there almost makes it seem *too* powerful, since
you could chose something awesome, like combat superiority, or the
rogue's weapon talent with it. I think compared to paragon
multiclassing it is a clear winner for some classes. For example, I
have been toying on and off with the kobold dagger thrower that is
dear to me, and this seems to call out to me to use it. Dagger
throwing rogues have to use tricks to maintain CA from afar, either
through feats or power selection. Hybrid Rogue/Ranger could use his
Rogue powers when he had CA to gain that better striker die, and use
his Ranger powers when he did not have CA on his quarry to keep at
least some extra damage up. It is a great solution, and the feat
allows you to take Rogue Weapon Talent, or the Ranger Weapon Talent if
you desire (could you go with a beastmaster? that could be fun...)

Anyhow, I liked it, and was wondering what you all thought.

http://www.wizards.com/download.asp?filename=374_Hybrid_Playtest.pdf

Jay

Joel Rios

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Apr 6, 2009, 5:29:39 PM4/6/09
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That link didn't work for me.

Jay.Mc...@gmail.com

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Apr 6, 2009, 6:39:16 PM4/6/09
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http://www.wizards.com/default.asp?x=dnd/drfe/20090406

The link to the page with the .pdf

You'll need a DDI subscription for it to work.

Jay

On Apr 6, 2:29 pm, Joel Rios <jrio...@gmail.com> wrote:
> That link didn't work for me.
>
> On Mon, Apr 6, 2009 at 2:16 PM, Jay.McKin...@gmail.com
> > Jay- Hide quoted text -
>
> - Show quoted text -

Jay.Mc...@gmail.com

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Apr 6, 2009, 7:23:49 PM4/6/09
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Forgive my indulgence...

K'rrul
6th level Good Kobold Rogue|Ranger

Strength 15 +5
Constitution 15 +5
Dexterity 19 +7
Intelligence 8 +2
Wisdom 10 +3
Charisma 14 +5

HP 47
Bloodied 23
Surge 11
Surges 8

AC (10+4+3+2+2) 21
Fortitude (10+2+3+1+1) 17
Reflex (10+4+3+1+1) 19
Will (10+2+3+0+1) 16

Initiative +7
Speed 6
Passive Insight 13
Passive Perception 18

Racial Features
+2 Dexterity and +2 Constitution
+2 Stealth and +2 Thievery
Shifty At-will Power
Trap Sense

Class Features
Hunter's Quarry (Hybrid)
Sneak Attack (Hybrid
Brutal Scoundrel

Skills
Acrobatics +12
Bluff +13(Skill Training)
Endurance +10
Perception +8
Stealth +14(Racial)
Thievery +14(Racial)

Feats
1-Hybrid Talent: Brutal Scoundrel
2-Distant Advantage(PHB 2)
4-Skill Focus (Bluff)
6-Daring Performer(Dragon 368)

Powers
At-will
Deft Strike (Rogue)
Twin Strike (Ranger)

Encounter
King's Castle (Rogue)
Scattering Volley (Ranger)

Daily
Easy Target (Rogue)
Spitting Cobra Stance (Ranger)

Utility
Unbalancing Parry (Ranger)
Chameleon Rogue)

Magic Items
+2 Goblin Totem Dagger (FRCG) +12 vs AC 1d4+6 (1d4+8 vs medium or
larger foes)
+2 Summoned Leather
+1 Cape of the Mountebank
GP's

I think that works pretty well. How exciting for me.

On Apr 6, 3:39 pm, "Jay.McKin...@gmail.com" <Jay.McKin...@gmail.com>
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