Everyone said they had a good time and that calling out the next
person 'on deck' helped. However, we all generally felt that it could
use some speeding up. Colin, always mindful of player's enjoyment of
the session asked for feedback on his DMing and none of us could
really come up with anything he could have done better or faster.
It's just the size of the group.
IMO the only fully-effective solution to this problem is to reduced
party size. Let me clarify. We've already demonstrated the ablitiy
to make a game happen with a lot of players, and I am not opposed to
continueing just as we are, but we need to honestly ask ourselves if
we are having as much fun as we want/expect.
That brings us to something we've talked about before: splitting into
two groups. We could do this, but in order for it to work, I think
they simply have to become two wholly individual gaming groups. Colin
astutely pointed out that if we were to try to play together, it could
lead to people wanting to bounce around between the campaigns when
they see something 'cool' happening in the other game. It is hard
enough to DM as-is, once you add in another DM you have to 'compete'
with, then you're just asking for trouble.
Josh, Dan, Chris, Jay, Colin, Jes, Jesse, Marc, Joel, Chelsea. 10
players. That is enough for 2 groups. I think we should do it.
This all sounds just peachy, but we all know that players sometimes
show up, and other times don't. This could lead to having groups
unable to play. I think there is an easy solution to that too: On any
weekend that either group cannot play because of no-shows, they will
always be welcome in the other group. We can make that a 'policy'. I
don't think anyone would mind an occasional, slightly
larger-than-average group. Knowing that every single week it is going
to be a monster group is a little different.
In a couple months we can look at the attendance and see if this is
working out or not. I'm willing to admit that there may be a whole
new set of problems this can create, so if you guys have any concerns,
let's talk about them. Maybe I'm over-simplifying things.
Another little thing to remember is that there are travel issues as
well. Having an eastside and a northwestside group might be welcomed
by some.
There has always been a core of steady players who generally game on
the northwest side of town, so maybe some of us new guys could relieve
some of the burden on them by starting up another group on the
eastside.
What do you guys think?