I hope you don't mind, but I tracked down the module you ran and took
a look at it. I think we did pretty well.
I think my inclination is pretty similar to yours regarding encounter
design. I'd like them to be a challenge. The fights were were in
were not fights I would ever prepare. 4 9th level PC's vs 8 4th level
and 2 6th level first time, and 5 4th level and 4+ 6th level the
second. I guess this shows that I have a lot to learn, since as you
said, they were fun, challenging fights. Particularly the second with
it's terrain feature and the crazy zombies. I wonder how we would
have fared with the full zombie treatment. Not well, I imagine.
I really liked seeing the barbarian and warden in action. Two classes
we haven't seen before. The barbarian performed as advertised and
then some, and the warden was all I had hoped it would be.
I was just as impressed with the other two classes that we *have* seen
in action, just hammering home even more that 4e is more than capable
of allowing tons of variation. Dan's warlord is the 3rd or 4th (i
lose track) that we have seen in game, and great at leading and
keeping the party (Jesse) alive. We all did a swell job considering
we had just a few minutes to decide on and make a character. I would
have expected a misstep or two, but the strikers were deadly, the
leader kept us all alive (and in the second fight for sure added a
whole extra tactical benefit besides), and the warden proved itself a
capable defender.
I liked playing Flint a lot more than playing Therryk.
Jay