Wry Wit

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Josh Gilbrech

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Mar 26, 2009, 10:31:21 PM3/26/09
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So what do we do about magic items and cash?

I'll be coming up with a history here shortly... any input on where the hell a drow or a jester would come from?

Wry Wit

Male Drow Sorcerer
Level 6
Unaligned (Chaotic)

Strength    8    (-1)
Constitution    10    (+0)
Dexterity    18    (+4)
Intelligence    13    (+1)
Wisdom    13    (+1)
Charisma    19    (+4)
        Height:    5' 8"
Weight:    150 lb
Skin:    Black
Eyes:    Violet
Hair:    White; Straight; Beardless




Maximum Hit Points: 47


Bloodied: 23
Surge Value: 11
Surges / Day: 6
       

Size: Medium
Speed: 6 squares
Vision: Darkvision

Initiative:    1d20 +7    = + 3 [half level] + 4 [dexterity]
Base Strength Attack:    1d20 +2    = + 3 [half level]-1 [strength]
Base Dexterity Attack:    1d20 +7    = + 3 [half level] + 4 [dexterity]
Base Constitution Attack:    1d20 +3    = + 3 [half level] + 0 [constitution]
Base Intelligence Attack:    1d20 +4    = + 3 [half level] + 1 [intelligence]
Base Wisdom Attack:    1d20 +4    = + 3 [half level] + 1 [wisdom]
Base Charisma Attack:    1d20 +7    = + 3 [half level] + 4 [charisma]

Armor Class:    17    = 10 + 3 [half level] + 4 [dexterity]
Fortitude Defense:    13    = 10 + 3 [half level]
Reflex Defense:    17    = 10 + 3 [half level] + 4 [dexterity]
Will Defense:    19    = 10 + 3 [half level] + 2 [sorcerer] + 4 [charisma]


Armor: None (street clothes)

Shield: None

Attacks:

Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength]
Dagger: +5 vs AC [+2 strength] [+3 proficiency]; damage 1[W]=1d4-1 [strength] 1 lb (Light blade); usable off-hand; light throwable
        Thrown: +10 vs AC [+7 dexterity] [+3 proficient, damage 1d4+4 [dexterity]
Quarterstaff: +4 vs AC [+2 strength] [+2 proficiency]; damage 1[W]=1d8-1 [strength] 4 lb (Staff)
Darkfire +9 [base charisma attack + 2] vs reflex
Acid Orb +7i [base charisma attack] vs reflex
Chaos Bolt +7i [base charisma attack] vs will
Bedeviling Burst +7i [base charisma attack] vs will
Dragonfang Bolt +7i [base charisma attack] vs. fortitude
Ice Dragon's Teeth +7i [base charisma attack] vs reflex
Acidic Implantation +7i [charisma attack bonus] vs fortitude
i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load    80 lb.
160 lb.
400 lb.
    Encumberance 3.5
    Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:    26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.




Languages:    Common; Elven;



Skills:Acrobatics:    +7    = 4 [dexterity] + 3 [half level]
Arcana:    +9    = 1 [intelligence] + 3 [half level] + 5 [class training]
Athletics:    +7    = -1 [strength] + 3 [half level] + 5 [class training]
Bluff:    +7    = 4 [charisma] + 3 [half level]
Diplomacy:    +12    = 4 [charisma] + 3 [half level] + 5 [class training]
Dungeoneering:    +4    = 1 [wisdom] + 3 [half level]
Endurance:    +3    = 0 [constitution] + 3 [half level]
Heal:    +4    = 1 [wisdom] + 3 [half level]
History:    +4    = 1 [intelligence] + 3 [half level]
Insight:    +9    = 1 [wisdom] + 3 [half level] + 5 [class training]
Intimidate:    +9    = 4 [charisma] + 3 [half level] + 2 [Drow]
Nature:    +4    = 1 [wisdom] + 3 [half level]
Perception:    +4    = 1 [wisdom] + 3 [half level]
Religion:    +4    = 1 [intelligence] + 3 [half level]
Stealth:    +9    = 4 [dexterity] + 3 [half level] + 2 [Drow]
Streetwise:    +7    = 4 [charisma] + 3 [half level]
Thievery:    +7    = 4 [dexterity] + 3 [half level]


Feats:Burning Blizzard   
Arcane Spell Fury [PH2]   
Coordinated Explosion [PH2]   
Disciplined Wild Soul [PH2]   



At-Will:

Basic Melee Attack: By weapon, damage 1[W]-1 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+4 [dexterity]
Bull Rush: +2 [base strength attack] vs fortitude
Grab: +2 [base strength attack] vs reflex
Move grabbed target: +2 [base strength attack] vs fortitude
Escape: +7 [acrobatics] vs reflex / +7 [athletics] vs fortitude
Acid Orb [Level 1]
Chaos Bolt [Level 1]


Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Cloud of Darkness / Darkfire [Drow]
Bedeviling Burst [Level 1]
Ice Dragon's Teeth [Level 3]
Swift Escape [Level 6 Utility][immediate interrupt]

Daily Powers:

Dragonfang Bolt [Level 1]
Elemental Shift [Level 2 Utility][minor action]
Acidic Implantation [Level 5]

Drow

+2 Dexterity, +2 Charisma (already included)
+2 Intimidate, +2 Stealth
Trance
Cloud of Darkness / Darkfire once per encounter (see Monster Manual)
Sorcerer

This sorcerer chose the Wild Magic option -- chaos burst, chaos power, unfettered power, wild soul.

Wry 's Equipment:

5 lb
2 lb
5 lb

4 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
_____
50 lb    Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total



Magic items: TBD

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:









Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier           Milestones:  /  /  / 

Death Saving Throw Failures: 

More about Wry :

On Thu, Mar 26, 2009 at 6:05 PM, Jay.Mc...@gmail.com <Jay.Mc...@gmail.com> wrote:

lol, nice heart.

It is Thursday, I was hoping we would have heard by now.  I am cool to
play at Colin's or Josh's if Jesse isn't going to be able to make it.

Jay

On Mar 26, 4:34 pm, Josh Gilbrech <joshgilbr...@gmail.com> wrote:
> I found the perfect picture for my Drow Wild Magic Sorcerer!
>
> :-D
>
> On Thu, Mar 26, 2009 at 4:25 PM, Joel Rios <jrio...@gmail.com> wrote:
>
> > Yeah, except I think Jes was out for a ren fair and that Jesse said he
> > might go with her, so he was a maybe.  Regardless, he offered his
> > house as a place to play.
>
> > On Thu, Mar 26, 2009 at 4:23 PM, Jay.McKin...@gmail.com
> > <Jay.McKin...@gmail.com> wrote:
>
> > > I think we are still planning Jesse's house, I think Colin's house got
> > > mentioned when we were talking about some day in the future.
>
> > > Dan is in New Mexico with Wendy, So I imagine it will be me, Joel,
> > > Josh, Jesse, Colin, Chelsea, and Jes?  Chris maybe?
>
> > > Jay
>
> > > On Mar 26, 2:59 pm, Josh Gilbrech <joshgilbr...@gmail.com> wrote:
> > >> Oh cool. Definately a good to know so that I didn't show up at
> > Jesse's....
>
> > >> Who all is planning on being present (me/joel/colin/jay/????)
>
> > >> Jay if you go into an epileptic seizure I'll make sure and have a gerbil
> > on
> > >> hand with which to
> > >> finish you off. Also if there's any interest I'm more than willing to
> > open
> > >> up the big table again
> > >> to D&D sessions. :-p
>
> > >> Josh
>
> > >> On Thu, Mar 26, 2009 at 2:55 PM, Joel Rios <jrio...@gmail.com> wrote:
>
> > >> > I don't know all the details, but two things I thought I overheard was
> > >> > that it was going to be at Colin's house and that Dan wouldn't be
> > >> > there.
>
> > >> > On Thu, Mar 26, 2009 at 2:36 PM, Josh Gilbrech <
> > joshgilbr...@gmail.com>
> > >> > wrote:
> > >> > > So what's the plan for this weekend? We're gaming at Jesse's I
> > assume?
> > >> > Same
> > >> > > bat time same bat channel.
>
> > >> > > I'm putting together a Drow Sorcerer (Wild Magic) who masquerades as
> > a
> > >> > > Jester. :-D
>
> > >> > > I'll post my char tonight.
>
> > >> > > Josh
>
>
>
>  jester-august hall.jpg
> 38KViewDownload


Colin Sullivan

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Mar 26, 2009, 10:40:38 PM3/26/09
to Tucson Roleplaying Group
Go ahead and do the standard array for items. (one level 7, one level
6, one level 5 and GP equal to a level 5 item) I'll need to know his
backstory a little before hand to best integrate him into the group.
> On Thu, Mar 26, 2009 at 6:05 PM, Jay.McKin...@gmail.com <

Jay.Mc...@gmail.com

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Mar 27, 2009, 2:09:30 AM3/27/09
to Tucson Roleplaying Group
Off of the top of my head?

Fallcrest has a couple of Inns, I'm guessing you could be a performer
there...but given our recent past with drow, maybe that would be best
run by a DM.
The other two towns of substance in the Valre are Winterhaven and
Hammerfast. I can't imagine a Drow jester in a Dwarven city, but
maybe you were a slave?
As for Winterhaven, we have established nothing about that city yet,
so there is a clean slate for you there.
You could be an Eladrin ally, recently returned from the Feywild.
Doesn't seem to fit much.
Some small mention has been made of a surviving kingdom to the South,
perhaps a larger, more cosmopolitan city has room somewhere for a Drow
Jester.
There is always the Underdark, but that might pose some problems...
Gnoll Slavers.
We did fight a Necromancer with 2 *cabana boys* for minion cannon
fodder. Perhaps one of those special guys is in your past?
Thrust through time from a distant past where Drow ruled the world.
Shapechanged from a Dwarven Druid.
Recently awakened when your life support machine malfunctioned and
created a warlock robot intent on creating an army of undead dwarven
explorers.
You and Nightshine share a . . .darkness in common. Perhaps you have
some shared dark past, you were lost together in the Shadowfell (or
Shadowdark or whatever, thanks Penny Arcade).

Also, I really, really like coordinated explosion. Great feat.

Jay

ps - Penny Arcade reference: http://www.penny-arcade.com/comic/2009/3/20/

Jay.Mc...@gmail.com

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Apr 1, 2009, 11:12:34 PM4/1/09
to Tucson Roleplaying Group
I was trolling for an answer to the chaos bolt problem (because I
think as written it poses a kind of problem), and found these two
posts:

http://forums.gleemax.com/showpost.php?p=18141787&postcount=6

http://forums.gleemax.com/showpost.php?p=18141861&postcount=7

And the text:

Chaos Bolt could just use some better explanation. Here are the
options:

1. You roll evens, you make a secondary attack if you choose to (no
danger)

2. You roll evens, you must make a secondary attack, you can attack
empty spaces (you can hit an empty square until you roll odds: no
danger)

3. You roll evens, you must make a secondary attack, and attack a
valid target that your DM agrees to (dangerous)

4. You roll evens, the DM makes the secondary attack against a target
for you. (scary)

I feel like 3 was implied since it's a CHAOS bolt. However, no one
really knows, and we all just kinda pick our own definitions. I think
1 or 2 are technically the RAW. If 2 is accurate, technically you can
attack an empty space to start raging as a barbarian.

***I can that 1 is RAI having developed the power myself.
Unfortunately it isn't super clear. But as you mention 2 is RAW and it
has the same effect as 1.

The chaos was meant to come from never knowing how many enemies you
will hit, not from the danger to friends.

I never would want stuff in the game that gave players and excuse to
damage other party members.
Saying, "Sorry, the power forced me to kill you!" is just not good for
group play.***

The answer being given by a member of wizards r&d dept.

Thing is, it is a forum post, and a poorly worded one at that, not an
official errata. What do you all think about it? Isn't attacking an
empty space kind of silly? It is basically forcing you to keep rolling
even if you do not wish to keep attacking, and in a gameplay situation
I can see it kind of devolving into . . .*rolls* even, shit! *rolls*
another even, shit, *rolls* god damn it, even! etc. with the player
just pointing at a series of empty squares.

I am cool if we make the secondary roll optional, at least until
wizards makes an official ruling on this.

What do you all think?

Jay

On Mar 26, 11:09 pm, "Jay.McKin...@gmail.com" <Jay.McKin...@gmail.com>
wrote:
> ...
>
> read more »

Jay.Mc...@gmail.com

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Apr 1, 2009, 11:25:01 PM4/1/09
to Tucson Roleplaying Group
ugh, I just found *another* forum post with a custserv answer that
contradicts the above answer. I am a little bugged by this power.

03/24/2009 07:08 AM
The Chaos Bolt spell jumps to another target when the attacker rolls
an even number on the dice and has the Wild Magic source. Can the
sorcerer choose not to jump? The spell has Creatur listed as the
target and if the sorcerer has no option on the jump, it would then
attack an ally.

********************
Page Number: 138
Book Name: Players Handbook 2
The answer:

Quote:
Thank you for writing.

You do not have choice. If you keep rolling even numbers you will keep
making attacks, even if that carries over to your allies.

Good Gaming!

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On Apr 1, 8:12 pm, "Jay.McKin...@gmail.com" <Jay.McKin...@gmail.com>
wrote:
> ...
>
> read more »

Josh Gilbrech

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Apr 2, 2009, 10:08:07 AM4/2/09
to tucson-rolep...@googlegroups.com
MWHAHAHAHAH....

The glory of the chaos bolt. I love it. So Jay... whenever we play I just have to make sure that your barbarian is within 5 squares of all my targets.

Josh

Jesse Carver

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Apr 2, 2009, 2:09:35 PM4/2/09
to tucson-rolep...@googlegroups.com
WotC customer service is infamous for giving bad and contradictory answers to even easy questions.

I'm cool with just pretending "You may" is before the text of the secondary attack, myself.

Colin Sullivan

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Apr 3, 2009, 2:25:11 AM4/3/09
to Tucson Roleplaying Group
Though, if memory serves, I think we may have still been playing it
wrong. I recall you rolling 1d6+10 ish for the secondary attacks. The
secondary attacks are a straight 1d6, NOT 1d6 + Charisma The
secondary damage should only be 1d6+Implement+Dexterity, so 1d6+6ish.

FWIW I think that the strongest most literally correct reading of the
power is #3. But the headache that comes from the "sucks that I had to
kill you" aspect of the power isn't worth dealing with. So let me
house rule this away: You may chose to make a secondary attack with
the chaos bolt power.

On Apr 2, 7:08 am, Josh Gilbrech <joshgilbr...@gmail.com> wrote:
> MWHAHAHAHAH....
>
> The glory of the chaos bolt. I love it. So Jay... whenever we play I just
> have to make sure that your barbarian is within 5 squares of all my targets.
>
> Josh
>
> On Wed, Apr 1, 2009 at 8:25 PM, Jay.McKin...@gmail.com <
> ...
>
> read more »

Daniel Thayer

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Apr 3, 2009, 12:09:07 PM4/3/09
to tucson-rolep...@googlegroups.com
I personally think (although it's already been house ruled) that it should be #3 period. That spell has a lot of damage potential. With a Wiz's fireball, there is a threat of friendly fire. Although, the Wiz can try to negate that with positioning and planning, the chaos-sorceror cannot 'plan' some of the details of his/her effects. That's my personal opinion. That being said, the flavor of the rules would seem to suggest that the elements of chaos comes in with how many targets the CS can try to hit, and not which one of his allies has drawn an un-lucky pain-number.

just my 2 copper,
Dan
--
"Not everything that can be counted counts, and not everything that counts can be counted."
-Albert Einstein

Josh Gilbrech

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Apr 3, 2009, 1:23:28 PM4/3/09
to tucson-rolep...@googlegroups.com
So with 2nd edition Wild mages the equivalent function was Nahal's Recklace Dweomer.

The way it worked was with every spell you rolled a d20 normally... if you rolled a 20 you had to roll on the random spell effects chart, everything from you
puke daisies, to the target is petrified no save was listed on a massive 1d100 chart.

With Nahal's recklace dweomer (1st level spell) you instantly triggered the roll on the chart no matter what. There were many times that I completely pissed off the dm by killing one of the last baddies with a worthless level one spell in the first round. Of course there were numerous situations that character essentially screwed himself (and his party over) including the last time where he managed to accidentally disintigrate himself.

The entire point is that the wild mage has a power which is insanely powerful and insanely easy (and tempting as an at will) to use. That's the pure beauty of it all.... absolutely power corrupts! As such a good aligned character would be hesitant to use such a power except in the most certain of situations where he can avoid harming his cohorts.

That is how I'm going to play Wry.... I personally would like to keep the #3 option... it's part of the whole schtick. If this is not something that folks (the party) is unable to deal with
then I'll probably rework Wry into a rogue or other striker.

Let me know. (BTW I'll be there for Saturday as well)

Josh
Message has been deleted

Joel Rios

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Apr 3, 2009, 2:33:54 PM4/3/09
to tucson-rolep...@googlegroups.com
Agree with #3 as well. It's part of the flavor of the wild mage.. raw
uncontrolled,chaotic power. Sometimes it only hits one guy, sometimes
it hits many, sometimes you blast your buddy on accident. I
personally got hit with it last session and thought it was funny as
hell. I don't mind at all, I love the ability. It is true chaos!

On Fri, Apr 3, 2009 at 10:55 AM, Jay.Mc...@gmail.com
<Jay.Mc...@gmail.com> wrote:
>
> So, it isn't going to apply, since I won't be there, but Therryk is
> going to take an 'eye for an eye' approach to this.  It is one thing
> to be in the blast area of an area spell, since it is tactially
> advantageous to take advantage of hitting one ally for hitting more
> enemies, but being the target of a spell would be a different thing.
>
> I'm not sure I like chaos bolt.
>
> Jay
>> ...
>>
>> read more »- Hide quoted text -
>>
>> - Show quoted text -
> >
>

Josh Gilbrech

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Apr 3, 2009, 4:01:58 PM4/3/09
to tucson-rolep...@googlegroups.com
Ya know Jay... if you actually picked a race that didn't look like a monster you'd get his a whole lot less ;-)


Just sayin....

Josh

On Fri, Apr 3, 2009 at 10:55 AM, Jay.Mc...@gmail.com <Jay.Mc...@gmail.com> wrote:

So, it isn't going to apply, since I won't be there, but Therryk is
going to take an 'eye for an eye' approach to this.  It is one thing
to be in the blast area of an area spell, since it is tactially
advantageous to take advantage of hitting one ally for hitting more
enemies, but being the target of a spell would be a different thing.

I'm not sure I like chaos bolt.

Jay

Joel Rios

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Apr 3, 2009, 8:55:32 PM4/3/09
to tucson-rolep...@googlegroups.com
So Jay, if they hit you on purpose, that's ok, but they better not do
it by accident!

Daniel Thayer

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Apr 3, 2009, 9:58:46 PM4/3/09
to tucson-rolep...@googlegroups.com
that's right! Friends hitting on purpose is sparring, after all =P

Joel Rios

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Apr 4, 2009, 4:03:46 AM4/4/09
to tucson-rolep...@googlegroups.com
touche
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