Secret world seeds are world seeds which have been discovered as secret easter eggs that generate worlds with strange or unique features. Unlike regular world seeds, which affect only the usual world structure, secret seeds can produce worlds with characteristics that would not be attainable through normal world generation, i.e., they can affect the game's mechanics while playing in that world. For instance, they may change enemy statistics and behavior, item drops, graphics, theme music and more.
Secret seeds use unique world-generating mechanics that differ from normal seeds. Using a secret seed overrides the normal use of seeds as a source of randomness and two worlds created via the same secret seed will not necessarily be identical.
This seed references May 16, 2020, which is Terraria's 9th birthday and the release date of 1.4.0.1. It invokes a highly extraordinary world generation referred to in the source code as drunkWorldGen.[1] It has therefore come to be referred to by the Terraria community as drunk world.
In this seed, both Evil biomes will generate, as well as both variants of any ore that comes in two varieties. The Guide is replaced by the Party Girl as the starting NPC, and the Dungeon entrance is now generated under a Living Tree painted brown.
Most of the world is replaced with the Jungle biome, with Hive and Honey Blocks found in abundance, and Larvae spawn throughout the world. The starting NPC is the Merchant instead of the Guide. He will sell the Furnace as per usual in the Jungle.
All enemies' contact damage, health and coin drop rates are increased, in addition to the world difficulty multiplier, by their standard amount in a normal world. After that, the damage is increased by another 33.33*1/3 (33.33%).[2] Damage from ranged attacks is typically left unchanged. Bunnies (even placed) are replaced with Explosive Bunnies, and all Demons are replaced with Voodoo Demons. The Demolitionist replaces the Guide upon entering the world for the first time.
There are also many other changes to world generations and game mechanics. For instance, some water pools throughout the world are replaced with lava. Pots and trees may drop lit Bombs that shortly explode, instead of their usual items. Skyware Chests are replaced with locked Gold Chests but they still have their respective loot.Sky Crates can't be fished until skeletron is defeated.
Worlds with this seed will use an upscaled world difficulty, so Journey > Classic, Classic > Expert, Expert > Master, and Master > Legendary. The Legendary difficulty is a secret difficulty only available on this seed and on the Zenith seed, though what it specifically does is yet to be confirmed. With this upscale, there's no way to have a For The Worthy World in Journey Mode without map editors, since when you put it in Journey Mode, it is scaled to Classic.
The player's spawn point is on the beach of one Ocean. Andrew the Guide, Whitney the Steampunker, Yorai the Princess, Amanda the Party Girl, and an Angora Town Bunny will also spawn there and a Party immediately starts. A majority of the world is painted in bright colors.
The chance of obtaining rare items such as the Rod of Discord and developer items is substantially increased, the Traveling Merchant always sells 2 extra items, and the Princess sells rare items such as the Slime Staff and Discount Card.
It introduces hunger and darkness mechanics that make the early game especially challenging. Marble biomes with statues and Spider Caves will generate on the surface, and Cacti will damage the player.
When using this seed, the standard "Placing Traps" generation message is replaced with the message "Not Placing Traps." However, the name and the message are a trick; this seed actually generates an incredibly high volume of traps.
The center of the Underworld now consists of an island of Ash with Ash Trees and Ash Grass, devoid of any lava or Hellstone. With the exception of Lava Slimes, which do not drop lava on death, regular Underworld enemies are replaced by surface enemies as long as the player remains on the island. Beyond it, the Underworld is as normal. Underworld critters will also spawn on the island once a town is built.
Ore generation is inverted, with low-tier ores appearing close to the Underworld and higher-tier ores becoming increasingly common closer to the surface. Hardmode ores when generated follow this pattern as well.
A number of weapons, such as the Ice Bow, Keybrand, Magic Dagger, and Unholy Trident can be found at a different point of progression than usual, and have their stats and rarity rebalanced to match. The Aqua Scepter for example is dropped by Duke Fishron, deals 108 base damage, and has Yellow rarity. The Bubble Gun meanwhile is found in Dungeon chests, deals 6 damage, and has Light Green rarity.
There is a Glowing Mushroom biome immediately above the player's spawn. The Truffle is unable to spawn here in Hardmode, and still requires an artificial Glowing Mushroom biome to be built at the Surface level. Standard underground Glowing Mushroom spawns, including the Truffle Worm, can only be found in the usual underground pockets higher up.
The Surface has a much higher spawn rate than normal, making survival for early players much more difficult. Jungle-tier equipment in pre-Hardmode and Adamantite/Titanium equipment in Hardmode is advisable.
Normal Grass now grows and spreads on dirt blocks in underground and cavern layers, and surface plants like trees, Sunflowers, and Daybloom can grow and be placed on it. A layer of natural 'Underground Forest' generates in the Cavern above the Glowing Mushrooms and between the Underground Snow and Underground Jungle.
The Underground Snow, Underground Jungle, and Underground Desert behave like their surface equivalents close to the Underworld, with the surface music playing, surface plants growing, surface events happening, and surface enemies spawning. Underground Jungle enemies also spawn in every layer as well, however.
Unusually, Hallowed Grass can't overtake the grasses of Evil Biomes, and will instead be taken over by them. This is different than usual, wherein Hallowed Grass can overtake the grasses of Evil Biomes.
There is no sun and therefore no natural light on the Surface, and the skybox is a star field with shooting stars. The Surface remains pitch-black even when the moon is overhead, and Fallen Stars always fall, but disappear on impact. When a star falls, it can collide with the player, dealing lethal damage in the process.
Enemies that are normally exclusive to the Underground Crimson and Underground Corruption, such as Ichor Stickers and Clingers, will instead spawn on the Surface in Hardmode, and Souls of Night will also appear from enemies killed on the surface.
NPC happiness is disabled, and NPCs with shops will always sell pylons so long as there is at least one other NPC nearby. This is likely because the whole game taking place underground would cause too many problems for NPCs who don't like underground biomes.
When entering Hardmode, the Hallow will appear on one of the outer edges, but will not extend to the Surface. This can sometimes result in a very small amount of natural Hallow if it appears on the same side as the Jungle.
As with the Remix seed, the player spawns in the Underworld on a flat plain with ash grass and Ash trees, and a Glowing Mushroom biome immediately overhead. The biome encompasses the bottom portion of the map, and is painted in rainbow colors.
Gem Critters will spawn in the center of the Underworld, similarly to the spawning of Bunnies and Squirrels on the surface. Note that these critters can't be crafted into food at a Cooking Pot, but can be sold for a reliable way to make money.
Andrew the Tax Collector, Whitney the Steampunker, Yorai the Princess, a Party Girl, and Slimestar the Diva Town Slime will also spawn there and a Party immediately starts. When the Party ends at the beginning of the first night, all of them will instantly die.
Crispy Honey Blocks generated due to the Not the Bees seed changes behave similarly to Hellstone, causing the Burning debuff on contact and having a chance to release Lava when destroyed. This includes when placed by the player or when created by honey contacting lava.
Instead of fighting the Mechanical Bosses one by one in Hardmode, a new Zenith-world-exclusive boss called Mechdusa must be fought instead, spawning after the Ocram's Razor has been used, showing the message "Mechdusa has awoken!", replacing a natural or intentional spawn from either of the three bosses separately. Mechdusa essentially is and looks like the amalgamation of all three mechanical bosses, shaped into a single creature, resembling a gorgon from Greek mythology, with the Destroyer as its body and Skeletron Prime serving as its head with the Twins being sprung out of its eye sockets. Despite being spawned as such, all three parts of Mechdusa still possess their own independent health pool, but total up to having the most health out of any boss at a staggering 273,000 HP starting at Classic Mode, beating the Moon Lord's 145,000 HP. The AI of the Mechdusa is also a combination of all three bosses' AI models, with the priority being Skeletron Prime > The Twins > The Destroyer (?). As mentioned before, one cannot spawn each Mechanical Boss individually using their summoning items in a world generated by the Zenith seed. In reverse, Ocram's Razor cannot be used in non-Zenith worlds and thus Mechdusa cannot spawn anywhere but in Zenith worlds. To craft one Ocram's Razor, all three of the Bosses' summoning items have to be combined, one each, at an hardmode anvil. Waiting for a natural spawn or using the Ocram's Razor is the only way of ever defeating the Mechanical bosses in a Zenith world, posing a greater challenge to game progression as a whole. When defeated, Mechdusa guaranteed drops the Zenith-world-exclusive weapon called the Waffle's Iron, along with the bosses' respective Treasure Bags, along with their Relics and a chance for Master Mode-exclusive pets if fought in Expert Mode or higher. Additionally, if defeated for the first time, the player will unlock the "Mecha Mayhem" achievement as Mechdusa is the amalgamation of all three mechanical bosses.
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