Gta 5 Vanilla Graphics Mod

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Rosalia Kemme

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Aug 3, 2024, 5:51:43 PM8/3/24
to ttitrocarim

For those who don't need ENB, RCRN etc. and still think original Skyrim artistic choices are very good.
It's just a fine-tuning of the game prefs, no hacks, to gain the best vanilla graphics settings and RGBs.
This is for purists of the original game.

Pft. I plan on pulling out my compaq computer that I had to cut a groove out of so my $25 graphics card from Walmart will fit. Then I will pull out the ole monitor with a 14" screen that weighs 30 pounds.

Still continuing his legacy all these years later and designing graphics for Blind and Clich, I had a chance to talk to Marc about his twisted mind and ask him why skateboard graphics are so boring today.

When you are drawing girls & nude graphics, does your imagination ever run wild and you turn yourself on so much you have to pause the session and beat off right then and there?
Yes, that happens all the time. Just kidding.

Do you think you could design another set of cartoon characters for World Industries and make it a #1 company again?
There might be something they could do, but I doubt that formula would work again. Is World even still a company? I heard they were out of business.

That improved animations is a zdoom mod.

I adapted the black gloves version to dehacked so it works with Doom Retro and Eternity. It's in my signature. It could work with prboom if that wasn't bugged.

This is vanilla and features quite a few custom graphics: -u/sinseven (also shameless plug)

You could load other mapsets with it too if you wanted to, so you'd get the custom sprites as well.

64 version is just bilinear downsampled from the 128 but I prefer this one. It's a lot lighter on the ressources and has an "antialiased" feel I like... Might just be that the imperfections are not as visible .

Also, I like to play with the mod Wildcraft from gabb and Wildcraft Trees from Catasteroid. That's why I did the same for the textures of these mods and here are two addons you can use if you use the upscaled textures (they include textures for both mods).

As for performances, I don't really know, I have a RTX2060 which is pretty comfortable for Vintage Story and I see no impact at all... 64x64 and 128x128 are both buttersmooth like vanilla (50fps locked in my case).

I did see an impact on VRAM usage, 128x128 is using a good 1 Gb more than vanilla, then I guess that as long as you have enough VRAM for the game, the impact should not be big. I'll try to find another PC with lower specs to see how it goes...

I got the chance to test the textures on a lower end PC, a laptop with a Ryzen 5500U and Integrated Radeon Graphics. I did notice a small frame drop, like 10% with the 128x128 pixel one. For the 64x64 the drop is barely noticeable,it should be very small in most cases.

all of the textures apply the side texture, like grass shows half dirt, half grass on all 6 sides of the block. Like the idea, but its not working for me. I increased my maxtexture size to 6144 for the 64x64 textures.

Requirement for Mods: Grass on all sides is kinda defeat the purpose of the texture
since grass hide the types of block inside it, so its harder to identify what type of block after apply the mods
love the higher texture btw, i want use it , but...........

From what i can see the side texture is being applied to the top.

and the top grass texture has been shifted over for some reason.

BUT in hand it looks jsut fine so its a placed block that has this issue only.

Maybe upscale the grass texture and place it in the mod also..

****The first time i installed it was a success and everything was working fine, but i didn't want to have it on my example.com , so i made a forums folder inside to make it work like (forums.example.com) and put all the files in that and suddenly i was greeted with something went wrong . I couldn't access the dashboard or anything. I tried all the solutions on net , didn't work. Then i removed all the files and all the tables that were made in the database by vanilla and from that point nothing works anymore. I tried to re upload all the files but everytime, i either have a something went wrong or a blankish white page with the setup fields.

***I tried vanilla 2.0 , it worked had that blue page and i was able to go through the setup and i had the dashboard and all and tables were created to in my database but when i click on any tabs like plugin or start a discussion nothing works all blank page or partial pages with small fields. I seriously don't know what i should do to make it work again...

When you get 'something went wrong' you need to add a line to your config.php file to get the actual error. The info on how to do that has been mentioned on here gazillions of times (no, really, I've been counting) so either do a search for that phrase, or look at the FAQ in the tutorials.

Fatal Error in Gdn_Database.Connection();
An error occurred while attempting to connect to the database
SQLSTATE[HY000] [2002] php_network_getaddresses: getaddrinfo failed: Name or service not known
The error occurred on or near: /customers/2/1/3/azioo.in/httpd.www/community/library/database/class.database.php

Let's start with the sad news: This is VisualVanilla's Final update. In short, VisualVanilla is discontinued. Any potential updates from now on will only be for adding support to the latest game version. There will no longer be any significant changes or additions to it.

Before you ask, "Why?" let's move on to the happy news first! VisualVanilla has reached the peak of where VisualV's improvements can take it. It's a completed mod now. It has added plenty of options, such as godrays for moon and lightning, restored vanilla bloom, and color fixes. It modifies plenty more, using VisualV as a base while, at the same time, keeping the vibe that Rockstar has envisioned for the game. You can think of it as VisualV with a hint of Rockstar Games and a pinch of new tricks.

All that said, any further changes will mean taking its namesake away. I wouldn't want to continue changing it if it meant diverging away from VisualV's style. After all, it's named VisualVanilla as a homage to the stunning VisualV by _CP_ and robi29.

Thank you for taking the time to read. I am grateful for supporting VisualVanilla over the past couple of years. It has been a wild ride. Thank you to everyone involved in this mod's development, especially Alex106, CP, and robi29. I have learned so much and am ready to level up that acquired knowledge. ?

@Stryfaar Hello and thanks for the response. However I tried something else and it worked. I tried installing "Choose your sky colors " optional mod and I went with: current gen darker nights option.

What's that whole vehicle glass shader stuff? Aside from proper saturation of emergency lights. The example (in the preview pics with police buffalo) I see different and more saturated colors of the siren glass if you go with vanilla option but is there something else where the option of the core version is better/different then the vanilla one? "Fixed amount of glass reflections for all vehicles." What does this do exactly? Is there a way to see how these compare in other examples aside from the pd buffalo?

This is the best visual mod on the site. It's how I remember GTA looking back when I played it in 2015. It looks next gen now especially with the packaged ENB. Looks really good in cutscenes too, way better than VisualV

@Stryfaar First of all, thanks for this mod, it looks really impressive! I never played GTA 5 until the end, just the first 30 minutes of the game. And this year I want to go all the way and have the best experience I can, but keeping the Vanilla vibe, just improving textures, forest, vegetation, car models, etc... Could you recommend me some complementary mod for this? Like, denser forests, better vegetation and compatible with your mod?

It has some awesome effects that now i really missed on my vanilla gameplay, but in general it has worst definition than vanilla too, a jaggier one. I don't know if it is the lighting and how it mix with LOD or what, but antialiasing works worse than in vanilla version; furthermore, if you use the core mod version of glass reflection shader. I didn't saw any raining either with the mod. That was strange, cause I tried the mod a couple of years ago and rained during gameplay (I remembered better performance too, but I didn't tested so well at night)

You must have a really high-end machine to seize what the mod offers and have better results than playing with vanilla with higher settings on 2.5k+ (current configuration: ryzen 5700x, rx 6700xt, 32 gb ddr4 3200 mhz, SSD). This is something that has in common with many graphic mods that seems working on good performance but test it in high dense vegetation areas or at night time, the FPS drops a lot). At same configuration, vanilla shows better image quality (less jaggies), cool effects and performance. Does not matter the configuration settings (More or less MSAA, downgraiding quality effects, etc).

@paulotraba if you want to play a vanilla version with better graphics, maybe tried just better road and weapons quality add-on from NVE and any ymap mods. Adding map modifications like Forest of San Andreas are FPS demanding and worth it the performance cost more than graphic effects improvements.

My current setting that works perfectly on vanilla is: FXAA On, MSAA 2X, MSAA reflections 4x, everything high except very high shader quality and ultra postFX, Long Shadows, high resolution shadows and on air detail On.

The problem of the mod is the huge difference on fps depending on situation (the game too), it is very hard to remain a balance FPS configuration. With the mod you could be easily at 80-90 fps on daylight road and dropping to 41 fps at night or dense vegetation. Without moddig the game you achieve higher settings than modded, dropping no more than 55 fps with better image quality and good-looking effects. The cost for achieving the same quality image than vanilla on high resolution screens it is too much for mid-high pc configurations.

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